Mercurial > hg > openttd
changeset 19188:5daefd4e22a3 draft
(svn r24062) -Fix [FS#5097]: immediately start querying the last joined server instead of waiting for the requery loop (adf88)
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 25 Mar 2012 18:17:41 +0000 |
parents | 330494e98852 |
children | a5fe6061fe68 |
files | src/network/network_gui.cpp |
diffstat | 1 files changed, 1 insertions(+), 0 deletions(-) [+] |
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--- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -452,6 +452,7 @@ this->field = WID_NG_CLIENT; this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->server = this->last_joined; + NetworkUDPQueryServer(this->last_joined->address); this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs);