Mercurial > hg > openttd
changeset 8052:77bd3ce900d3 draft
(svn r11612) -Change: update some documentation.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 09 Dec 2007 21:23:20 +0000 |
parents | ac548999eddf |
children | 398d65e8ca14 |
files | changelog.txt known-bugs.txt os/debian/changelog os/win32/installer/install.nsi readme.txt |
diffstat | 5 files changed, 61 insertions(+), 9 deletions(-) [+] |
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--- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,48 @@ + +0.6.0-beta2 (2007-12-09) +------------------------------------------------------------------------ +- Feature: Allow setting a default password for new companies in network games (r11556) +- Feature: Signal selection GUI for the ones that really like to use that over CTRL (r11547) +- Feature: Make the bridge selection window resizable (r11539) +- Feature: [OSX] Added support for using Quartz instead of Quickdraw in windowed mode on OS X 10.4 and higher (r11496) +- Feature: Allow to resize on creation the smallmap gui in order to show all the types industry available, allow to enable/disable individually or all at once, the industries shown on small map (r11474) +- Codechange: Send and store the passwords a little more secure to/in the servers (r11557) +- Fix: Wrong error messages were shown when trying to build some industries in the scenario editor [FS#1524] (r11609) +- Fix: [NewGRF] Do not trigger industries, but only the industry's tiles (r11608) +- Fix: Wrong count of Kirby trains when a ship was build [FS#1482] (r11605) +- Fix: Tiles were not marked dirty in some cases when removing a lock or flooding (r11582, r11604) +- Fix: Make price for railtype conversion more realistic; conversion should not be more expensive than removing and rebuilding [FS#1481] (r11603) +- Fix: Do not allow changing network only patches settings from console when not in network game (r11594) +- Fix: IsSlopeRefused() result was half wrong causing banks to be built on wrong places (r11590) +- Fix: When ship depots got destroyed they always returned to water, even when it should have been canals [FS#1514] (r11589) +- Fix: The one way road button wasn't reset on abort (r11587) +- Fix: Windows could get completely missing when one resized the window to something very small [FS#1484] (r11583) +- Fix: Invalidate 'list trains/roadvehs/ships/planes' widgets when station part is added/removed so it does not become glitchy (r11577) +- Fix: Flood train stations when there are no trains on border tiles too (r11574, r11570) +- Fix: Reinitialise windows system before loading a savegame because not doing so can cause crashes [FS#1494] (r11572) +- Fix: Road vehicle getting to the wrong side of a station when trying to overtake in there [FS#1493] (r11571) +- Fix: Full paths sometimes did not work correctly [FS#1480] (r11568) +- Fix: Break the chain before moving a vehicle after another in the same chain instead of causing an infinite loop [FS#1512] (r11566) +- Fix: Aircraft sometimes stopped mid-air when the airport got destroyed [FS#1503] (r11562) +- Fix: Group list was not updated when removing the last group [FS#1504] (r11561) +- Fix: Overflow when drawing graphics with high company values [FS#1505] (r11558) +- Fix: If ever the air/heliport is suddenly not available while the "chopper" is descending, just go back into flying instead of stopping mid air [FS#1496] (r11546) +- Fix: Cargo translation was sometimes done when it should not be done [FS#1501] (r11544) +- Fix: [OSX] Detect statvfs at runtime (based on OSX version) instead of compile time. This should prevent a crash on OSX 10.3 with the precompiled binaries (in the load/save windows) (r11541) +- Fix: [OSX] Do not try to compile the quartz video driver on OSX 10.3 as it will fail (r11540) +- Fix: Do not do all kinds of 'updates' for town, waypoint, station and other signs when you have not converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format, which is eventually going to break (r11525) +- Fix: Assertion when tram reversed at a station [FS#1485] (r11524) +- Fix: The scrollbar of the network gui could run out of bounds (r11522) +- Fix: [OSX] The cocoa video driver let the mouse cursor escape the window when using rmb scrolling (r11520) +- Fix: Signs totally illegible when transparant signs is turned on and zoomed out more than one level [FS#1463] (r11507) +- Fix: Selling vehicles could cause the window of others to scroll to that location [FS#1471] (r11506) +- Fix: Do not do standard production change if callbacks 29/35 failed, disable smooth economy for industries using callbacks 29/35 (r11502) +- Fix: Two small layout issues with the vehicle grouping GUI (r11478) +- Fix: A road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it [FS#1451] (r11477) +- Fix: OpenBSD has ALIGN already defined, causing compilation failures [FS#1450] (r11467) +- Fix: Operator priority problem resulting in problematic autoroad placement in some cases (r11466) + + 0.6.0-beta1 (2007-11-18) ------------------------------------------------------------------------ - Feature: Make news messages related to the industry (production) changes better configurable; you can now disable news messages popping up for industries you are not servicing (r11442) @@ -32,7 +77,7 @@ - Feature: New sign editor features including switching to previous/next sign (r10401) - Feature: Disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overridden with a patch setting [FS#669] (r10353) - Feature: Add the possibility of automatically filling in timetables based on the times from the first (or subsequent) run-throughs (r10331) -- Feature: Option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329) +- Feature: Option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map [FS#812] (r10329) - Feature: Give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches [FS#917] (r10300) - Feature: A sticky button for the client list window [FS#885] (r10293) - Feature: Allow double-clicking on certain places: add NewGRF window, build-vehicle and town-action (r10265, r10267) @@ -384,7 +429,7 @@ - Fix: Draw canal edges under buoys that are in a canal (r8635) - Fix: Buoys on canal tiles do not flood anymore (r8620) - Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619) -- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612) +- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612) - Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609) - Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593) - Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536) @@ -1028,7 +1073,7 @@ - Feature: scrolling credits list (in alphabetical order) - Feature: Train window now shows the number of vehicles per row (mpetrov) - Feature: [ 1039061 ] Swiss town-names (vulvulune) -- Feature: [ 1090950 ] Adding 16:10 resolutions for mainly laptops (doode) +- Feature: [ 1090950 ] Adding 16:10 resolutions for mainly laptops (doode) - Feature: [ 1098254 ] (dis)Allow Shares. Add patch options to allow buying/selling of shares (Hackykid) - Fix: [ 1031451 ] Catchment area shows when buying sign - Fix: [ 1040119 ] Flood and wagons in depot
--- a/known-bugs.txt +++ b/known-bugs.txt @@ -15,15 +15,16 @@ ------------------------------------------------------------------------ URL: http://bugs.openttd.org -- 1434 Network game crashes when player builds SH40 +- 1519 Full screen issues in windows +- 1495 Long vehicles block multistop station +- 1487 Ending_year is never written to +- 1473 Train not going to available platform - 1404 Spinner widget interprets one click as many -- 1401 Crash while scrolling screen - 1386 Mac OS X fails to compile out of the box on 10.5 - 1264 Autoreplace for multiple NewGRF DMU sets fails - 1200 Illegal names skip comparisons for uniquity - 1141 [OSX] Not smooth moving map with touchpad - 1109 [OSX] Choppy mouse cursor movement in fullscreen mode -- 1094 Foundations showing on 'build on slopes' - 1074 Large slowdown when building tracks - 1072 Text overflows in several windows - 716 Train crash in depot with long long tracks
--- a/os/debian/changelog +++ b/os/debian/changelog @@ -4,6 +4,12 @@ -- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 26 Feb 2007 21:07:05 +0100 +openttd (0.6.0~beta2-1) unstable; urgency=low + + * New upstream release. + + -- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sun, 09 Dec 2007 22:05:05 +0100 + openttd (0.6.0~beta1-1) unstable; urgency=low * New upstream release.
--- a/os/win32/installer/install.nsi +++ b/os/win32/installer/install.nsi @@ -1,6 +1,6 @@ !define APPNAME "OpenTTD" ; Define application name !define APPVERSION "0.6.0" ; Define application version -!define INSTALLERVERSION 39 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!! +!define INSTALLERVERSION 40 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!! !define APPURLLINK "http://www.openttd.org" !define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}-beta1"