changeset 17364:61f3cf98458d draft

(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.
author frosch <frosch@openttd.org>
date Sat, 19 Feb 2011 14:57:15 +0000
parents 8b97838ca583
children c21aec9d12f2
files src/table/water_land.h src/water_cmd.cpp
diffstat 2 files changed, 110 insertions(+), 123 deletions(-) [+]
line wrap: on
line diff
--- a/src/table/water_land.h
+++ b/src/table/water_land.h
@@ -9,154 +9,146 @@
 
 /** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
 
-struct WaterDrawTileStruct {
-	byte delta_x;
-	byte delta_y;
-	byte delta_z;
-	byte size_x;
-	byte size_y;
-	byte size_z;
-	SpriteID image;
-};
+/**
+ * Constructor macro for an image without a palette in a DrawTileSeqStruct array.
+ * @param dx  Offset in x direction
+ * @param dy  Offset in y direction
+ * @param dz  Offset in z direction
+ * @param sx  Size in x direction
+ * @param sy  Size in y direction
+ * @param sz  Size in z direction
+ * @param img Sprite to draw
+ */
+#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
 
-#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
+/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
+#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
 
-/** Constructor macro for a terminating WaterDrawTileStruct entry in an array */
-#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
+/**
+ * Constructor macro of a DrawTileSprites structure
+ * @param img   Ground sprite without palette of the tile
+ * @param dtss  Sequence child sprites of the tile
+ */
+#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
 
-static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
-	BEGIN(0xFDD),
-	{ 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
+	TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
-	BEGIN(0xFDD),
-	{ 0,  0, 0, 16, 1, 0x14, 0xFEA },
-	{ 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR) },
-	TILE_SEQ_END()
-};
-
-static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
-	BEGIN(0xFDD),
-	{ 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
+	TILE_SEQ_LINE( 0,  0, 0, 16, 1, 0x14, 0xFEA)
+	TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
-	BEGIN(0xFDD),
-	{  0, 0, 0, 1, 16, 0x14, 0xFEB },
-	{ 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR) },
+static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
+	TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
+	TILE_SEQ_END()
+};
+
+static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
+	TILE_SEQ_LINE(  0, 0, 0, 1, 16, 0x14, 0xFEB)
+	TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct * const _shipdepot_display_seq[] = {
-	_shipdepot_display_seq_1,
-	_shipdepot_display_seq_2,
-	_shipdepot_display_seq_3,
-	_shipdepot_display_seq_4,
+static const DrawTileSprites _shipdepot_display_data[] = {
+	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1)
+	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2)
+	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3)
+	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4)
 };
 
-static const WaterDrawTileStruct _lock_display_seq_0[] = {
-	BEGIN(1),
-	{ 0,   0, 0, 0x10, 1, 0x14, 0 + 1 },
-	{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
+static const DrawTileSeqStruct _lock_display_seq_0[] = {
+	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 0 + 1)
+	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_1[] = {
-	BEGIN(0),
-	{   0, 0, 0, 1, 0x10, 0x14, 0 },
-	{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
+static const DrawTileSeqStruct _lock_display_seq_1[] = {
+	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 0)
+	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_2[] = {
-	BEGIN(2),
-	{ 0,   0, 0, 0x10, 1, 0x14, 0 + 2 },
-	{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
-	TILE_SEQ_END()
-};
-
-static const WaterDrawTileStruct _lock_display_seq_3[] = {
-	BEGIN(3),
-	{   0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
-	{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
+static const DrawTileSeqStruct _lock_display_seq_2[] = {
+	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 0 + 2)
+	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_0b[] = {
-	BEGIN(0xFDD),
-	{ 0,   0, 0, 0x10, 1, 0x14, 8 + 1 },
-	{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
+static const DrawTileSeqStruct _lock_display_seq_3[] = {
+	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 0 + 3)
+	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_1b[] = {
-	BEGIN(0xFDD),
-	{   0, 0, 0, 0x1, 0x10, 0x14, 8 },
-	{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
+static const DrawTileSeqStruct _lock_display_seq_0b[] = {
+	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 8 + 1)
+	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_2b[] = {
-	BEGIN(0xFDD),
-	{ 0,   0, 0, 0x10, 1, 0x14, 8 + 2 },
-	{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
+static const DrawTileSeqStruct _lock_display_seq_1b[] = {
+	TILE_SEQ_LINE(   0, 0, 0, 0x1, 0x10, 0x14, 8)
+	TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_3b[] = {
-	BEGIN(0xFDD),
-	{   0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
-	{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
+static const DrawTileSeqStruct _lock_display_seq_2b[] = {
+	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 8 + 2)
+	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_0t[] = {
-	BEGIN(0xFDD),
-	{ 0,   0, 0, 0x10, 1, 0x14, 16 + 1 },
-	{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
+static const DrawTileSeqStruct _lock_display_seq_3b[] = {
+	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 8 + 3)
+	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
+	TILE_SEQ_END()
+};
+
+static const DrawTileSeqStruct _lock_display_seq_0t[] = {
+	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 16 + 1)
+	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_1t[] = {
-	BEGIN(0xFDD),
-	{   0, 0, 0, 0x1, 0x10, 0x14, 16 },
-	{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
+static const DrawTileSeqStruct _lock_display_seq_1t[] = {
+	TILE_SEQ_LINE(   0, 0, 0, 0x1, 0x10, 0x14, 16)
+	TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_2t[] = {
-	BEGIN(0xFDD),
-	{ 0,   0, 0, 0x10, 1, 0x14, 16 + 2 },
-	{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
+static const DrawTileSeqStruct _lock_display_seq_2t[] = {
+	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 16 + 2)
+	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
+	TILE_SEQ_END()
+};
+
+static const DrawTileSeqStruct _lock_display_seq_3t[] = {
+	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 16 + 3)
+	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
 	TILE_SEQ_END()
 };
 
