changeset 6835:802a065d3d21 draft

(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
author belugas <belugas@openttd.org>
date Sat, 09 Jun 2007 02:05:51 +0000
parents 3f0cfca3411d
children a9148086c488
files projects/openttd.vcproj projects/openttd_vs80.vcproj source.list src/newgrf_commons.cpp src/newgrf_commons.h src/newgrf_industries.cpp src/newgrf_industries.h src/newgrf_spritegroup.h
diffstat 8 files changed, 344 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/projects/openttd.vcproj
+++ b/projects/openttd.vcproj
@@ -543,6 +543,9 @@
 				RelativePath=".\..\src\newgrf_house.h">
 			</File>
 			<File
+				RelativePath=".\..\src\newgrf_industries.h">
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_sound.h">
 			</File>
 			<File
@@ -980,6 +983,9 @@
 				RelativePath=".\..\src\newgrf_house.cpp">
 			</File>
 			<File
+				RelativePath=".\..\src\newgrf_industries.cpp">
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_sound.cpp">
 			</File>
 			<File
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -952,6 +952,10 @@
 				>
 			</File>
 			<File
+				RelativePath="..\src\newgrf_industries.h"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_sound.h"
 				>
 			</File>
@@ -1528,6 +1532,10 @@
 				>
 			</File>
 			<File
+				RelativePath="..\src\newgrf_industries.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_sound.cpp"
 				>
 			</File>
--- a/source.list
+++ b/source.list
@@ -148,6 +148,7 @@
 newgrf_config.h
 newgrf_engine.h
 newgrf_house.h
+newgrf_industries.h
 newgrf_sound.h
 newgrf_spritegroup.h
 newgrf_station.h
@@ -297,6 +298,7 @@
 newgrf_config.cpp
 newgrf_engine.cpp
 newgrf_house.cpp
+newgrf_industries.cpp
 newgrf_sound.cpp
 newgrf_spritegroup.cpp
 newgrf_station.cpp
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -151,6 +151,75 @@
 	}
 }
 
+/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
+ * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
+ * @param grfid ID of the current grf file
+ * @param substitute_id industry from which data has been copied
+ * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
+ */
+uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
+{
+	/* This entity hasn't been defined before, so give it an ID now. */
+	for (uint16 id = 0; id < max_new_entities; id++) {
+		/* Get the real live industry */
+		const IndustrySpec *inds = GetIndustrySpec(id);
+
+		/* This industry must be one that is not available(enabled), mostly because of climate.
+		 * And it must not already be used by a grf (grffile == NULL).
+		 * So reseve this slot here, as it is the chosen one */
+		if (!inds->enabled && inds->grf_prop.grffile == NULL) {
+			EntityIDMapping *map = &mapping_ID[id];
+
+			if (map->entity_id == 0 && map->grfid == 0) {
+				/* winning slot, mark it as been used */
+				map->entity_id     = grf_local_id;
+				map->grfid         = grfid;
+				map->substitute_id = substitute_id;
+				return id;
+			}
+		}
+	}
+
+	return invalid_ID;
+}
+
+/** Method to install the new indistry data in its proper slot
+ * The slot assigment is internal of this method, since it requires
+ * checking what is available
+ * @param inds Industryspec that comes from the grf decoding process
+ */
+void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
+{
+	/* First step : We need to find if this industry is already specified in the savegame data */
+	IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
+
+	if (ind_id == invalid_ID) { // not found?  So this is the introduction of a new industry
+		/* Second step is dealing with the override. */
+		if (inds->grf_prop.override != invalid_ID && _industry_specs[inds->grf_prop.override].grf_prop.override == invalid_ID) {
+			/* this is an override, which means it will take the place of the industry it is
+			 * designed to replace. Before we conclude that the override is allowed,
+			* we first need to verify that the slot is not holding another override
+			* If it's the case,it will be considered as a normal substitute */
+			ind_id = inds->grf_prop.override;
+		} else {
+			/* It has already been overriden, so you've lost your place old boy.
+			 * Or it is a simple substitute.
+			 * In both case, we need to find a free available slot */
+			ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
+		}
+	}
+
+	if (ind_id == invalid_ID) {
+		grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
+		return;
+	}
+
+	/* Now that we know we can use the given id, copy the spech to its final destination*/
+	memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
+	/* and mark it as usable*/
+	_industry_specs[ind_id].enabled = true;
+}
+
 /** Function used by houses (and soon industries) to get information
  * on type of "terrain" the tile it is queries sits on.
  * @param tile TileIndex of the tile been queried
--- a/src/newgrf_commons.h
+++ b/src/newgrf_commons.h
@@ -35,7 +35,6 @@
 
 	uint16 invalid_ID;       ///< ID used to dected invalid entities;
 
-	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
 public:
 	EntityIDMapping *mapping_ID; ///< mapping of ids from grf files.  Public out of convenience
 
