Mercurial > hg > openttd
changeset 14059:76db067696bb draft
(svn r18602) -Codechange: unify the viewport sign and text effect drawing
-Fix [FS#3394]: signs could occasionally glitch
author | rubidium <rubidium@openttd.org> |
---|---|
date | Tue, 22 Dec 2009 12:50:41 +0000 |
parents | e72e69fcf01b |
children | 61587e09b9c1 |
files | src/texteff.cpp src/viewport.cpp src/viewport_func.h src/viewport_type.h |
diffstat | 4 files changed, 102 insertions(+), 172 deletions(-) [+] |
line wrap: on
line diff
--- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -24,15 +24,20 @@ INIT_NUM_TEXT_EFFECTS = 20, }; -struct TextEffect { - StringID string_id; - int32 x; - int32 y; - int32 right; - int32 bottom; - uint16 duration; - uint64 params_1; - TextEffectMode mode; +/** Container for all information about a text effect */ +struct TextEffect : public ViewportSign{ + StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid + uint16 duration; ///< How long the text effect should stay + uint64 params_1; ///< DParam parameter + TextEffectMode mode; ///< Type of text effect + + /** Reset the text effect */ + void Reset() + { + this->MarkDirty(); + this->width_normal = 0; + this->string_id = INVALID_STRING_ID; + } }; /* used for text effects */ @@ -40,30 +45,8 @@ static uint16 _num_text_effects = INIT_NUM_TEXT_EFFECTS; /* Text Effects */ -/** - * Mark the area of the text effect as dirty. - * - * This function marks the area of a text effect as dirty for repaint. - * - * @param te The TextEffect to mark the area dirty - * @ingroup dirty - */ -static void MarkTextEffectAreaDirty(TextEffect *te) +TextEffectID AddTextEffect(StringID msg, int center, int y, uint16 duration, TextEffectMode mode) { - /* Width and height of the text effect are doubled, so they are correct in both zoom out levels 1x and 2x. */ - MarkAllViewportsDirty( - te->x, - te->y - 1, - (te->right - te->x)*2 + te->x + 1, - (te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1 - ); -} - -TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode) -{ - TextEffect *te; - int w; - char buffer[100]; TextEffectID i; if (_game_mode == GM_MENU) return INVALID_TE_ID; @@ -81,22 +64,17 @@ i = _num_text_effects - 1; } - te = &_text_effect_list[i]; + TextEffect *te = &_text_effect_list[i]; /* Start defining this object */ te->string_id = msg; te->duration = duration; - te->y = y - FONT_HEIGHT_NORMAL / 2; - te->bottom = y + FONT_HEIGHT_NORMAL / 2; te->params_1 = GetDParam(0); te->mode = mode; - GetString(buffer, msg, lastof(buffer)); - w = GetStringBoundingBox(buffer).width; - - te->x = x - (w >> 1); - te->right = x + (w >> 1) - 1; - MarkTextEffectAreaDirty(te); + /* Make sure we only dirty the new area */ + te->width_normal = 0; + te->UpdatePosition(center, y, msg); return i; } @@ -104,33 +82,19 @@ void UpdateTextEffect(TextEffectID te_id, StringID msg) { assert(te_id < _num_text_effects); - TextEffect *te; /* Update details */ - te = &_text_effect_list[te_id]; + TextEffect *te = &_text_effect_list[te_id]; te->string_id = msg; te->params_1 = GetDParam(0); - /* Update width of text effect */ - char buffer[100]; - GetString(buffer, msg, lastof(buffer)); - int w = GetStringBoundingBox(buffer).width; - - /* Only allow to make it broader, so it completely covers the old text. That avoids remnants of the old text. */ - int right_new = te->x + w; - if (te->right < right_new) te->right = right_new; - - MarkTextEffectAreaDirty(te); + te->UpdatePosition(te->center, te->top, msg); } void RemoveTextEffect(TextEffectID te_id) { assert(te_id < _num_text_effects); - TextEffect *te; - - te = &_text_effect_list[te_id]; - MarkTextEffectAreaDirty(te); - te->string_id = INVALID_STRING_ID; + _text_effect_list[te_id].Reset(); } static void MoveTextEffect(TextEffect *te) @@ -138,13 +102,13 @@ /* Never