Mercurial > hg > openttd
changeset 14238:4e1b1256b52f draft
(svn r18789) -Codechange: when we're not in a network game we don't even need to consider undrawing the chat messages
author | rubidium <rubidium@openttd.org> |
---|---|
date | Tue, 12 Jan 2010 00:10:38 +0000 |
parents | eb3340ea843f |
children | 91a77924c2f3 |
files | src/gfx.cpp |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -20,6 +20,7 @@ #include "strings_func.h" #include "settings_type.h" #include "landscape_type.h" +#include "network/network.h" #include "network/network_func.h" #include "thread/thread.h" #include "window_func.h" @@ -88,7 +89,7 @@ if (_cursor.visible) UndrawMouseCursor(); #ifdef ENABLE_NETWORK - NetworkUndrawChatMessage(); + if (_networking) NetworkUndrawChatMessage(); #endif /* ENABLE_NETWORK */ blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo); @@ -1422,7 +1423,7 @@ } #ifdef ENABLE_NETWORK - NetworkUndrawChatMessage(); + if (_networking) NetworkUndrawChatMessage(); #endif /* ENABLE_NETWORK */ DrawOverlappedWindowForAll(left, top, right, bottom);