-static const WaterDrawTileStruct _lock_display_seq_3t[] = {
-	BEGIN(0xFDD),
-	{   0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
-	{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
-	TILE_SEQ_END()
+static const DrawTileSprites _lock_display_data[] = {
+	TILE_SPRITE_LINE(1, _lock_display_seq_0)
+	TILE_SPRITE_LINE(0, _lock_display_seq_1)
+	TILE_SPRITE_LINE(2, _lock_display_seq_2)
+	TILE_SPRITE_LINE(3, _lock_display_seq_3)
+
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b)
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)
+
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t)
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
+	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
 };
 
-static const WaterDrawTileStruct * const _lock_display_seq[] = {
-	_lock_display_seq_0,
-	_lock_display_seq_1,
-	_lock_display_seq_2,
-	_lock_display_seq_3,
-
-	_lock_display_seq_0b,
-	_lock_display_seq_1b,
-	_lock_display_seq_2b,
-	_lock_display_seq_3b,
-
-	_lock_display_seq_0t,
-	_lock_display_seq_1t,
-	_lock_display_seq_2t,
-	_lock_display_seq_3t,
-};
-
-#undef BEGIN
+#undef TILE_SEQ_LINE
 #undef TILE_SEQ_END
+#undef TILE_SPRITE_LINE
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -617,23 +617,23 @@
  * Draw a build sprite sequence for water tiles.
  * If buildings are invisible, nothing will be drawn.
  * @param ti      Tile info.
- * @param wdts    Sprite sequence to draw.
+ * @param dtss     Sprite sequence to draw.
  * @param base    Base sprite.
  * @param offset  Additional sprite offset.
  * @param palette Palette to use.
  */
-static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
+static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
 {
 	/* Don't draw if buildings are invisible. */
 	if (IsInvisibilitySet(TO_BUILDINGS)) return;
 
-	for (; wdts->delta_x != 0x80; wdts++) {
-		uint tile_offs = offset + wdts->image;
+	for (; !dtss->IsTerminator(); dtss++) {
+		uint tile_offs = offset + dtss->image.sprite;
 		if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
 		AddSortableSpriteToDraw(base + tile_offs, palette,
-			ti->x + wdts->delta_x, ti->y + wdts->delta_y,
-			wdts->size_x, wdts->size_y,
-			wdts->size_z, ti->z + wdts->delta_z,
+			ti->x + dtss->delta_x, ti->y + dtss->delta_y,
+			dtss->size_x, dtss->size_y,
+			dtss->size_z, ti->z + dtss->delta_z,
 			IsTransparencySet(TO_BUILDINGS));
 	}
 }
@@ -642,10 +642,10 @@
 static void DrawWaterLock(const TileInfo *ti)
 {
 	int section = GetSection(ti->tile);
-	const WaterDrawTileStruct *wdts = _lock_display_seq[section];
+	const DrawTileSprites &dts = _lock_display_data[section];
 
 	/* Draw ground sprite. */
-	SpriteID image = wdts++->image;
+	SpriteID image = dts.ground.sprite;
 
 	SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
 	if (water_base == 0) {
@@ -674,15 +674,14 @@
 		zoffs = ti->z > z_threshold ? 24 : 0;
 	}
 
-	DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE, CF_LOCKS);
+	DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
 }
 
 /** Draw a ship depot tile. */
 static void DrawWaterDepot(const TileInfo *ti)
 {
 	DrawWaterClassGround(ti);
-	/* Skip first entry in _shipdepot_display_seq as this is the ground sprite. */
-	DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
+	DrawWaterTileStruct(ti, _shipdepot_display_data[GetSection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
 }
 
 static void DrawRiverWater(const TileInfo *ti)
@@ -776,14 +775,10 @@
 
 void DrawShipDepotSprite(int x, int y, int image)
 {
-	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
-
-	DrawSprite(wdts++->image, PAL_NONE, x, y);
+	const DrawTileSprites &dts = _shipdepot_display_data[image];
 
-	for (; wdts->delta_x != 0x80; wdts++) {
-		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
-		DrawSprite(wdts->image, COMPANY_SPRITE_COLOUR(_local_company), x + pt.x, y + pt.y);
-	}
+	DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
+	DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
 }