Mercurial > hg > openttd
changeset 8065:7db06d2429ce draft
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
author | skidd13 <skidd13@openttd.org> |
---|---|
date | Wed, 12 Dec 2007 21:56:10 +0000 |
parents | 77c27cd64609 |
children | 9d274d1bf328 |
files | src/main_gui.cpp src/misc_cmd.cpp src/openttd.cpp |
diffstat | 3 files changed, 10 insertions(+), 6 deletions(-) [+] |
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--- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -1677,12 +1677,12 @@ } break; case WE_MOUSELOOP: - if (w->IsWidgetLowered(0) != !!_pause_game) { + if (w->IsWidgetLowered(0) != (bool)_pause_game) { w->ToggleWidgetLoweredState(0); w->InvalidateWidget(0); } - if (w->IsWidgetLowered(1) != !!_fast_forward) { + if (w->IsWidgetLowered(1) != (bool)_fast_forward) { w->ToggleWidgetLoweredState(1); w->InvalidateWidget(1); } @@ -1986,12 +1986,12 @@ } break; case WE_MOUSELOOP: - if (w->IsWidgetLowered(0) != !!_pause_game) { + if (w->IsWidgetLowered(0) != (bool)_pause_game) { w->ToggleWidgetLoweredState(0); SetWindowDirty(w); } - if (w->IsWidgetLowered(1) != !!_fast_forward) { + if (w->IsWidgetLowered(1) != (bool)_fast_forward) { w->ToggleWidgetLoweredState(1); SetWindowDirty(w); }
--- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -317,7 +317,7 @@ CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { - _pause_game += (p1 == 1) ? 1 : -1; + _pause_game += (p1 == 0) ? -1 : 1; switch (_pause_game) { case (byte)-4:
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -912,7 +912,8 @@ /* Update the local player for a loaded game. It is either always * player #1 (eg 0) or in the case of a dedicated server a spectator */ SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : PLAYER_FIRST); - DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) + /* Decrease pause counter (was increased from opening load dialog) */ + DoCommandP(0, 0, 0, NULL, CMD_PAUSE); #ifdef ENABLE_NETWORK if (_network_server) { snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title); @@ -956,12 +957,15 @@ break; case SM_SAVE: /* Save game */ + /* Make network saved games on pause compatible to singleplayer */ + if (_networking && _pause_game == 1) _pause_game = 2; if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0); } else { DeleteWindowById(WC_SAVELOAD, 0); } + if (_networking && _pause_game == 2) _pause_game = 1; break; case SM_GENRANDLAND: /* Generate random land within scenario editor */