Mercurial > hg > openttd
changeset 6087:637ddb9e6519 draft
(svn r8822) -Fix
Variable scope, const
author | tron <tron@openttd.org> |
---|---|
date | Tue, 20 Feb 2007 06:39:09 +0000 |
parents | d242fc975d65 |
children | 636539830f0e |
files | src/aircraft.h src/aircraft_cmd.cpp src/airport.cpp src/build_vehicle_gui.cpp src/station_cmd.cpp |
diffstat | 5 files changed, 119 insertions(+), 203 deletions(-) [+] |
line wrap: on
line diff
--- a/src/aircraft.h +++ b/src/aircraft.h @@ -40,11 +40,13 @@ return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED; } -uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type); +uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*); void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2); void HandleAircraftEnterHangar(Vehicle *v); void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height); +void UpdateAirplanesOnNewStation(const Station *st); + #endif /* AIRCRAFT_H */
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -34,7 +34,7 @@ static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25}; static bool AirportMove(Vehicle *v, const AirportFTAClass *apc); -static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc); +static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc); static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc); static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc); static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc); @@ -130,11 +130,9 @@ SpriteID GetRotorImage(const Vehicle *v) { - const Vehicle *w; - assert(v->subtype == AIR_HELICOPTER); - w = v->next->next; + const Vehicle *w = v->next->next; if (is_custom_sprite(v->spritenum)) { SpriteID spritenum = GetCustomRotorSprite(v, false); if (spritenum != 0) return spritenum; @@ -205,10 +203,8 @@ * @param engine Which engine to find a cargo capacity for. * @return New cargo capacity value. */ -uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type) +uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi) { - const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type); - assert(cid != CT_INVALID); /* An aircraft can carry twice as much goods as normal cargo, @@ -233,9 +229,6 @@ */ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Vehicle *vl[3]; - UnitID unit_num; - if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); const AircraftVehicleInfo *avi = AircraftVehInfo(p1); @@ -257,19 +250,16 @@ /* Allocate 2 or 3 vehicle structs, depending on type * vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */ + Vehicle *vl[3]; if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) { return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); } - unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft); + UnitID unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft); if (unit_num > _patches.max_aircraft) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { - CargoID cargo; - uint x; - uint y; - Vehicle *v = vl[0]; // aircraft Vehicle *u = vl[1]; // shadow @@ -282,8 +272,8 @@ v->tile = tile; // u->tile = 0; - x = TileX(tile) * TILE_SIZE + 5; - y = TileY(tile) * TILE_SIZE + 3; + uint x = TileX(tile) * TILE_SIZE + 5; + uint y = TileY(tile) * TILE_SIZE + 3; v->x_pos = u->x_pos = x; v->y_pos = u->y_pos = y; @@ -336,7 +326,7 @@ * passengers, we select the cargo type from the refit mask. * This is a fairly nasty hack to get around the fact that TTD * has no default cargo type specifier for planes... */ - cargo = FindFirstRefittableCargo(p1); + CargoID cargo = FindFirstRefittableCargo(p1); if (cargo != CT_INVALID && cargo != CT_PASSENGERS) { uint16 callback = CALLBACK_FAILED; @@ -348,7 +338,7 @@ if (callback == CALLBACK_FAILED) { /* Callback failed, or not executed; use the default cargo capacity */ - v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type); + v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, avi); } else { v->cargo_cap = callback; } @@ -450,11 +440,9 @@ */ int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Vehicle *v; - if (!IsValidVehicleID(p1)) return CMD_ERROR; - v = GetVehicle(p1); + Vehicle *v = GetVehicle(p1); if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED); @@ -477,12 +465,9 @@ */ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Vehicle *v; - uint16 callback; - if (!IsValidVehicleID(p1)) return CMD_ERROR; - v = GetVehicle(p1); + Vehicle *v = GetVehicle(p1); if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; @@ -492,7 +477,7 @@ /* Check if this aircraft can be started/stopped. The callback will fail or * return 0xFF if it can. */ - callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); + uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); if (callback != CALLBACK_FAILED && callback != 0xFF) { StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); return_cmd_error(error); @@ -521,8 +506,6 @@ */ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Vehicle *v; - if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; @@ -531,7 +514,7 @@ if (!IsValidVehicleID(p1)) return CMD_ERROR; - v = GetVehicle(p1); + Vehicle *v = GetVehicle(p1); if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR; @@ -560,16 +543,13 @@ const Station *st = GetStation(next_airport_index); /* If the station is not a valid airport or if it has no hangars */ if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) { - StationID station; - // the aircraft has to search for a hangar on its own - station = FindNearestHangar(v); + StationID station = FindNearestHangar(v); next_airport_has_hangar = false; if (station == INVALID_STATION) return CMD_ERROR; st = GetStation(station); next_airport_index = station; - } if (flags & DC_EXEC) { @@ -599,29 +579,23 @@ */ int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - Vehicle *v; - int pass, mail; - int32 cost; - CargoID new_cid = GB(p2, 0, 8); byte new_subtype = GB(p2, 8, 8); - const AircraftVehicleInfo *avi; - uint16 callback = CALLBACK_FAILED; if (!IsValidVehicleID(p1)) return CMD_ERROR; - v = GetVehicle(p1); + Vehicle *v = GetVehicle(p1); if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED); - avi = AircraftVehInfo(v->engine_type); - /* Check cargo */ + CargoID new_cid = GB(p2, 0, 8); if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN); /* Check the refit capacity callback */ + uint16 callback = CALLBACK_FAILED; if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) { /* Back up the existing cargo type */ CargoID temp_cid = v->cargo_type; @@ -636,26 +610,28 @@ v->cargo_subtype = temp_subtype; } + const AircraftVehicleInfo *avi = AircraftVehInfo(v->engine_type); + + uint pass; if (callback == CALLBACK_FAILED) { /* If the callback failed, or wasn't executed, use the aircraft's * default cargo capacity */ - pass = AircraftDefaultCargoCapacity(new_cid, v->engine_type); + pass = AircraftDefaultCargoCapacity(new_cid, avi); } else { pass = callback; } _returned_refit_capacity = pass; - cost = 0; + int32 cost = 0; if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { cost = GetRefitCost(v->engine_type); } if (flags & DC_EXEC) { - Vehicle *u; v->cargo_cap = pass; - u = v->next; - mail = (new_cid != CT_PASSENGERS) ? 0 : avi->mail_capacity; + Vehicle *u = v->next; + uint mail = new_cid != CT_PASSENGERS ? 0 : avi->mail_capacity; u->cargo_cap = mail; if (v->cargo_type == new_cid) { v->cargo_count = min(pass, v->cargo_count); @@ -677,8 +653,6 @@ static void CheckIfAircraftNeedsService(Vehicle *v) { - const Station* st; - if (_patches.servint_aircraft == 0) return; if (!VehicleNeedsService(v)) return; if (v->vehstatus & VS_STOPPED) return; @@ -694,7 +668,7 @@ return; } - st = GetStation(v->current_order.dest); + const Station *st = GetStation(v->current_order.dest); // only goto depot if the target airport has terminals (eg. it is airport) if (st->IsValid() && st->airport_tile != 0 && st->Airport()->terminals != NULL) { // printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index); @@ -711,8 +685,6 @@ void OnNewDay_Aircraft(Vehicle *v) { - int32 cost; - if (!IsNormalAircraft(v)) return; if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v); @@ -725,7 +697,7 @@ if (v->vehstatus & VS_STOPPED) return; - cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364; + int32 cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364; v->profit_this_year -= cost >> 8; @@ -761,11 +733,7 @@ static void HelicopterTickHandler(Vehicle *v) { - Vehicle *u; - int tick,spd; - SpriteID img; - - u = v->next->next; + Vehicle *u = v->next->next; if (u->vehstatus & VS_HIDDEN) return; @@ -786,9 +754,10 @@ u->cur_speed--; } - tick = ++u->tick_counter; - spd = u->cur_speed >> 4; + int tick = ++u->tick_counter; + int spd = u->cur_speed >> 4; + SpriteID img; if (spd == 0) { u->u.air.state = HRS_ROTOR_STOPPED; img = GetRotorImage(v); @@ -811,10 +780,6 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z) { - Vehicle *u; - int safe_x; - int safe_y; - v->x_pos = x; v->y_pos = y; v->z_pos = z; @@ -826,10 +791,10 @@ VehiclePositionChanged(v); EndVehicleMove(v); - u = v->next; + Vehicle *u = v->next; - safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE); - safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE); + int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE); + int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE); u->x_pos = x; u->y_pos = y - ((v->z_pos-GetSlopeZ(safe_x, safe_y)) >> 3);; @@ -858,12 +823,10 @@ */ void HandleAircraftEnterHangar(Vehicle *v) { - Vehicle *u; - v->subspeed = 0; v->progress = 0; - u = v->next; + Vehicle *u = v->next; u->vehstatus |= VS_HIDDEN; u = u->next; if (u != NULL) { @@ -937,7 +900,13 @@ * other by providing them with vertical seperation */ switch (v->direction) { - case DIR_N: case DIR_NE: case DIR_E: case DIR_SE: base_altitude += 15; break; + case DIR_N: + case DIR_NE: + case DIR_E: + case DIR_SE: + base_altitude += 15; + break; + default: break; } @@ -949,25 +918,13 @@ static bool AircraftController(Vehicle *v) { - Station *st; - Vehicle *u; - byte z, maxz, curz; - Direction newdir; - GetNewVehiclePosResult gp; - uint dist; - int x,y; - - st = GetStation(v->u.air.targetairport); + const Station *st = GetStation(v->u.air.targetairport); // prevent going to 0,0 if airport is deleted. - { - TileIndex tile = st->airport_tile; - - if (tile == 0) tile = st->xy; - // xy of destination - x = TileX(tile) * TILE_SIZE; - y = TileY(tile) * TILE_SIZE; - } + TileIndex tile = st->airport_tile; + if (tile == 0) tile = st->xy; + int x = TileX(tile) * TILE_SIZE; + int y = TileY(tile) * TILE_SIZE; // get airport moving data const AirportFTAClass *afc = st->Airport(); @@ -975,7 +932,7 @@ // Helicopter raise if (amd->flag & AMED_HELI_RAISE) { - u = v->next->next; + Vehicle *u = v->next->next; // Make sure the rotors don't rotate too fast if (u->cur_speed > 32) { @@ -1013,10 +970,10 @@ v->tile = st->airport_tile; // Find altitude of landing position. - z = GetSlopeZ(x, y) + 1 + afc->delta_z; + uint z = GetSlopeZ(x, y) + 1 + afc->delta_z; if (z == v->z_pos) { - u = v->next->next; + Vehicle *u = v->next->next; // Increase speed of rotors. When speed is 80, we've landed. if (u->cur_speed >= 80) return true; @@ -1031,7 +988,7 @@ } // Get distance from destination pos to current pos. - dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos); + uint dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos); // Need exact position? if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U)) @@ -1039,10 +996,8 @@ // At final pos? if (dist == 0) { - DirDiff dirdiff; - // Change direction smoothly to final direction. - dirdiff = DirDifference(amd->direction, v->direction); + DirDiff dirdiff = DirDifference(amd->direction, v->direction); // if distance is 0, and plane points in right direction, no point in calling // UpdateAircraftSpeed(). So do it only afterwards if (dirdiff == DIRDIFF_SAME) { @@ -1064,7 +1019,7 @@ if (v->load_unload_time_rem != 0) v->load_unload_time_rem--; // Turn. Do it slowly if in the air. - newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); + Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); if (newdir != v->direction) { if (amd->flag & AMED_SLOWTURN) { if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8; @@ -1076,6 +1031,7 @@ } // Move vehicle. + GetNewVehiclePosResult gp; GetNewVehiclePos(v, &gp); v->tile = gp.new_tile; @@ -1083,12 +1039,10 @@ if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0; // Adjust Z for land or takeoff? - z = v->z_pos; + uint z = v->z_pos; if (amd->flag & AMED_TAKEOFF) { - z += 2; - maxz = GetAircraftFlyingAltitude(v); - if (z > maxz) z = maxz; + z = min(z + 2, GetAircraftFlyingAltitude(v)); } if (amd->flag & AMED_LAND) { @@ -1100,7 +1054,7 @@ return false; } - curz = GetSlopeZ(x, y) + 1; + uint curz = GetSlopeZ(x, y) + 1; if (curz > z) { z++; @@ -1114,7 +1068,7 @@ // We've landed. Decrase speed when we're reaching end of runway. if (amd->flag & AMED_BRAKE) { - curz = GetSlopeZ(x, y) + 1; + uint curz = GetSlopeZ(x, y) + 1; if (z > curz) { z--; @@ -1132,17 +1086,13 @@ static void HandleCrashedAircraft(Vehicle *v) { - uint32 r; - Station *st; - int z; - v->u.air.crashed_counter++; - st = GetStation(v->u.air.targetairport); + Station *st = GetStation(v->u.air.targetairport); // make aircraft crash down to the ground if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) { - z = GetSlopeZ(v->x_pos, v->y_pos); + uint z = GetSlopeZ(v->x_pos, v->y_pos); v->z_pos -= 1; if (v->z_pos == z) { v->u.air.crashed_counter = 500; @@ -1151,6 +1101,7 @@ } if (v->u.air.crashed_counter < 650) { + uint32 r; if (CHANCE16R(1,32,r)) { static const DirDiff delta[] = { DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT @@ -1232,8 +1183,6 @@ static void ProcessAircraftOrder(Vehicle *v) { - const Order *order; - switch (v->current_order.type) { case OT_GOTO_DEPOT: if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return; @@ -1250,7 +1199,7 @@ if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; - order = GetVehicleOrder(v, v->cur_order_index); + const Order *order = GetVehicleOrder(v, v->cur_order_index); if (order == NULL) { v->current_order.type = OT_NOTHING; @@ -1325,10 +1274,6 @@ static void CrashAirplane(Vehicle *v) { - uint16 amt; - Station *st; - StringID newsitem; - v->vehstatus |= VS_CRASHED; v->u.air.crashed_counter = 0; @@ -1336,13 +1281,14 @@ InvalidateWindow(WC_VEHICLE_VIEW, v->index); - amt = 2; + uint amt = 2; if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count; SetDParam(0, amt); v->cargo_count = 0; v->next->cargo_count = 0; - st = GetStation(v->u.air.targetairport); + const Station *st = GetStation(v->u.air.targetairport); + StringID newsitem; if (st->airport_tile == 0) { newsitem = STR_PLANE_CRASH_OUT_OF_FUEL; } else { @@ -1361,14 +1307,10 @@ static void MaybeCrashAirplane(Vehicle *v) { - Station *st; - uint16 prob; - uint i; - - st = GetStation(v->u.air.targetairport); + Station *st = GetStation(v->u.air.targetairport); //FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports - prob = 0x10000 / 1500; + uint16 prob = 0x10000 / 1500; if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP && AircraftVehInfo(v->engine_type)->subtype & AIR_FAST && !_cheats.no_jetcrash.value) { @@ -1378,7 +1320,7 @@ if (GB(Random(), 0, 16) > prob) return; // Crash the airplane. Remove all goods stored at the station. - for (i = 0; i != NUM_CARGO; i++) { + for (uint i = 0; i != NUM_CARGO; i++) { st->goods[i].rating = 1; SB(st->goods[i].waiting_acceptance, 0, 12, 0); } @@ -1389,12 +1331,9 @@ // we've landed and just arrived at a terminal static void AircraftEntersTerminal(Vehicle *v) { - Station *st; - Order old_order; - if (v->current_order.type == OT_GOTO_DEPOT) return; - st = GetStation(v->u.air.targetairport); + Station *st = GetStation(v->u.air.targetairport); v->last_station_visited = v->u.air.targetairport; /* Check if station was ever visited before */ @@ -1412,7 +1351,7 @@ 0); } - old_order = v->current_order; + Order old_order = v->current_order; v->BeginLoading(); v->current_order.flags = 0; @@ -1625,7 +1564,8 @@ assert("OK, you shouldn't be here, check your Airport Scheme!" && 0); } -static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc) { +static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc) +{ PlayAircraftSound(v); // play takeoffsound for airplanes v->u.air.state = STARTTAKEOFF; } @@ -1666,12 +1606,8 