Mercurial > hg > openttd
changeset 14075:57d4a736f1f2 draft
(svn r18620) -Fix: possible deadlock with SDL and changing the resolution in-game
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 23 Dec 2009 22:41:47 +0000 |
parents | 9c9f0b931912 |
children | 1ac8d59fb2f3 |
files | src/window.cpp |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/window.cpp +++ b/src/window.cpp @@ -2033,7 +2033,6 @@ static void MouseLoop(MouseClick click, int mousewheel) { - DecreaseWindowCounters(); HandlePlacePresize(); UpdateTileSelection(); @@ -2238,6 +2237,8 @@ free(w); } + DecreaseWindowCounters(); + if (_input_events_this_tick != 0) { /* The input loop is called only once per GameLoop() - so we can clear the counter here */ _input_events_this_tick = 0;