Mercurial > hg > openttd
changeset 13207:4d4301a086c8 draft
(svn r17714) -Cleanup: [OSX] Apply more coding style.
author | michi_cc <michi_cc@openttd.org> |
---|---|
date | Sun, 04 Oct 2009 21:36:22 +0000 |
parents | 21fe5cfa89b0 |
children | b57d178132ac |
files | src/video/cocoa/wnd_quartz.mm src/video/cocoa/wnd_quickdraw.mm |
diffstat | 2 files changed, 321 insertions(+), 425 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/cocoa/wnd_quartz.mm +++ b/src/video/cocoa/wnd_quartz.mm @@ -161,18 +161,15 @@ { static CGColorSpaceRef colorSpace = NULL; - if (colorSpace == NULL) - { + if (colorSpace == NULL) { CMProfileRef sysProfile; - if (CMGetSystemProfile(&sysProfile) == noErr) - { + if (CMGetSystemProfile(&sysProfile) == noErr) { colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile); CMCloseProfile(sysProfile); } - if (colorSpace == NULL) - error("Could not get system colour space. You might need to recalibrate your monitor."); + if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor."); } return colorSpace; @@ -231,8 +228,7 @@ /* Don't do anything if the window is currently being created */ if (driver->setup) return; - if (!driver->WindowResized()) - error("Cocoa: Failed to resize window."); + if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } - (void)appDidHide:(NSNotification*)note @@ -261,14 +257,11 @@ - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag { /* Make our window subclass receive these application notifications */ - [ [ NSNotificationCenter defaultCenter ] addObserver:self - selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; + [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; - [ [ NSNotificationCenter defaultCenter ] addObserver:self - selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; + [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; - [ [ NSNotificationCenter defaultCenter ] addObserver:self - selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; + [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @@ -326,31 +319,23 @@ - (void)drawRect:(NSRect)invalidRect { - CGImageRef fullImage; - CGImageRef clippedImage; - NSRect rect; - const NSRect *dirtyRects; - NSInteger dirtyRectCount; - int n; - CGRect clipRect; - CGRect blitRect; - uint32 blitArea = 0; - NSRect frameRect = [ self frame ]; - CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ]; - if (driver->cgcontext == NULL) return; + CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ]; CGContextSetShouldAntialias(viewContext, FALSE); CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone); /* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */ + const NSRect *dirtyRects; + NSInteger dirtyRectCount; [ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ]; /* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */ - fullImage = CGBitmapContextCreateImage(driver->cgcontext); + CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext); /* Calculate total area we are blitting */ - for (n = 0; n < dirtyRectCount; n++) { + uint32 blitArea = 0; + for (int n = 0; n < dirtyRectCount; n++) { blitArea += dirtyRects[n].size.width * dirtyRects[n].size.height; } @@ -360,8 +345,11 @@ * rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass. * Feel free to remove or find an even better value than 50% ... / blackis */ + NSRect frameRect = [ self frame ]; if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) { - rect = invalidRect; + NSRect rect = invalidRect; + CGRect clipRect; + CGRect blitRect; blitRect.origin.x = rect.origin.x; blitRect.origin.y = rect.origin.y; @@ -375,12 +363,14 @@ clipRect.size.height = rect.size.height; /* Blit dirty part of image */ - clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect); + CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect); CGContextDrawImage(viewContext, blitRect, clippedImage); CGImageRelease(clippedImage); } else { - for (n = 0; n < dirtyRectCount; n++) { - rect = dirtyRects[n]; + for (int n = 0; n < dirtyRectCount; n++) { + NSRect rect = dirtyRects[n]; + CGRect clipRect; + CGRect blitRect; blitRect.origin.x = rect.origin.x; blitRect.origin.y = rect.origin.y; @@ -394,7 +384,7 @@ clipRect.size.height = rect.size.height; /* Blit dirty part of image */ - clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect); + CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect); CGContextDrawImage(viewContext, blitRect, clippedImage); CGImageRelease(clippedImage); } @@ -408,138 +398,123 @@ void WindowQuartzSubdriver::GetDeviceInfo() { - CFDictionaryRef cur_mode; - /* Initialize the video settings; this