changeset 5784:531ba47ebf8e draft

(svn r8336) -Codechange: added function to translate vehicle types to 0,1,2... for use for index to arrays Used this function to get rid of some switch-cases in build_vehicle_gui.cpp -Fix (r8335): ship build window didn't remember assending/decending sort setting
author bjarni <bjarni@openttd.org>
date Mon, 22 Jan 2007 01:13:10 +0000
parents 26d625593e50
children 762994a48ceb
files src/build_vehicle_gui.cpp src/vehicle.h
diffstat 2 files changed, 20 insertions(+), 22 deletions(-) [+]
line wrap: on
line diff
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -95,14 +95,9 @@
 }
 
 static bool _internal_sort_order; // descending/ascending
-static byte _last_sort_criteria_train    = 0;
-static bool _last_sort_order_train       = false;
 
-static byte _last_sort_criteria_ship     = 0;
-static bool _last_sort_order_ship        = false;
-
-static byte _last_sort_criteria_aircraft = 0;
-static bool _last_sort_order_aircraft    = false;
+static byte _last_sort_criteria[]    = {0, 0, 0, 0};
+static bool _last_sort_order[]       = {false, false, false, false};
 
 static int CDECL EngineNumberSorter(const void *a, const void *b)
 {
@@ -749,10 +744,7 @@
 	switch (e->we.click.widget) {
 		case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
 			bv->descending_sort_order ^= true;
-			switch (bv->vehicle_type) {
-				case VEH_Train:    _last_sort_order_train    = bv->descending_sort_order; break;
-				case VEH_Aircraft: _last_sort_order_aircraft = bv->descending_sort_order; break;
-			}
+			_last_sort_order[VehTypeToIndex(bv->vehicle_type)] = bv->descending_sort_order;
 			bv->regenerate_list = true;
 			SetWindowDirty(w);
 			break;
@@ -859,11 +851,7 @@
 		case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
 			if (bv->sort_criteria != e->we.dropdown.index) {
 				bv->sort_criteria = e->we.dropdown.index;
-				switch (bv->vehicle_type) {
-					case VEH_Train:    _last_sort_criteria_train    = bv->sort_criteria; break;
-					case VEH_Ship:     _last_sort_criteria_ship     = bv->sort_criteria; break;
-					case VEH_Aircraft: _last_sort_criteria_aircraft = bv->sort_criteria; break;
-				}
+				_last_sort_criteria[VehTypeToIndex(bv->vehicle_type)] = bv->sort_criteria;
 				bv->regenerate_list = true;
 			}
 			SetWindowDirty(w);
@@ -912,24 +900,21 @@
 	bv->vehicle_type    = type;
 	bv->regenerate_list = false;
 
+	bv->sort_criteria         = _last_sort_criteria[VehTypeToIndex(type)];
+	bv->descending_sort_order = _last_sort_order[VehTypeToIndex(type)];
+
 	switch (type) {
 		case VEH_Train:
 			WP(w,buildvehicle_d).filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
 			ResizeWindow(w, 0, 16);
-			bv->sort_criteria         = _last_sort_criteria_train;
-			bv->descending_sort_order = _last_sort_order_train;
 			break;
 		case VEH_Ship:
 			ResizeWindow(w, 27, 0);
-			bv->sort_criteria         = _last_sort_criteria_ship;
-			bv->descending_sort_order = _last_sort_order_ship;
 			break;
 		case VEH_Aircraft:
 			AcceptPlanes acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
 			bv->filter.acc_planes = acc_planes;
 			ResizeWindow(w, 12, 0);
-			bv->sort_criteria         = _last_sort_criteria_aircraft;
-			bv->descending_sort_order = _last_sort_order_aircraft;
 			break;
 	}
 	SetupWindowStrings(w, type);
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -424,6 +424,19 @@
 	return IsPlayerBuildableVehicleType(v->type);
 }
 
+/** Function to give index of a vehicle type
+ *  Since the return value is 0 for VEH_train, it's perfect for index to arrays
+ */
+static inline byte VehTypeToIndex(byte type)
+{
+	return type - VEH_Train;
+}
+
+static inline byte VehTypeToIndex(const Vehicle *v)
+{
+	return VehTypeToIndex(v->type);
+}
+
 #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
 #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)