Mercurial > hg > openttd
changeset 18914:6442865ba323 draft
(svn r23763) -Fix [FS#4956]: check whether a water tile is really empty when overbuilding it with an object
author | rubidium <rubidium@openttd.org> |
---|---|
date | Fri, 06 Jan 2012 19:49:44 +0000 |
parents | 2b9fe3ea9463 |
children | df0059acdb6c |
files | src/object_cmd.cpp |
diffstat | 1 files changed, 4 insertions(+), 0 deletions(-) [+] |
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--- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -33,6 +33,7 @@ #include "newgrf_object.h" #include "date_func.h" #include "newgrf_debug.h" +#include "vehicle_func.h" #include "table/strings.h" #include "table/object_land.h" @@ -227,6 +228,9 @@ /* Can't build on water owned by another company. */ Owner o = GetTileOwner(t); if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t)); + + /* However, the tile has to be clear of vehicles. */ + cost.AddCost(EnsureNoVehicleOnGround(t)); } } else { if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);