changeset 17295:58db98e21eb1 draft

(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place
author rubidium <rubidium@openttd.org>
date Wed, 09 Feb 2011 12:59:39 +0000
parents 912802123438
children 098243af137d
files src/strings.cpp
diffstat 1 files changed, 61 insertions(+), 41 deletions(-) [+]
line wrap: on
line diff
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -543,54 +543,74 @@
 	return b + pos;
 }
 
+/** Helper for unit conversion. */
+struct UnitConversion {
+	int multiplier; ///< Amount to multiply upon conversion.
+	int shift;      ///< Amount to shift upon conversion.
+
+	/**
+	 * Convert value from OpenTTD's internal unit into the displayed value.
+	 * @param input The input to convert.
+	 * @return The converted value.
+	 */
+	int ToDisplay(int input) const
+	{
+		return (input * this->multiplier) >> this->shift;
+	}
+
+	/**
+	 * Convert the displayed value back into a value of OpenTTD's internal unit.
+	 * @param input The input to convert.
+	 * @return The converted value.
+	 */
+	int FromDisplay(int input) const
+	{
+		return ((input << this->shift) + this->multiplier / 2) / this->multiplier;
+	}
+};
+
 struct Units {
-	int s_m;           ///< Multiplier for velocity
-	int s_s;           ///< Shift for velocity
+	UnitConversion s;  ///< Multiplier for velocity
 	StringID velocity; ///< String for velocity
-	int p_m;           ///< Multiplier for power
-	int p_s;           ///< Shift for power
+	UnitConversion p;  ///< Multiplier for power
 	StringID power;    ///< String for velocity
-	int w_m;           ///< Multiplier for weight
-	int w_s;           ///< Shift for weight
+	UnitConversion w;  ///< Multiplier for weight
 	StringID s_weight; ///< Short string for weight
 	StringID l_weight; ///< Long string for weight
-	int v_m;           ///< Multiplier for volume
-	int v_s;           ///< Shift for volume
+	UnitConversion v;  ///< Multiplier for volume
 	StringID s_volume; ///< Short string for volume
 	StringID l_volume; ///< Long string for volume
-	int f_m;           ///< Multiplier for force
-	int f_s;           ///< Shift for force
+	UnitConversion f;  ///< Multiplier for force
 	StringID force;    ///< String for force
-	int h_m;           ///< Multiplier for height
-	int h_s;           ///< Shift for height
+	UnitConversion h;  ///< Multiplier for height
 	StringID height;   ///< String for height
 };
 
 /* Unit conversions */
 static const Units units[] = {
 	{ // Imperial (Original, mph, hp, metric ton, litre, kN, ft)
-		   1,  0, STR_UNITS_VELOCITY_IMPERIAL,
-		   1,  0, STR_UNITS_POWER_IMPERIAL,
-		   1,  0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
-		1000,  0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
-		   1,  0, STR_UNITS_FORCE_SI,
-		   3,  0, STR_UNITS_HEIGHT_IMPERIAL,
+		{   1,  0}, STR_UNITS_VELOCITY_IMPERIAL,
+		{   1,  0}, STR_UNITS_POWER_IMPERIAL,
+		{   1,  0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
+		{1000,  0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
+		{   1,  0}, STR_UNITS_FORCE_SI,
+		{   3,  0}, STR_UNITS_HEIGHT_IMPERIAL,
 	},
 	{ // Metric (km/h, hp, metric ton, litre, kN, metre)
-		 103,  6, STR_UNITS_VELOCITY_METRIC,
-		   1,  0, STR_UNITS_POWER_METRIC,
-		   1,  0, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
-		1000,  0, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
-		   1,  0, STR_UNITS_FORCE_SI,
-		   1,  0, STR_UNITS_HEIGHT_SI,
+		{ 103,  6}, STR_UNITS_VELOCITY_METRIC,
+		{   1,  0}, STR_UNITS_POWER_METRIC,
+		{   1,  0}, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC,
+		{1000,  0}, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC,
+		{   1,  0}, STR_UNITS_FORCE_SI,
+		{   1,  0}, STR_UNITS_HEIGHT_SI,
 	},
 	{ // SI (m/s, kilowatt, kilogram, cubic metre, kilonewton, metre)
-		1831, 12, STR_UNITS_VELOCITY_SI,
-		 764, 10, STR_UNITS_POWER_SI,
-		1000,  0, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
-		   1,  0, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
-		   1,  0, STR_UNITS_FORCE_SI,
-		   1,  0, STR_UNITS_HEIGHT_SI,
+		{1831, 12}, STR_UNITS_VELOCITY_SI,
+		{ 764, 10}, STR_UNITS_POWER_SI,
+		{1000,  0}, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI,
+		{   1,  0}, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI,
+		{   1,  0}, STR_UNITS_FORCE_SI,
+		{   1,  0}, STR_UNITS_HEIGHT_SI,
 	},
 };
 