data persists between mode switches */ - cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); + CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); /* Gather some information that is useful to know about the display */ CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), - kCFNumberSInt32Type, &device_width + kCFNumberSInt32Type, &this->device_width ); CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), - kCFNumberSInt32Type, &device_height + kCFNumberSInt32Type, &this->device_height ); } bool WindowQuartzSubdriver::SetVideoMode(int width, int height) { - char caption[50]; - unsigned int style; - NSRect contentRect; - BOOL isCustom = NO; - bool ret; - - setup = true; + this->setup = true; + this->GetDeviceInfo(); - GetDeviceInfo(); + if (width > this->device_width) width = this->device_width; + if (height > this->device_height) height = this->device_height; - if (width > device_width) - width = device_width; - if (height > device_height) - height = device_height; - - contentRect = NSMakeRect(0, 0, width, height); + NSRect contentRect = NSMakeRect(0, 0, width, height); /* Check if we should recreate the window */ - if (window == nil) { + if (this->window == nil) { OTTD_QuartzWindowDelegate *delegate; /* Set the window style */ - style = NSTitledWindowMask; + unsigned int style = NSTitledWindowMask; style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); style |= NSResizableWindowMask; /* Manually create a window, avoids having a nib file resource */ - window = [ [ OTTD_QuartzWindow alloc ] - initWithContentRect: contentRect - styleMask: style - backing: NSBackingStoreBuffered - defer: NO ]; + this->window = [ [ OTTD_QuartzWindow alloc ] + initWithContentRect:contentRect + styleMask:style + backing:NSBackingStoreBuffered + defer:NO ]; - if (window == nil) { + if (this->window == nil) { DEBUG(driver, 0, "Could not create the Cocoa window."); - setup = false; + this->setup = false; return false; } - [ window setDriver:this ]; + [ this->window setDriver:this ]; + char caption[50]; snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ]; - [ window setTitle: nsscaption ]; - [ window setMiniwindowTitle: nsscaption ]; + [ this->window setTitle:nsscaption ]; + [ this->window setMiniwindowTitle:nsscaption ]; [ nsscaption release ]; - [ window setAcceptsMouseMovedEvents: YES ]; - [ window setViewsNeedDisplay: NO ]; + [ this->window setAcceptsMouseMovedEvents:YES ]; + [ this->window setViewsNeedDisplay:NO ]; - [ window useOptimizedDrawing: YES ]; + [ this->window useOptimizedDrawing:YES ]; delegate = [ [ OTTD_QuartzWindowDelegate alloc ] init ]; - [ delegate setDriver: this ]; - [ window setDelegate: [ delegate autorelease ] ]; + [ delegate setDriver:this ]; + [ this->window setDelegate:[ delegate autorelease ] ]; } else { /* We already have a window, just change its size */ - if (!isCustom) { - [ window setContentSize: contentRect.size ]; + [ this->window setContentSize:contentRect.size ]; - // Ensure frame height - title bar height >= view height - contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/); + // Ensure frame height - title bar height >= view height + contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/); - if (qzview != nil) { - height = contentRect.size.height; - [ qzview setFrameSize: contentRect.size ]; - } + if (this->qzview != nil) { + height = contentRect.size.height; + [ this->qzview setFrameSize:contentRect.size ]; } } - window_width = width; - window_height = height; + this->window_width = width; + this->window_height = height; - [ window center ]; + [ this->window center ]; /* Only recreate the view if it doesn't already exist */ - if (qzview == nil) { - qzview = [ [ OTTD_QuartzView alloc ] initWithFrame: contentRect ]; - if (qzview == nil) { + if (this->qzview == nil) { + this->qzview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ]; + if (this->qzview == nil) { DEBUG(driver, 0, "Could not create the Quickdraw view."); - setup = false; + this->setup = false; return false; } - [ qzview setDriver: this ]; + [ this->qzview setDriver:this ]; - [ qzview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; - [ window setContentView: qzview ]; - [ qzview release ]; - [ window makeKeyAndOrderFront:nil ]; + [ this->qzview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ]; + [ this->window setContentView:qzview ]; + [ this->qzview release ]; + [ this->window makeKeyAndOrderFront:nil ]; } - ret = WindowResized(); + bool ret = WindowResized(); + this->UpdatePalette(0, 256); - UpdatePalette(0, 256); - - setup = false; + this->setup = false; return ret; } void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) { - const uint32 *pal = palette; - const uint8 *src = (uint8*)pixel_buffer; - uint32 *dst = (uint32*)image_buffer; - uint width = window_width; - uint pitch = window_width; - int x; - int y; + const uint32 *pal = this->palette; + const uint8 *src = (uint8*)this->pixel_buffer; + uint32 *dst = (uint32*)this->image_buffer; + uint width = this->window_width; + uint pitch = this->window_width; - for (y = top; y < bottom; y++) { - for (x = left; x < right; x++) { + for (int y = top; y < bottom; y++) { + for (int x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } @@ -548,20 +523,20 @@ WindowQuartzSubdriver::WindowQuartzSubdriver(int bpp) { - window_width = 0; - window_height = 0; - buffer_depth = bpp; - image_buffer = NULL; - pixel_buffer = NULL; - active = false; - setup = false; + this->window_width = 0; + this->window_height = 0; + this->buffer_depth = bpp; + this->image_buffer = NULL; + this->pixel_buffer = NULL; + this->active = false; + this->setup = false; - window = nil; - qzview = nil; + this->window = nil; + this->qzview = nil; - cgcontext = NULL; + this->cgcontext = NULL; - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; } WindowQuartzSubdriver::~WindowQuartzSubdriver() @@ -569,103 +544,92 @@ QZ_ShowMouse(); /* Release window mode resources */ - if (window != nil) [ window close ]; + if (this->window != nil) [ this->window close ]; - CGContextRelease(cgcontext); + CGContextRelease(this->cgcontext); - free(image_buffer); - free(pixel_buffer); + free(this->image_buffer); + free(this->pixel_buffer); } void WindowQuartzSubdriver::Draw() { - int i; - NSRect dirtyrect; + /* Check if we need to do anything */ + if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return; - /* Check if we need to do anything */ - if (num_dirty_rects == 0 || - [ window isMiniaturized ]) { - return; - } - - if (num_dirty_rects >= MAX_DIRTY_RECTS) { - num_dirty_rects = 1; - dirty_rects[0].left = 0; - dirty_rects[0].top = 0; - dirty_rects[0].right = window_width; - dirty_rects[0].bottom = window_height; + if (this->num_dirty_rects >= MAX_DIRTY_RECTS) { + this->num_dirty_rects = 1; + this->dirty_rects[0].left = 0; + this->dirty_rects[0].top = 0; + this->dirty_rects[0].right = this->window_width; + this->dirty_rects[0].bottom = this->window_height; } /* Build the region of dirty rectangles */ - for (i = 0; i < num_dirty_rects; i++) { + for (int i = 0; i < this->num_dirty_rects; i++) { /* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */ - if (buffer_depth == 8) { + if (this->buffer_depth == 8) { BlitIndexedToView32( - dirty_rects[i].left, - dirty_rects[i].top, - dirty_rects[i].right, - dirty_rects[i].bottom + this->dirty_rects[i].left, + this->dirty_rects[i].top, + this->dirty_rects[i].right, + this->dirty_rects[i].bottom ); } - dirtyrect.origin.x = dirty_rects[i].left; - dirtyrect.origin.y = window_height - dirty_rects[i].bottom; - dirtyrect.size.width = dirty_rects[i].right - dirty_rects[i].left; - dirtyrect.size.height = dirty_rects[i].bottom - dirty_rects[i].top; + NSRect dirtyrect; + dirtyrect.origin.x = this->dirty_rects[i].left; + dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom; + dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left; + dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top; /* drawRect will be automatically called by Mac OS X during next update cycle, and then blitting will occur */ - [ qzview setNeedsDisplayInRect: dirtyrect ]; + [ qzview setNeedsDisplayInRect:dirtyrect ]; } //DrawResizeIcon(); - num_dirty_rects = 0; + this->num_dirty_rects = 0; } void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height) { - if (num_dirty_rects < MAX_DIRTY_RECTS) { - dirty_rects[num_dirty_rects].left = left; - dirty_rects[num_dirty_rects].top = top; - dirty_rects[num_dirty_rects].right = left + width; - dirty_rects[num_dirty_rects].bottom = top + height; + if (this->num_dirty_rects < MAX_DIRTY_RECTS) { + dirty_rects[this->num_dirty_rects].left = left; + dirty_rects[this->num_dirty_rects].top = top; + dirty_rects[this->num_dirty_rects].right = left + width; + dirty_rects[this->num_dirty_rects].bottom = top + height; } - num_dirty_rects++; + this->num_dirty_rects++; } void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors) { - uint i; + if (this->buffer_depth != 8) return; - if (buffer_depth != 8) - return; - - for (i = first_color; i < first_color + num_colors; i++) { + for (uint i = first_color; i < first_color + num_colors; i++) { uint32 clr = 0xff000000; clr |= (uint32)_cur_palette[i].r << 16; clr |= (uint32)_cur_palette[i].g << 8; clr |= (uint32)_cur_palette[i].b; - palette[i] = clr; + this->palette[i] = clr; } - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; } uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes) { - return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth); + return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth); } bool WindowQuartzSubdriver::ChangeResolution(int w, int h) { - int old_width = window_width; - int old_height = window_height; + int old_width = this->window_width; + int old_height = this->window_height; - if (SetVideoMode(w, h)) - return true; - - if (old_width != 0 && old_height != 0) - SetVideoMode(old_width, old_height); + if (this->SetVideoMode(w, h)) return true; + if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height); return false; } @@ -673,14 +637,14 @@ /* Convert local coordinate to window server (CoreGraphics) coordinate */ CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p) { - CGPoint cgp; + + p->y = this->window_height - p->y; + *p = [ this->qzview convertPoint:*p toView:nil ]; - p->y = window_height - p->y; - *p = [ qzview convertPoint:*p toView: nil ]; + *p = [ this->window convertBaseToScreen:*p ]; + p->y = this->device_height - p->y; - *p = [ window convertBaseToScreen:*p ]; - p->y = device_height - p->y; - + CGPoint cgp; cgp.x = p->x; cgp.y = p->y; @@ -689,19 +653,17 @@ NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event) { - NSPoint pt; + NSPoint pt = [ event locationInWindow ]; + pt = [ this->qzview convertPoint:pt fromView:nil ]; - pt = [ event locationInWindow ]; - pt = [ qzview convertPoint:pt fromView:nil ]; - - pt.y = window_height - pt.y; + pt.y = this->window_height - pt.y; return pt; } bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt) { - return [ qzview mouse:*pt inRect:[ qzview bounds ] ]; + return [ qzview mouse:*pt inRect:[ this->qzview bounds ] ]; } @@ -711,49 +673,48 @@ */ void WindowQuartzSubdriver::SetPortAlphaOpaque() { - uint32 *pixels = (uint32*)image_buffer; - uint32 pitch = window_width; - int x, y; + uint32 *pixels = (uint32*)this->image_buffer; + uint32 pitch = this->window_width; - for (y = 0; y < window_height; y++) - for (x = 0; x < window_width; x++) { + for (int y = 0; y < this->window_height; y++) + for (int x = 0; x < this->window_width; x++) { pixels[y * pitch + x] |= 0xFF000000; } } bool WindowQuartzSubdriver::WindowResized() { - if (window == nil || qzview == nil) return true; + if (this->window == nil || this->qzview == nil) return true; - NSRect newframe = [ qzview frame ]; + NSRect newframe = [ this->qzview frame ]; - window_width = newframe.size.width; - window_height = newframe.size.height; + this->window_width = newframe.size.width; + this->window_height = newframe.size.height; /* Create Core Graphics Context */ - free(image_buffer); - image_buffer = (uint32*)malloc(window_width * window_height * 4); + free(this->image_buffer); + this->image_buffer = (uint32*)malloc(this->window_width * this->window_height * 4); - CGContextRelease(cgcontext); - cgcontext = CGBitmapContextCreate( - image_buffer, // data - window_width, // width - window_height, // height + CGContextRelease(this->cgcontext); + this->cgcontext = CGBitmapContextCreate( + this->image_buffer, // data + this->window_width, // width + this->window_height, // height 8, // bits per component - window_width * 4, // bytes per row + this->window_width * 4, // bytes per row QZ_GetCorrectColorSpace(), // color space kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host ); - assert(cgcontext != NULL); - CGContextSetShouldAntialias(cgcontext, FALSE); - CGContextSetAllowsAntialiasing(cgcontext, FALSE); - CGContextSetInterpolationQuality(cgcontext, kCGInterpolationNone); + assert(this->cgcontext != NULL); + CGContextSetShouldAntialias(this->cgcontext, FALSE); + CGContextSetAllowsAntialiasing(this->cgcontext, FALSE); + CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone); - if (buffer_depth == 8) { - free(pixel_buffer); - pixel_buffer = malloc(window_width * window_height); - if (pixel_buffer == NULL) { + if (this->buffer_depth == 8) { + free(this->pixel_buffer); + this->pixel_buffer = malloc(this->window_width * this->window_height); + if (this->pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate pixel buffer"); return false; } @@ -762,7 +723,7 @@ QZ_GameSizeChanged(); /* Redraw screen */ - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; return true; } @@ -770,8 +731,6 @@ CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp) { - WindowQuartzSubdriver *ret; - if (!MacOSVersionIsAtLeast(10, 4, 0)) { DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later."); return NULL; @@ -782,7 +741,7 @@ return NULL; } - ret = new WindowQuartzSubdriver(bpp); + WindowQuartzSubdriver *ret = new WindowQuartzSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret;
