changeset 9016:7a4dd5afd20c draft

(svn r12815) -Codechange: reshuffle some variables in the CargoPacket struct saving 4 of 36 bytes with a 32 bit compiler and 8 of 48 bytes on 64 bit compiler per cargo packets. There are generally more cargopackets in game than vehicles.
author rubidium <rubidium@openttd.org>
date Mon, 21 Apr 2008 09:20:42 +0000
parents 6d3b0bed5229
children 09f7bec7a574
files src/cargopacket.h
diffstat 1 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/cargopacket.h
+++ b/src/cargopacket.h
@@ -22,13 +22,13 @@
  * Container for cargo from the same location and time
  */
 struct CargoPacket : PoolItem<CargoPacket, CargoPacketID, &_CargoPacket_pool> {
-	StationID source;       ///< The station where the cargo came from first
+	Money feeder_share;     ///< Value of feeder pickup to be paid for on delivery of cargo
 	TileIndex source_xy;    ///< The origin of the cargo (first station in feeder chain)
 	TileIndex loaded_at_xy; ///< Location where this cargo has been loaded into the vehicle
+	StationID source;       ///< The station where the cargo came from first
 
 	uint16 count;           ///< The amount of cargo in this packet
 	byte days_in_transit;   ///< Amount of days this packet has been in transit
-	Money feeder_share;     ///< Value of feeder pickup to be paid for on delivery of cargo
 	bool paid_for;          ///< Have we been paid for this cargo packet?
 
 	/**