Mercurial > hg > openttd
changeset 14148:6b64f6a6535e draft
(svn r18696) -Fix [FS#3404]: AITile::IsCoastTile returned false for coast tiles with trees on them.
author | yexo <yexo@openttd.org> |
---|---|
date | Sun, 03 Jan 2010 12:42:50 +0000 |
parents | 67221422c041 |
children | c1109b4a2d8a |
files | src/ai/api/ai_tile.cpp src/ai/api/ai_tile.hpp |
diffstat | 2 files changed, 5 insertions(+), 2 deletions(-) [+] |
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--- a/src/ai/api/ai_tile.cpp +++ b/src/ai/api/ai_tile.cpp @@ -17,6 +17,7 @@ #include "../../road_map.h" #include "../../water_map.h" #include "../../clear_map.h" +#include "../../tree_map.h" #include "../../town.h" #include "../../landscape.h" @@ -68,7 +69,8 @@ { if (!::IsValidTile(tile)) return false; - return ::IsTileType(tile, MP_WATER) && ::IsCoast(tile); + return (::IsTileType(tile, MP_WATER) && ::IsCoast(tile)) || + (::IsTileType(tile, MP_TREES) && ::GetTreeGround(tile) == TREE_GROUND_SHORE); } /* static */ bool AITile::IsStationTile(TileIndex tile)
--- a/src/ai/api/ai_tile.hpp +++ b/src/ai/api/ai_tile.hpp @@ -140,7 +140,8 @@ * @param tile The tile to check. * @pre AIMap::IsValidTile(tile). * @return True if and only if the tile is a coast tile. - * @note Building on coast tiles in general is more expensive. + * @note Building on coast tiles in general is more expensive. This is not + * true if there are also trees on the tile, see #HasTreeOnTile. */ static bool IsCoastTile(TileIndex tile);