Mercurial > hg > openttd
changeset 8111:5475263e4cab draft
(svn r11672) -Codechange: refactor some stuff out of gui.h.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Fri, 21 Dec 2007 07:38:36 +0000 |
parents | 17de964e4d9f |
children | ffaad2b159f9 |
files | src/elrail.cpp src/group_gui.h src/gui.h src/main_gui.cpp src/rail_gui.h src/road_gui.h src/vehicle_gui.cpp |
diffstat | 7 files changed, 43 insertions(+), 16 deletions(-) [+] |
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--- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -63,7 +63,7 @@ #include "table/elrail_data.h" #include "vehicle.h" #include "train.h" -#include "gui.h" +#include "rail_gui.h" #include "transparency.h" #include "tunnelbridge_map.h"
new file mode 100644 --- /dev/null +++ b/src/group_gui.h @@ -0,0 +1,12 @@ +/* $Id$ */ + +/** @file group_gui.h Functions/definitions that have something to do with groups. */ + +#ifndef GROUP_GUI_H +#define GROUP_GUI_H + +#include "vehicle_type.h" + +void ShowPlayerGroup(PlayerID player, VehicleType veh); + +#endif /* GROUP_GUI_H */
--- a/src/gui.h +++ b/src/gui.h @@ -7,9 +7,6 @@ #include "string.h" #include "window_type.h" -#include "rail_type.h" -#include "road_type.h" -#include "vehicle_type.h" /* main_gui.cpp */ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2); @@ -37,18 +34,9 @@ void ShowMessageOptions(); void ShowMessageHistory(); -/* rail_gui.cpp */ -void ShowBuildRailToolbar(RailType railtype, int button); -void PlaceProc_BuyLand(TileIndex tile); -void ReinitGuiAfterToggleElrail(bool disable); - /* train_gui.cpp */ void ShowOrdersWindow(const Vehicle *v); -/* road_gui.cpp */ -void ShowBuildRoadToolbar(RoadType roadtype); -void ShowBuildRoadScenToolbar(); - /* dock_gui.cpp */ void ShowBuildDocksToolbar(); @@ -64,6 +52,7 @@ void PlaceProc_DemolishArea(TileIndex tile); void PlaceProc_LevelLand(TileIndex tile); +void PlaceProc_BuyLand(TileIndex tile); bool GUIPlaceProcDragXY(const WindowEvent *e); /** Drag and drop selection process, or, what to do with an area of land when @@ -132,9 +121,6 @@ VARDEF bool _station_show_coverage; VARDEF PlaceProc *_place_proc; -/* vehicle_gui.cpp */ void InitializeGUI(); -void ShowPlayerGroup(PlayerID player, VehicleType veh); - #endif /* GUI_H */
--- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -42,6 +42,8 @@ #include "vehicle_gui.h" #include "transparency_gui.h" #include "newgrf_config.h" +#include "rail_gui.h" +#include "road_gui.h" #include "network/network_data.h" #include "network/network_client.h"
new file mode 100644 --- /dev/null +++ b/src/rail_gui.h @@ -0,0 +1,13 @@ +/* $Id$ */ + +/** @file rail_gui.h Functions/types etc. related to the rail GUI. */ + +#ifndef RAIL_GUI_H +#define RAIL_GUI_H + +#include "rail_type.h" + +void ShowBuildRailToolbar(RailType railtype, int button); +void ReinitGuiAfterToggleElrail(bool disable); + +#endif /* RAIL_GUI_H */
new file mode 100644 --- /dev/null +++ b/src/road_gui.h @@ -0,0 +1,13 @@ +/* $Id$ */ + +/** @file road_gui.h Functions/types related to the road GUIs. */ + +#ifndef ROAD_GUI_H +#define ROAD_GUI_H + +#include "road_type.h" + +void ShowBuildRoadToolbar(RoadType roadtype); +void ShowBuildRoadScenToolbar(); + +#endif /* ROAD_GUI_H */