Mercurial > hg > openttd
changeset 1835:6d9dd19450b1 draft
(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Tue, 17 May 2005 18:50:07 +0000 |
parents | cf4c15e04a89 |
children | 8f8d84cb13a7 |
files | signs.c |
diffstat | 1 files changed, 4 insertions(+), 6 deletions(-) [+] |
line wrap: on
line diff
--- a/signs.c +++ b/signs.c @@ -136,17 +136,15 @@ */ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - SignStruct *ss; - - /* If GetDParam(0) != 0 means the new text for the sign is non-empty. + /* If _cmd_text != 0 means the new text for the sign is non-empty. * So rename the sign. If it is empty, it has no name, so delete it */ - if (GetDParam(0) != 0) { + if (_cmd_text != NULL) { /* Create the name */ StringID str = AllocateName(_cmd_text, 0); if (str == 0) return CMD_ERROR; if (flags & DC_EXEC) { - ss = GetSign(p1); + SignStruct *ss = GetSign(p1); /* Delete the old name */ DeleteName(ss->str); @@ -166,7 +164,7 @@ } } else { /* Delete sign */ if (flags & DC_EXEC) { - ss = GetSign(p1); + SignStruct *ss = GetSign(p1); /* Delete the name */ DeleteName(ss->str);