Mercurial > hg > openttd
changeset 9016:7a4dd5afd20c draft
(svn r12815) -Codechange: reshuffle some variables in the CargoPacket struct saving 4 of 36 bytes with a 32 bit compiler and 8 of 48 bytes on 64 bit compiler per cargo packets. There are generally more cargopackets in game than vehicles.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 21 Apr 2008 09:20:42 +0000 |
parents | 6d3b0bed5229 |
children | 09f7bec7a574 |
files | src/cargopacket.h |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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--- a/src/cargopacket.h +++ b/src/cargopacket.h @@ -22,13 +22,13 @@ * Container for cargo from the same location and time */ struct CargoPacket : PoolItem<CargoPacket, CargoPacketID, &_CargoPacket_pool> { - StationID source; ///< The station where the cargo came from first + Money feeder_share; ///< Value of feeder pickup to be paid for on delivery of cargo TileIndex source_xy; ///< The origin of the cargo (first station in feeder chain) TileIndex loaded_at_xy; ///< Location where this cargo has been loaded into the vehicle + StationID source; ///< The station where the cargo came from first uint16 count; ///< The amount of cargo in this packet byte days_in_transit; ///< Amount of days this packet has been in transit - Money feeder_share; ///< Value of feeder pickup to be paid for on delivery of cargo bool paid_for; ///< Have we been paid for this cargo packet? /**