Mercurial > hg > openttd
changeset 1941:52fdfd0cc51b draft
(svn r2447) * Add: [NPF] Penalty for road vehicles making turns.
author | matthijs <matthijs@openttd.org> |
---|---|
date | Thu, 16 Jun 2005 17:53:40 +0000 |
parents | 720d4ad3c811 |
children | 1e42db2f8fbe |
files | npf.c settings.c variables.h |
diffstat | 3 files changed, 7 insertions(+), 2 deletions(-) [+] |
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--- a/npf.c +++ b/npf.c @@ -322,8 +322,10 @@ /* Check for slope */ cost += NPFSlopeCost(current); - /* Check for turns */ - //TODO + /* Check for turns. Road vehicles only really drive diagonal, turns are + * represented by non-diagonal tracks */ + if (!IsDiagonalTrackdir(current->direction)) + cost += _patches.npf_road_curve_penalty; NPFMarkTile(tile); DEBUG(npf, 4)("Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost);
--- a/settings.c +++ b/settings.c @@ -975,6 +975,8 @@ * rail curve penalty, since ships (realisticly) have more trouble with * making turns */ {"npf_water_curve_penalty", SDT_UINT32, (void*)(NPF_TILE_LENGTH / 4), &_patches.npf_water_curve_penalty, NULL}, + /* This is the penalty for road, same as for rail. */ + {"npf_road_curve_penalty", SDT_UINT32, (void*)(1), &_patches.npf_road_curve_penalty, NULL}, {NULL, 0, NULL, NULL, NULL} };
--- a/variables.h +++ b/variables.h @@ -215,6 +215,7 @@ uint32 npf_rail_depot_reverse_penalty; /* The penalty for reversing in depots */ uint32 npf_buoy_penalty; /* The penalty for going over (through) a buoy */ uint32 npf_water_curve_penalty; /* The penalty for curves */ + uint32 npf_road_curve_penalty; /* The penalty for curves */ bool population_in_label; // Show the population of a town in his label? } Patches;