Mercurial > hg > openttd
changeset 17052:5c5c1a23c651 draft
(svn r21789) -Fix [FS#4405]: When the font misses the fallback character '?', use the sprite font's '?' instead.
author | frosch <frosch@openttd.org> |
---|---|
date | Fri, 14 Jan 2011 16:39:41 +0000 |
parents | dff31b533b77 |
children | 250cc232b8ee |
files | src/fontcache.cpp |
diffstat | 1 files changed, 16 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -1007,10 +1007,22 @@ FT_UInt glyph_index = FT_Get_Char_Index(face, key); if (glyph_index == 0) { - GetGlyph(size, '?'); - glyph = GetGlyphPtr(size, '?'); - SetGlyphPtr(size, key, glyph, true); - return glyph->sprite; + if (key == '?') { + /* The font misses the '?' character. Use sprite font. */ + SpriteID sprite = GetUnicodeGlyph(size, key); + Sprite *spr = (Sprite*)GetRawSprite(sprite, ST_FONT, AllocateFont); + assert(spr != NULL); + new_glyph.sprite = spr; + new_glyph.width = spr->width + (size != FS_NORMAL); + SetGlyphPtr(size, key, &new_glyph, false); + return new_glyph.sprite; + } else { + /* Use '?' for missing characters. */ + GetGlyph(size, '?'); + glyph = GetGlyphPtr(size, '?'); + SetGlyphPtr(size, key, glyph, true); + return glyph->sprite; + } } FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT); FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);