--- a/src/video/cocoa/wnd_quickdraw.mm +++ b/src/video/cocoa/wnd_quickdraw.mm @@ -224,8 +224,7 @@ /* Don't do anything if the window is currently being created */ if (driver->setup) return; - if (!driver->WindowResized()) - error("Cocoa: Failed to resize window."); + if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } - (void)appDidHide:(NSNotification*)note @@ -255,13 +254,13 @@ { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self - selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; + selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self - selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; + selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self - selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; + selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @@ -329,160 +328,132 @@ void WindowQuickdrawSubdriver::GetDeviceInfo() { - CFDictionaryRef cur_mode; - /* Initialize the video settings; this data persists between mode switches */ - cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); + CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); /* Gather some information that is useful to know about the display */ - CFNumberGetValue( - (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel), - kCFNumberSInt32Type, &device_depth - ); + CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel), + kCFNumberSInt32Type, &this->device_depth); - CFNumberGetValue( - (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), - kCFNumberSInt32Type, &device_width - ); + CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), + kCFNumberSInt32Type, &this->device_width); - CFNumberGetValue( - (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), - kCFNumberSInt32Type, &device_height - ); + CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), + kCFNumberSInt32Type, &this->device_height); } bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height) { - char caption[50]; - NSString *nsscaption; - unsigned int style; - NSRect contentRect; - BOOL isCustom = NO; - bool ret; + this->setup = true; + this->GetDeviceInfo(); - setup = true; - - GetDeviceInfo(); - - if (buffer_depth > device_depth) { + if (this->buffer_depth > this->device_depth) { DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode."); - setup = false; + this->setup = false; return false; } - if (width > device_width) - width = device_width; - if (height > device_height) - height = device_height; + if (width > this->device_width) width = this->device_width; + if (height > this->device_height) height = this->device_height; - contentRect = NSMakeRect(0, 0, width, height); + NSRect contentRect = NSMakeRect(0, 0, width, height); /* Check if we should recreate the window */ - if (window == nil) { + if (this->window == nil) { OTTD_QuickdrawWindowDelegate *delegate; /* Set the window style */ - style = NSTitledWindowMask; + unsigned int style = NSTitledWindowMask; style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); style |= NSResizableWindowMask; /* Manually create a window, avoids having a nib file resource */ - window = [ [ OTTD_QuickdrawWindow alloc ] - initWithContentRect:contentRect - styleMask:style - backing:NSBackingStoreBuffered - defer:NO ]; + this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect + styleMask:style backing:NSBackingStoreBuffered defer:NO ]; - if (window == nil) { + if (this->window == nil) { DEBUG(driver, 0, "Could not create the Cocoa window."); - setup = false; + this->setup = false; return false; } - [ window setDriver:this ]; + [ this->window setDriver:this ]; + char caption[50]; snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); - nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ]; - [ window setTitle:nsscaption ]; - [ window setMiniwindowTitle:nsscaption ]; + NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ]; + [ this->window setTitle:nsscaption ]; + [ this->window setMiniwindowTitle:nsscaption ]; [ nsscaption release ]; - [ window setAcceptsMouseMovedEvents:YES ]; - [ window setViewsNeedDisplay:NO ]; + [ this->window setAcceptsMouseMovedEvents:YES ]; + [ this->window setViewsNeedDisplay:NO ]; delegate = [ [ OTTD_QuickdrawWindowDelegate alloc ] init ]; [ delegate setDriver:this ]; - [ window setDelegate: [ delegate autorelease ] ]; + [ this->window setDelegate: [ delegate autorelease ] ]; } else { /* We already have a window, just change its size */ - if (!isCustom) { - [ window setContentSize:contentRect.size ]; - // Ensure frame height - title bar height >= view height - contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/); - height = contentRect.size.height; - [ qdview setFrameSize:contentRect.size ]; - } + [ this->window setContentSize:contentRect.size ]; + /* Ensure frame height - title bar height >= view height */ + contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22); // 22 is the height of title bar of window + height = contentRect.size.height; + [ this->qdview setFrameSize:contentRect.size ]; } // Update again - window_width = width; - window_height = height; + this->window_width = width; + this->window_height = height; - [ window center ]; + [ this->window center ]; /* Only recreate the view if it doesn't already exist */ - if (qdview == nil) { - qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; - if (qdview == nil) { + if (this->qdview == nil) { + this->qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; + if (this->qdview == nil) { DEBUG(driver, 0, "Could not create the Quickdraw view."); - setup = false; + this->setup = false; return false; } - [ qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; - [ [ window contentView ] addSubview:qdview ]; - [ qdview release ]; - [ window makeKeyAndOrderFront:nil ]; + [ this->qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; + [ [ this->window contentView ] addSubview:this->qdview ]; + [ this->qdview release ]; + [ this->window makeKeyAndOrderFront:nil ]; } - ret = WindowResized(); + bool ret = this->WindowResized(); + this->UpdatePalette(0, 256); - UpdatePalette(0, 256); - - setup = false; - + this->setup = false; return ret; } void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom) { - const uint32 *src = (uint32*)pixel_buffer; - uint32 *dst = (uint32*)window_buffer; - uint width = window_width; - uint pitch = window_pitch / 4; - int y; - + const uint32 *src = (uint32*)this->pixel_buffer; + uint32 *dst = (uint32*)this->window_buffer; + uint width = this->window_width; + uint pitch = this->window_pitch / 4; dst += top * pitch + left; src += top * width + left; - for (y = top; y < bottom; y++, dst+= pitch, src+= width) { + for (int y = top; y < bottom; y++, dst+= pitch, src+= width) { memcpy(dst, src, (right - left) * 4); } } void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) { - const uint32 *pal = palette32; - const uint8 *src = (uint8*)pixel_buffer; - uint32 *dst = (uint32*)window_buffer; - uint width = window_width; - uint pitch = window_pitch / 4; - int x; - int y; + const uint32 *pal = this->palette32; + const uint8 *src = (uint8*)this->pixel_buffer; + uint32 *dst = (uint32*)this->window_buffer; + uint width = this->window_width; + uint pitch = this->window_pitch / 4; - for (y = top; y < bottom; y++) { - for (x = left; x < right; x++) { + for (int y = top; y < bottom; y++) { + for (int x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } @@ -490,16 +461,14 @@ void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom) { - const uint16 *pal = palette16; - const uint8 *src = (uint8*)pixel_buffer; - uint16 *dst = (uint16*)window_buffer; - uint width = window_width; - uint pitch = window_pitch / 2; - int x; - int y; + const uint16 *pal = this->palette16; + const uint8 *src = (uint8*)this->pixel_buffer; + uint16 *dst = (uint16*)this->window_buffer; + uint width = this->window_width; + uint pitch = this->window_pitch / 2; - for (y = top; y < bottom; y++) { - for (x = left; x < right; x++) { + for (int y = top; y < bottom; y++) { + for (int x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } @@ -508,45 +477,43 @@ inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom) { - switch (device_depth) { + switch (this->device_depth) { case 32: - switch (buffer_depth) { + switch (this->buffer_depth) { case 32: - Blit32ToView32(left, top, right, bottom); + this->Blit32ToView32(left, top, right, bottom); break; case 8: - BlitIndexedToView32(left, top, right, bottom); + this->BlitIndexedToView32(left, top, right, bottom); break; } break; case 16: - BlitIndexedToView16(left, top, right, bottom); + this->BlitIndexedToView16(left, top, right, bottom); break; } } void WindowQuickdrawSubdriver::DrawResizeIcon() { - int xoff = window_width - _resize_icon_width; - int yoff = window_height - _resize_icon_height; - int x; - int y; + int xoff = this->window_width - _resize_icon_width; + int yoff = this->window_height - _resize_icon_height; - switch (device_depth) { + switch (this->device_depth) { case 32: - for (y = 0; y < _resize_icon_height; y++) { - uint32 *trg = (uint32*)window_buffer + (yoff + y) * window_pitch / 4 + xoff; + for (int y = 0; y < _resize_icon_height; y++) { + uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff; - for (x = 0; x < _resize_icon_width; x++, trg++) { + for (int x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000; } } break; case 16: - for (y = 0; y < _resize_icon_height; y++) { - uint16 *trg = (uint16*)window_buffer + (yoff + y) * window_pitch / 2 + xoff; + for (int y = 0; y < _resize_icon_height; y++) { + uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff; - for (x = 0; x < _resize_icon_width; x++, trg++) { + for (int x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000; } } @@ -557,17 +524,17 @@ WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp) { - window_width = 0; - window_height = 0; - buffer_depth = bpp; - pixel_buffer = NULL; - active = false; - setup = false; + this->window_width = 0; + this->window_height = 0; + this->buffer_depth = bpp; + this->pixel_buffer = NULL; + this->active = false; + this->setup = false; - window = nil; - qdview = nil; + this->window = nil; + this->qdview = nil; - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; } WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver() @@ -575,121 +542,101 @@ QZ_ShowMouse(); /* Release window mode resources */ - if (window != nil) [ window close ]; + if (this->window != nil) [ this->window close ]; - free(pixel_buffer); + free(this->pixel_buffer); } void WindowQuickdrawSubdriver::Draw() { - int i; - RgnHandle dirty, temp; + /* Check if we need to do anything */ + if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return; - /* Check if we need to do anything */ - if (num_dirty_rects == 0 || - [ window isMiniaturized ]) { - return; + if (this->num_dirty_rects >= MAX_DIRTY_RECTS) { + this->num_dirty_rects = 1; + this->dirty_rects[0].left = 0; + this->dirty_rects[0].top = 0; + this->dirty_rects[0].right = this->window_width; + this->dirty_rects[0].bottom = this->window_height; } - if (num_dirty_rects >= MAX_DIRTY_RECTS) { - num_dirty_rects = 1; - dirty_rects[0].left = 0; - dirty_rects[0].top = 0; - dirty_rects[0].right = window_width; - dirty_rects[0].bottom = window_height; - } - - dirty = NewRgn(); - temp = NewRgn(); + RgnHandle dirty = NewRgn(); + RgnHandle temp = NewRgn(); SetEmptyRgn(dirty); /* Build the region of dirty rectangles */ - for (i = 0; i < num_dirty_rects; i++) { - BlitToView( - dirty_rects[i].left, - dirty_rects[i].top, - dirty_rects[i].right, - dirty_rects[i].bottom - ); + for (int i = 0; i < this->num_dirty_rects; i++) { + this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top, + this->dirty_rects[i].right, this->dirty_rects[i].bottom); - MacSetRectRgn( - temp, - dirty_rects[i].left, - dirty_rects[i].top, - dirty_rects[i].right, - dirty_rects[i].bottom - ); + MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top, + this->dirty_rects[i].right, this->dirty_rects[i].bottom); MacUnionRgn(dirty, temp, dirty); } - DrawResizeIcon(); + this->DrawResizeIcon(); /* Flush the dirty region */ - QDFlushPortBuffer( (OpaqueGrafPtr*) [ qdview qdPort ], dirty); + QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->qdview qdPort ], dirty); DisposeRgn(dirty); DisposeRgn(temp); - num_dirty_rects = 0; + this->num_dirty_rects = 0; } void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height) { - if (num_dirty_rects < MAX_DIRTY_RECTS) { - dirty_rects[num_dirty_rects].left = left; - dirty_rects[num_dirty_rects].top = top; - dirty_rects[num_dirty_rects].right = left + width; - dirty_rects[num_dirty_rects].bottom = top + height; + if (this->num_dirty_rects < MAX_DIRTY_RECTS) { + this->dirty_rects[this->num_dirty_rects].left = left; + this->dirty_rects[this->num_dirty_rects].top = top; + this->dirty_rects[this->num_dirty_rects].right = left + width; + this->dirty_rects[this->num_dirty_rects].bottom = top + height; } - num_dirty_rects++; + this->num_dirty_rects++; } void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors) { - uint i; + if (this->buffer_depth != 8) return; - if (buffer_depth != 8) - return; - - switch (device_depth) { + switch (this->device_depth) { case 32: - for (i = first_color; i < first_color + num_colors; i++) { + for (uint i = first_color; i < first_color + num_colors; i++) { uint32 clr32 = 0xff000000; clr32 |= (uint32)_cur_palette[i].r << 16; clr32 |= (uint32)_cur_palette[i].g << 8; clr32 |= (uint32)_cur_palette[i].b; - palette32[i] = clr32; + this->palette32[i] = clr32; } break; case 16: - for (i = first_color; i < first_color + num_colors; i++) { + for (uint i = first_color; i < first_color + num_colors; i++) { uint16 clr16 = 0x0000; clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10; clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5; clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f); - palette16[i] = clr16; + this->palette16[i] = clr16; } break; } - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; } uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes) { - return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, buffer_depth); + return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth); } bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h) { - int old_width = window_width; - int old_height = window_height; + int old_width = this->window_width; + int old_height = this->window_height; - if (SetVideoMode(w, h)) - return true; + if (this->SetVideoMode(w, h)) return true; - if (old_width != 0 && old_height != 0) - SetVideoMode(old_width, old_height); + if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height); return false; } @@ -697,31 +644,24 @@ /* Convert local coordinate to window server (CoreGraphics) coordinate */ CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p) { - CGPoint cgp; + *p = [ this->qdview convertPoint:*p toView: nil ]; + *p = [ this->window convertBaseToScreen:*p ]; + p->y = this->device_height - p->y; - *p = [ qdview convertPoint:*p toView: nil ]; - *p = [ window convertBaseToScreen:*p ]; - p->y = device_height - p->y; - - cgp.x = p->x; - cgp.y = p->y; - - return cgp; + return CGPointMake(p->x, p->y); } NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event) { - NSPoint pt; - - pt = [ event locationInWindow ]; - pt = [ qdview convertPoint:pt fromView:nil ]; + NSPoint pt = [ event locationInWindow ]; + pt = [ this->qdview convertPoint:pt fromView:nil ]; return pt; } bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt) { - return [ qdview mouse:*pt inRect:[ qdview bounds ] ]; + return [ this->qdview mouse:*pt inRect:[ this->qdview bounds ] ]; } @@ -731,45 +671,42 @@ */ void WindowQuickdrawSubdriver::SetPortAlphaOpaque() { - if (device_depth != 32) - return; + if (this->device_depth != 32) return; - uint32 *pixels = (uint32*)window_buffer; - uint32 pitch = window_pitch / 4; - int x, y; + uint32 *pixels = (uint32*)this->window_buffer; + uint32 pitch = this->window_pitch / 4; - for (y = 0; y < window_height; y++) - for (x = 0; x < window_width; x++) { + for (int y = 0; y < this->window_height; y++) + for (int x = 0; x < this->window_width; x++) { pixels[y * pitch + x] |= 0xFF000000; } } bool WindowQuickdrawSubdriver::WindowResized() { - if (window == nil || qdview == nil) return true; + if (this->window == nil || this->qdview == nil) return true; - NSRect newframe = [ qdview frame ]; - CGrafPtr thePort = (OpaqueGrafPtr*) [ qdview qdPort ]; - int voff, hoff; + NSRect newframe = [ this->qdview frame ]; + CGrafPtr thePort = (OpaqueGrafPtr*) [ this->qdview qdPort ]; LockPortBits(thePort); - window_buffer = GetPixBaseAddr(GetPortPixMap(thePort)); - window_pitch = GetPixRowBytes(GetPortPixMap(thePort)); + this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort)); + this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort)); UnlockPortBits(thePort); /* _cocoa_video_data.realpixels now points to the window's pixels * We want it to point to the *view's* pixels */ - voff = [ window frame ].size.height - newframe.size.height - newframe.origin.y; - hoff = [ qdview frame ].origin.x; - window_buffer = (uint8*)window_buffer + (voff * window_pitch) + hoff * (device_depth / 8); + int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y; + int hoff = [ this->qdview frame ].origin.x; + this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8); - window_width = newframe.size.width; - window_height = newframe.size.height; + this->window_width = newframe.size.width; + this->window_height = newframe.size.height; - free(pixel_buffer); - pixel_buffer = malloc(window_width * window_height * buffer_depth / 8); - if (pixel_buffer == NULL) { + free(this->pixel_buffer); + this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8); + if (this->pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate pixel buffer"); return false; } @@ -777,7 +714,7 @@ QZ_GameSizeChanged(); /* Redraw screen */ - num_dirty_rects = MAX_DIRTY_RECTS; + this->num_dirty_rects = MAX_DIRTY_RECTS; return true; }