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc) { - Station *st; - byte landingtype; - AirportFTA *current; - uint16 tcur_speed, tsubspeed; + Station *st = GetStation(v->u.air.targetairport); - st = GetStation(v->u.air.targetairport); // runway busy or not allowed to use this airstation, circle if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) && st->airport_tile != 0 && @@ -1679,15 +1615,15 @@ // {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41}, // if it is an airplane, look for LANDING, for helicopter HELILANDING // it is possible to choose from multiple landing runways, so loop until a free one is found - landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING; - current = apc->layout[v->u.air.pos].next; + byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING; + const AirportFTA *current = apc->layout[v->u.air.pos].next; while (current != NULL) { if (current->heading == landingtype) { // save speed before, since if AirportHasBlock is false, it resets them to 0 // we don't want that for plane in air // hack for speed thingie - tcur_speed = v->cur_speed; - tsubspeed = v->subspeed; + uint16 tcur_speed = v->cur_speed; + uint16 tsubspeed = v->subspeed; if (!AirportHasBlock(v, current, apc)) { v->u.air.state = landingtype; // LANDING / HELILANDING // it's a bit dirty, but I need to set position to next position, otherwise @@ -1709,12 +1645,12 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc) { - const Player* p = GetPlayer(v->owner); AircraftLandAirplane(v); // maybe crash airplane v->u.air.state = ENDLANDING; // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) { // only the vehicle owner needs to calculate the rest (locally) + const Player* p = GetPlayer(v->owner); if (EngineHasReplacementForPlayer(p, v->engine_type) || (p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) { // send the aircraft to the hangar at next airport @@ -1814,19 +1750,16 @@ // gets pos from vehicle and next orders static bool AirportMove(Vehicle *v, const AirportFTAClass *apc) { - AirportFTA *current; - byte prev_pos; - // error handling if (v->u.air.pos >= apc->nofelements) { DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1); assert(v->u.air.pos < apc->nofelements); } - current = &apc->layout[v->u.air.pos]; + const AirportFTA *current = &apc->layout[v->u.air.pos]; // we have arrived in an important state (eg terminal, hangar, etc.) if (current->heading == v->u.air.state) { - prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand + byte prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand _aircraft_state_handlers[v->u.air.state](v, apc); if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos; return true; @@ -1885,18 +1818,17 @@ } // returns true on success. Eg, next block was free and we have occupied it -static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc) +static bool AirportSetBlocks(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc) { - AirportFTA *next = &apc->layout[current_pos->next_position]; - AirportFTA *reference = &apc->layout[v->u.air.pos]; + const AirportFTA *next = &apc->layout[current_pos->next_position]; + const AirportFTA *reference = &apc->layout[v->u.air.pos]; // if the next position is in another block, check it and wait until it is free if ((apc->layout[current_pos->position].block & next->block) != next->block) { uint64 airport_flags = next->block; - Station* st = GetStation(v->u.air.targetairport); //search for all all elements in the list with the same state, and blocks != N // this means more blocks should be checked/set - AirportFTA *current = current_pos; + const AirportFTA *current = current_pos; if (current == reference) current = current->next; while (current != NULL) { if (current->heading == current_pos->heading && current->block != 0) { @@ -1910,6 +1842,7 @@ // checking, because it has been set by the airplane before if (current_pos->block == next->block) airport_flags ^= next->block; + Station* st = GetStation(v->u.air.targetairport); if (HASBITS(st->airport_flags, airport_flags)) { v->cur_speed = 0; v->subspeed = 0; @@ -1940,9 +1873,8 @@ static uint GetNumTerminals(const AirportFTAClass *apc) { uint num = 0; - uint i; - for (i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i]; + for (uint i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i]; return num; } @@ -1960,28 +1892,25 @@ * fails, then attempt fails and plane waits */ if (apc->terminals[0] > 1) { - Station *st = GetStation(v->u.air.targetairport); - AirportFTA *temp = apc->layout[v->u.air.pos].next; + const Station *st = GetStation(v->u.air.targetairport); + const AirportFTA *temp = apc->layout[v->u.air.pos].next; while (temp != NULL) { if (temp->heading == 255) { if (!HASBITS(st->airport_flags, temp->block)) { - int target_group; - int i; - int group_start = 0; - int group_end; - //read which group do we want to go to? //(the first free group) - target_group = temp->next_position + 1; + uint target_group = temp->next_position + 1; //at what terminal does the group start? //that means, sum up all terminals of //groups with lower number - for (i = 1; i < target_group; i++) + uint group_start = 0; + for (uint i = 1; i < target_group; i++) { group_start += apc->terminals[i]; + } - group_end = group_start + apc->terminals[target_group]; + uint group_end = group_start + apc->terminals[target_group]; if (FreeTerminal(v, group_start, group_end)) return true; } } else { @@ -2000,9 +1929,8 @@ static uint GetNumHelipads(const AirportFTAClass *apc) { uint num = 0; - uint i; - for (i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i]; + for (uint i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i]; return num; } @@ -2021,22 +1949,20 @@ while (temp != NULL) { if (temp->heading == 255) { if (!HASBITS(st->airport_flags, temp->block)) { - int target_group; - int i; - int group_start = 0; - int group_end; //read which group do we want to go to? //(the first free group) - target_group = temp->next_position + 1; + uint target_group = temp->next_position + 1; //at what terminal does the group start? //that means, sum up all terminals of //groups with lower number - for (i = 1; i < target_group; i++) + uint group_start = 0; + for (uint i = 1; i < target_group; i++) { group_start += apc->helipads[i]; + } - group_end = group_start + apc->helipads[target_group]; + uint group_end = group_start + apc->helipads[target_group]; if (FreeTerminal(v, group_start, group_end)) return true; } } else { @@ -2085,15 +2011,13 @@ void Aircraft_Tick(Vehicle *v) { - int i; - if (!IsNormalAircraft(v)) return; if (v->subtype == AIR_HELICOPTER) HelicopterTickHandler(v); AgeAircraftCargo(v); - for (i = 0; i != 6; i++) { + for (uint i = 0; i != 6; i++) { AircraftEventHandler(v, i); if (v->type != VEH_Aircraft) // In case it was deleted break; @@ -2104,15 +2028,13 @@ // need to be called to load aircraft from old version void UpdateOldAircraft(void) { + // set airport_flags to 0 for all airports just to be sure Station *st; - Vehicle *v_oldstyle; - GetNewVehiclePosResult gp; - - // set airport_flags to 0 for all airports just to be sure FOR_ALL_STATIONS(st) { st->airport_flags = 0; // reset airport } + Vehicle *v_oldstyle; FOR_ALL_VEHICLES(v_oldstyle) { // airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor) // skip those @@ -2127,6 +2049,7 @@ v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving v_oldstyle->u.air.state = FLYING; AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport + GetNewVehiclePosResult gp; GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting) v_oldstyle->tile = 0; // aircraft in air is tile=0 @@ -2139,14 +2062,12 @@ } } -void UpdateAirplanesOnNewStation(Station *st) +void UpdateAirplanesOnNewStation(const Station *st) { - GetNewVehiclePosResult gp; - Vehicle *v; - byte takeofftype; - uint16 cnt; // only 1 station is updated per function call, so it is enough to get entry_point once const AirportFTAClass *ap = st->Airport(); + + Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Aircraft && IsNormalAircraft(v)) { if (v->u.air.targetairport == st->index) { // if heading to this airport @@ -2158,15 +2079,16 @@ v->u.air.state = FLYING; // landing plane needs to be reset to flying height (only if in pause mode upgrade, // in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING + GetNewVehiclePosResult gp; GetNewVehiclePos(v, &gp); // set new position x,y,z SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v)); } else { assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF); - takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF; + byte takeofftype = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : ENDTAKEOFF; // search in airportdata for that heading // easiest to do, since this doesn't happen a lot - for (cnt = 0; cnt < ap->nofelements; cnt++) { + for (uint cnt = 0; cnt < ap->nofelements; cnt++) { if (ap->layout[cnt].heading == takeofftype) { v->u.air.pos = ap->layout[cnt].position; break;
--- a/src/airport.cpp +++ b/src/airport.cpp @@ -288,11 +288,10 @@ * know one element from the other by differing 'position' identifiers */ static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA) { - int i; uint16 nofelements = 0; int temp = apFA[0].position; - for (i = 0; i < MAX_ELEMENTS; i++) { + for (uint i = 0; i < MAX_ELEMENTS; i++) { if (temp != apFA[i].position) { nofelements++; temp = apFA[i].position; @@ -307,12 +306,11 @@ * groups there are, and then the number of terminals for each group */ static byte AirportGetTerminalCount(const byte *terminals, byte *groups) { - byte i; byte nof_terminals = 0; *groups = 0; if (terminals != NULL) { - i = terminals[0]; + uint i = terminals[0]; *groups = i; while (i-- > 0) { terminals++; @@ -326,12 +324,11 @@ static AirportFTA* AirportBuildAutomata(uint nofelements, const AirportFTAbuildup *apFA) { - AirportFTA *current; AirportFTA *FAutomata = MallocT<AirportFTA>(nofelements); uint16 internalcounter = 0; for (uint i = 0; i < nofelements; i++) { - current = &FAutomata[i]; + AirportFTA *current = &FAutomata[i]; current->position = apFA[internalcounter].position; current->heading = apFA[internalcounter].heading; current->block = apFA[internalcounter].block; @@ -349,7 +346,7 @@ current->next = newNode; current = current->next; internalcounter++; - } // while + } current->next = NULL; internalcounter++; } @@ -365,9 +362,8 @@ uint position = layout[i].position; if (position != next_position) return i; const AirportFTA *first = &layout[i]; - const AirportFTA *current = first; - for (; current != NULL; current = current->next) { + for (const AirportFTA *current = first; current != NULL; current = current->next) { /* A heading must always be valid. The only exceptions are * - multiple choices as start, identified by a special value of 255 * - terminal group which is identified by a special value of 255 */ @@ -434,9 +430,7 @@ if (!full_report) printf("(P = Current Position; NP = Next Position)\n"); for (uint i = 0; i < nofelements; i++) { - const AirportFTA *current = &layout[i]; - - for (; current != NULL; current = current->next) { + for (const AirportFTA *current = &layout[i]; current != NULL; current = current->next) { if (full_report) { byte heading = (current->heading == 255) ? MAX_HEADINGS + 1 : current->heading; printf("\tPos:%2d NPos:%2d Heading:%15s Block:%2d\n", current->position,
--- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -505,7 +505,7 @@ /* Note, if the default capacity is selected by the refit capacity * callback, then the capacity shown is likely to be incorrect. */ SetDParam(0, cargo); - SetDParam(1, AircraftDefaultCargoCapacity(cargo, engine_number)); + SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi)); SetDParam(2, STR_9842_REFITTABLE); DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0); }
--- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -4,6 +4,7 @@ #include "stdafx.h" #include "openttd.h" +#include "aircraft.h" #include "bridge_map.h" #include "debug.h" #include "functions.h" @@ -72,9 +73,6 @@ DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL) -extern void UpdateAirplanesOnNewStation(Station *st); - - RoadStop* GetRoadStopByTile(TileIndex tile, RoadStop::Type type) { const Station* st = GetStationByTile(tile);