@@ -601,7 +621,7 @@
  */
 uint ConvertSpeedToDisplaySpeed(uint speed)
 {
-	return (speed * units[_settings_game.locale.units].s_m) >> units[_settings_game.locale.units].s_s;
+	return units[_settings_game.locale.units].s.ToDisplay(speed);
 }
 
 /**
@@ -611,7 +631,7 @@
  */
 uint ConvertDisplaySpeedToSpeed(uint speed)
 {
-	return ((speed << units[_settings_game.locale.units].s_s) + units[_settings_game.locale.units].s_m / 2) / units[_settings_game.locale.units].s_m;
+	return units[_settings_game.locale.units].s.FromDisplay(speed);
 }
 
 /**
@@ -721,7 +741,7 @@
 			}
 
 			case SCC_HEIGHT: { // {HEIGHT}
-				int64 args[1] = {GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].h_m >> units[_settings_game.locale.units].h_s};
+				int64 args[1] = {units[_settings_game.locale.units].h.ToDisplay(GetInt32(&argv, argve, &argt))};
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].height), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;
@@ -744,7 +764,7 @@
 					case STR_TONS: {
 						int64 args[1];
 						assert(_settings_game.locale.units < lengthof(units));
-						args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
+						args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
 						buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
 						modifier = 0;
 						break;
@@ -753,7 +773,7 @@
 					case STR_LITERS: {
 						int64 args[1];
 						assert(_settings_game.locale.units < lengthof(units));
-						args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
+						args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
 						buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
 						modifier = 0;
 						break;
@@ -839,7 +859,7 @@
 			case SCC_VOLUME: { // {VOLUME}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = GetInt32(&argv, argve, &argt, SCC_VOLUME) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
+				args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt, SCC_VOLUME));
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_volume), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;
@@ -897,7 +917,7 @@
 			case SCC_POWER: { // {POWER}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].p_m >> units[_settings_game.locale.units].p_s;
+				args[0] = units[_settings_game.locale.units].p.ToDisplay(GetInt32(&argv, argve, &argt));
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].power), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;
@@ -906,7 +926,7 @@
 			case SCC_VOLUME_SHORT: { // {VOLUME_S}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].v_m >> units[_settings_game.locale.units].v_s;
+				args[0] = units[_settings_game.locale.units].v.ToDisplay(GetInt32(&argv, argve, &argt));
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_volume), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;
@@ -915,7 +935,7 @@
 			case SCC_WEIGHT: { // {WEIGHT}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = GetInt32(&argv, argve, &argt, SCC_WEIGHT) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
+				args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt, SCC_WEIGHT));
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].l_weight), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;
@@ -924,7 +944,7 @@
 			case SCC_WEIGHT_SHORT: { // {WEIGHT_S}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].w_m >> units[_settings_game.locale.units].w_s;
+				args[0] = units[_settings_game.locale.units].w.ToDisplay(GetInt32(&argv, argve, &argt));
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].s_weight), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;
@@ -933,7 +953,7 @@
 			case SCC_FORCE: { // {FORCE}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = GetInt32(&argv, argve, &argt) * units[_settings_game.locale.units].f_m >> units[_settings_game.locale.units].f_s;
+				args[0] = units[_settings_game.locale.units].f.ToDisplay(GetInt32(&argv, argve, &argt));
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].force), args, endof(args), modifier >> 24, last);
 				modifier = 0;
 				break;