changeset 4717:580d341d415c draft

(svn r6629) - Fix (r6628): One check for the number of players got misplaced by patch...
author peter1138 <peter1138@openttd.org>
date Tue, 03 Oct 2006 16:25:03 +0000
parents cbcee06834f4
children b5cc546b1ebb
files network_server.c
diffstat 1 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/network_server.c
+++ b/network_server.c
@@ -932,8 +932,6 @@
 		if (new_cs->status > STATUS_AUTH) {
 			SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str);
 		}
-
-		CheckMinPlayers();
 	}
 
 	cs->quited = true;
@@ -957,6 +955,8 @@
 			NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
 		}
 
+		CheckMinPlayers();
+
 		/* Execute script for, e.g. MOTD */
 		IConsoleCmdExec("exec scripts/on_server_connect.scr 0");
 	}