Mercurial > hg > openttd
changeset 20279:5553ba41585c draft
(svn r25224) -Fix [part of FS#5534]: cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front.
author | frosch <frosch@openttd.org> |
---|---|
date | Mon, 06 May 2013 14:08:27 +0000 |
parents | 1e5fb6352530 |
children | a28f23108c15 |
files | src/vehicle.cpp |
diffstat | 1 files changed, 9 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -879,7 +879,9 @@ case VEH_TRAIN: case VEH_ROAD: case VEH_AIRCRAFT: - case VEH_SHIP: + case VEH_SHIP: { + Vehicle *front = v->First(); + if (v->vcache.cached_cargo_age_period != 0) { v->cargo_age_counter = min(v->cargo_age_counter, v->vcache.cached_cargo_age_period); if (--v->cargo_age_counter == 0) { @@ -892,12 +894,15 @@ if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue; - v->motion_counter += v->cur_speed; + v->motion_counter += front->cur_speed; /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */ - if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING); + if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING); /* Play an alternating running sound every 16 ticks */ - if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, v->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16); + if (GB(v->tick_counter, 0, 4) == 0) PlayVehicleSound(v, front->cur_speed > 0 ? VSE_RUNNING_16 : VSE_STOPPED_16); + + break; + } } }