expire for duration of 0xFFFF */ if (te->duration == 0xFFFF) return; if (te->duration < 8) { - te->string_id = INVALID_STRING_ID; + te->Reset(); } else { te->duration -= 8; - te->y--; - te->bottom--; + te->MarkDirty(); + te->top--; + te->MarkDirty(); } - MarkTextEffectAreaDirty(te); } void MoveAllTextEffects() @@ -164,41 +128,15 @@ void DrawTextEffects(DrawPixelInfo *dpi) { - switch (dpi->zoom) { - case ZOOM_LVL_NORMAL: - for (TextEffectID i = 0; i < _num_text_effects; i++) { - TextEffect *te = &_text_effect_list[i]; - if (te->string_id != INVALID_STRING_ID && - dpi->left <= te->right && - dpi->top <= te->bottom && - dpi->left + dpi->width > te->x && - dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { - AddStringToDraw(te->x, te->y, te->string_id, te->params_1, INVALID_STRING_ID); - } - } - } - break; + /* Don't draw the text effects when zoomed out a lot */ + if (dpi->zoom > ZOOM_LVL_OUT_2X) return; - case ZOOM_LVL_OUT_2X: - for (TextEffectID i = 0; i < _num_text_effects; i++) { - TextEffect *te = &_text_effect_list[i]; - if (te->string_id != INVALID_STRING_ID && - dpi->left <= te->right * 2 - te->x && - dpi->top <= te->bottom * 2 - te->y && - dpi->left + dpi->width > te->x && - dpi->top + dpi->height > te->y) { - if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { - AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, INVALID_STRING_ID); - } - } - } - break; + for (TextEffectID i = 0; i < _num_text_effects; i++) { + const TextEffect *te = &_text_effect_list[i]; + if (te->string_id == INVALID_STRING_ID) continue; - case ZOOM_LVL_OUT_4X: - case ZOOM_LVL_OUT_8X: - break; - - default: NOT_REACHED(); + if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { + ViewportAddString(dpi, ZOOM_LVL_OUT_2X, te, te->string_id, te->string_id - 1, 0, te->params_1); + } } }
--- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -775,9 +775,9 @@ _vd.last_child = &cs->next; } -/* Returns a StringSpriteToDraw */ -void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width) +static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour, uint16 width) { + assert(width != 0); StringSpriteToDraw *ss = _vd.string_sprites_to_draw.Append(); ss->string = string; ss->x = x; @@ -1066,55 +1066,42 @@ /** * Add a string to draw in the viewport * @param dpi current viewport area + * @param small_from Zoomlevel from when the small font should be used * @param sign sign position and dimension * @param string_normal String for normal and 2x zoom level * @param string_small String for 4x and 8x zoom level * @param string_small_shadow Shadow string for 4x and 8x zoom level; or STR_NULL if no shadow * @param colour colour of the sign background; or 0 if transparent */ -static void ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour = INVALID_COLOUR) +void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2, Colours colour) { - int left = dpi->left; - int top = dpi->top; - int right = left + dpi->width; + bool small = dpi->zoom >= small_from; + + int left = dpi->left; + int top = dpi->top; + int right = left + dpi->width; int bottom = top + dpi->height; - int sign_height = FONT_HEIGHT_NORMAL + 2; - - switch (dpi->zoom) { - case ZOOM_LVL_OUT_2X: - right += 2; - bottom += 2; - /* FALL THROUGH */ - case ZOOM_LVL_NORMAL: - if (bottom > sign->top && - top < sign->top + ScaleByZoom(sign_height, dpi->zoom) && - right > sign->left && - left < sign->left + ScaleByZoom(sign->width_normal, dpi->zoom)) { - AddStringToDraw(sign->left + 1, sign->top + 1, string_normal, params_1, params_2, colour, colour != INVALID_COLOUR ? sign->width_normal : 0); - } - break; - - case ZOOM_LVL_OUT_4X: - case ZOOM_LVL_OUT_8X: - right += ScaleByZoom(1, dpi->zoom); - bottom += ScaleByZoom(1, dpi->zoom) + 1; - - if (bottom > sign->top && - top < sign->top + ScaleByZoom(sign_height, dpi->zoom) && - right > sign->left && - left < sign->left + ScaleByZoom(sign->width_small, dpi->zoom)) { - int shadow_offset = 0; - if (string_small_shadow != STR_NULL) { - shadow_offset = 4; - AddStringToDraw(sign->left + 1 + shadow_offset, sign->top + 1, string_small_shadow, params_1, params_2); - } - AddStringToDraw(sign->left + 1, sign->top + 1 - shadow_offset, string_small, params_1, params_2, - colour, colour != INVALID_COLOUR ? sign->width_small | 0x8000 : 0); - } - break; - - default: NOT_REACHED(); + int sign_height = ScaleByZoom(VPSM_TOP + FONT_HEIGHT_NORMAL + VPSM_BOTTOM, dpi->zoom); + int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, dpi->zoom); + + if (bottom < sign->top && + top > sign->top + sign_height && + right < sign->center - sign_half_width && + left > sign->center + sign_half_width) { + return; + } + + if (!small) { + AddStringToDraw(sign->center - sign_half_width, sign->top, string_normal, params_1, params_2, colour, sign->width_normal); + } else { + int shadow_offset = 0; + if (string_small_shadow != STR_NULL) { + shadow_offset = 4; + AddStringToDraw(sign->center - sign_half_width + shadow_offset, sign->top, string_small_shadow, params_1, params_2, INVALID_COLOUR, sign->width_small); + } + AddStringToDraw(sign->center - sign_half_width, sign->top - shadow_offset, string_small, params_1, params_2, + colour, sign->width_small | 0x8000); } } @@ -1124,7 +1111,7 @@ const Town *t; FOR_ALL_TOWNS(t) { - ViewportAddString(dpi, &t->sign, + ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &t->sign, _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN, STR_VIEWPORT_TOWN_TINY_WHITE, STR_VIEWPORT_TOWN_TINY_BLACK, t->index, t->population); @@ -1144,7 +1131,7 @@ /* Don't draw if the display options are disabled */ if (!HasBit(_display_opt, is_station ? DO_SHOW_STATION_NAMES : DO_SHOW_WAYPOINT_NAMES)) continue; - ViewportAddString(dpi, &st->sign, + ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &st->sign, is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT, (is_station ? STR_VIEWPORT_STATION : STR_VIEWPORT_WAYPOINT) + 1, STR_NULL, st->index, st->facilities, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]); @@ -1159,7 +1146,7 @@ const Sign *si; FOR_ALL_SIGNS(si) { - ViewportAddString(dpi, &si->sign, + ViewportAddString(dpi, ZOOM_LVL_OUT_4X, &si->sign, STR_WHITE_SIGN, IsTransparencySet(TO_SIGNS) ? STR_VIEWPORT_SIGN_SMALL_WHITE : STR_VIEWPORT_SIGN_SMALL_BLACK, STR_NULL, si->index, 0, (si->owner == OWNER_NONE) ? COLOUR_GREY : _company_colours[si->owner]); @@ -1181,12 +1168,12 @@ char buffer[DRAW_STRING_BUFFER]; GetString(buffer, str, lastof(buffer)); - this->width_normal = GetStringBoundingBox(buffer).width; - this->left = center - this->width_normal / 2; + this->width_normal = VPSM_LEFT + Align(GetStringBoundingBox(buffer).width, 2) + VPSM_RIGHT; + this->center = center; /* zoomed out version */ _cur_fontsize = FS_SMALL; - this->width_small = GetStringBoundingBox(buffer).width; + this->width_small = VPSM_LEFT + Align(GetStringBoundingBox(buffer).width, 2) + VPSM_RIGHT; _cur_fontsize = FS_NORMAL; this->MarkDirty(); @@ -1201,12 +1188,13 @@ { /* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom, * and there is no way for us to know which is the biggest. So make the - * biggest area dirty, and we are safe for sure. */ + * biggest area dirty, and we are safe for sure. + * We also add 1 to make sure the whole thing is redrawn. */ MarkAllViewportsDirty( - this->left - 6, - this->top - 3, - this->left + ScaleByZoom(this->width_normal + 12, ZOOM_LVL_MAX), - this->top + ScaleByZoom(FONT_HEIGHT_NORMAL + 2, ZOOM_LVL_MAX)); + this->center - ScaleByZoom(this->width_normal / 2 + 1, ZOOM_LVL_MAX), + this->top - ScaleByZoom(1, ZOOM_LVL_MAX), + this->center + ScaleByZoom(this->width_normal / 2 + 1, ZOOM_LVL_MAX), + this->top + ScaleByZoom(VPSM_TOP + FONT_HEIGHT_NORMAL + VPSM_BOTTOM + 1, ZOOM_LVL_MAX)); } static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv) @@ -1335,12 +1323,12 @@ int w = GB(ss->width, 0, 15); int x = UnScaleByZoom(ss->x, zoom); int y = UnScaleByZoom(ss->y, zoom); - int bottom = y + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL); + int h = VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM; SetDParam(0, ss->params[0]); SetDParam(1, ss->params[1]); - if (w != 0) { + if (ss->colour != INVALID_COLOUR) { /* Do not draw signs nor station names if they are set invisible */ if (IsInvisibilitySet(TO_SIGNS) && ss->string != STR_WHITE_SIGN) continue; @@ -1356,19 +1344,13 @@ * or if we are drawing a general text sign (STR_WHITE_SIGN) */ if (!IsTransparencySet(TO_SIGNS) || ss->string == STR_WHITE_SIGN) { DrawFrameRect( - x - 1, y - 1, x + 1 + w, bottom, ss->colour, + x, y, x + w, y + h, ss->colour, IsTransparencySet(TO_SIGNS) ? FR_TRANSPARENT : FR_NONE ); } - - if (small) y -= 1; - } else { - char buffer[DRAW_STRING_BUFFER]; - GetString(buffer, ss->string, lastof(buffer)); - w = GetStringBoundingBox(buffer).width; } - DrawString(x, x + w - 1, y, ss->string, colour, SA_CENTER); + DrawString(x + VPSM_LEFT, x + w - 1 - VPSM_RIGHT, y + VPSM_TOP, ss->string, colour, SA_CENTER); } } @@ -1721,16 +1703,18 @@ */ static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const ViewportSign *sign) { - int sign_width = (vp->zoom >= ZOOM_LVL_OUT_4X ? sign->width_small : sign->width_normal); - int sign_height = FONT_HEIGHT_NORMAL + 2; - - x = ScaleByZoom(x - vp->left + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_left; - y = ScaleByZoom(y - vp->top + ScaleByZoom(1, vp->zoom) - 1, vp->zoom) + vp->virtual_top; - - return (y >= sign->top && - y < sign->top + ScaleByZoom(sign_height, vp->zoom) && - x >= sign->left && - x < sign->left + ScaleByZoom(sign_width, vp->zoom)); + bool small = (vp->zoom >= ZOOM_LVL_OUT_4X); + int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom); + int sign_height = ScaleByZoom(VPSM_TOP + (small ? FONT_HEIGHT_SMALL : FONT_HEIGHT_NORMAL) + VPSM_BOTTOM, vp->zoom); + + x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left; + y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top; + + return + y >= sign->top && + y < sign->top + sign_height && + x >= sign->center - sign_half_width && + x < sign->center + sign_half_width; } static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
--- a/src/viewport_func.h +++ b/src/viewport_func.h @@ -48,8 +48,8 @@ void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0); void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0); void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL); -void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, Colours colour = INVALID_COLOUR, uint16 width = 0); void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL); +void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2 = 0, Colours colour = INVALID_COLOUR); void StartSpriteCombine();
--- a/src/viewport_type.h +++ b/src/viewport_type.h @@ -32,10 +32,18 @@ ZoomLevel zoom; }; +/** Margings for the viewport sign */ +enum ViewportSignMargin { + VPSM_LEFT = 1, ///< Left margin + VPSM_RIGHT = 1, ///< Right margin + VPSM_TOP = 1, ///< Top margin + VPSM_BOTTOM = 1, ///< Bottom margin +}; + /** Location information about a sign as seen on the viewport */ struct ViewportSign { - int32 left; ///< The left most position of the sign - int32 top; ///< THe top of the sign + int32 center; ///< The center position of the sign + int32 top; ///< The top of the sign uint16 width_normal; ///< The width when not zoomed out (normal font) uint16 width_small; ///< The width when zoomed out (small font)