changeset 19188:5daefd4e22a3 draft

(svn r24062) -Fix [FS#5097]: immediately start querying the last joined server instead of waiting for the requery loop (adf88)
author rubidium <rubidium@openttd.org>
date Sun, 25 Mar 2012 18:17:41 +0000
parents 330494e98852
children a5fe6061fe68
files src/network/network_gui.cpp
diffstat 1 files changed, 1 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -452,6 +452,7 @@
 		this->field = WID_NG_CLIENT;
 		this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
 		this->server = this->last_joined;
+		NetworkUDPQueryServer(this->last_joined->address);
 
 		this->servers.SetListing(this->last_sorting);
 		this->servers.SetSortFuncs(this->sorter_funcs);