@@ -46,6 +45,7 @@
 	void ResetMapping();
 
 	void Add(uint8 local_id, uint entity_type);
+	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
 
 	uint16 GetSubstituteID(byte entity_id);
 	uint16 GetID(uint8 grf_local_id, uint32 grfid);
@@ -59,12 +59,25 @@
 class HouseOverrideManager : public OverrideManagerBase
 {
 public:
-	HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {};
+	HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
+			OverrideManagerBase(offset, maximum, invalid) {};
 	void SetEntitySpec(const HouseSpec *hs);
 };
 
 
+struct IndustrySpec;
+class IndustryOverrideManager : public OverrideManagerBase
+{
+	public:
+		IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
+				OverrideManagerBase(offset, maximum, invalid) {};
+
+		virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
+		void SetEntitySpec(const IndustrySpec *inds);
+};
+
 extern HouseOverrideManager _house_mngr;
+extern IndustryOverrideManager _industry_mngr;
 
 uint32 GetTerrainType(TileIndex tile);
 TileIndex GetNearbyTile(byte parameter, TileIndex tile);
new file mode 100644
--- /dev/null
+++ b/src/newgrf_industries.cpp
@@ -0,0 +1,225 @@
+/* $Id$ */
+
+/** @file newgrf_industries.cpp */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "macros.h"
+#include "industry.h"
+#include "newgrf.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_spritegroup.h"
+#include "newgrf_industries.h"
+#include "newgrf_commons.h"
+
+/* Since the industry IDs defined by the GRF file don't necessarily correlate
+ * to those used by the game, the IDs used for overriding old industries must be
+ * translated when the idustry spec is set. */
+IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
+
+/**
+ * Finds the distance for the closest tile with water/land given a tile
+ * @param tile  the tile to find the distance too
+ * @param water whether to find water or land
+ * @note FAILS when an industry should be seen as water
+ */
+static uint GetClosestWaterDistance(TileIndex tile, bool water)
+{
+	TileIndex t;
+	uint best_dist;
+	for (t = 1; t < MapSize(); t++) {
+		if (IsTileType(t, MP_WATER) == water) break;
+	}
+	best_dist = DistanceManhattan(tile, t);
+
+	for (; t < MapSize(); t++) {
+		uint dist = DistanceManhattan(tile, t);
+		if (dist < best_dist) {
+			if (IsTileType(t, MP_WATER) == water) best_dist = dist;
+		} else {
+			/* When the Y distance between the current row and the 'source' tile
+			 * is larger than the best distance, we've found the best distance */
+			if (TileY(t) - TileY(tile) > best_dist) return best_dist;
+			if (TileX(tile) > TileX(t)) {
+				/* We can safely skip this many tiles; from here all tiles have a
+				 * higher or equal distance than the best distance */
+				t |= MapMaxX();
+				continue;
+			} else {
+				/* We can safely skip this many tiles; up to here all tiles have a
+				 * higher or equal distance than the best distance */
+				t += best_dist - dist;
+				continue;
+			}
+		}
+	}
+
+	return best_dist;
+}
+
+/** This function implements the industries variables that newGRF defines.
+ * @param variable that is queried
+ * @param parameter unused
+ * @param available will return false if ever the variable asked for does not exist
+ * @param ind is of course the industry we are inquiring
+ * @return the value stored in the corresponding variable*/
+uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
+{
+	const Industry *industry = object->u.industry.ind;
+	TileIndex tile   = object->u.industry.tile;
+	const IndustrySpec *indspec = GetIndustrySpec(industry->type);
+
+	switch (variable) {
+		case 0x40:
+		case 0x41:
+		case 0x42: { // waiting cargo, but only if those two callback flags are set
+			uint16 callback = indspec->callback_flags;
+			if (callback & (CBM_IND_PRODUCTION_CARGO_ARRIVAL | callback & CBM_IND_PRODUCTION_256_TICKS)) {
+				return max(industry->cargo_waiting[variable - 0x40], (uint16)0x7FFF);
+			} else {
+				return 0;
+			}
+		}
+		/* TODO: somehow determine whether we're in water or not */
+		case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile
+
+		case 0x60: { /* Get industry ID at offset param */
+			/*The parameter of this variable is an offset from the northernmost tile of the industry:
+			 * the high nibble contains the Y offset, the low one the X offset; both are unsigned.
+			 * The high word of the return value is currently reserved, and the low word can be:
+			 * 00xxh if the tile is an industry tile and was defined in the current GRF with ID xx.
+			 * FFxxh if the tile is an industry tile of an old type, and has the ID xx.
+			 * FFFEh if the tile is an industry tile that was defined in another GRF file
+			 * FFFFh if the tile isn't an industry tile, or doesn't belong to the current industry */
+			return GetIndustry(GetNearbyTile(parameter, tile))->type;
+		}
+
+		case 0x61: return 0; // Get random tile bits at offset param
+
+		case 0x62: // Land info of nearby tiles
+		case 0x63: // Animation stage of nerby tiles
+		case 0x64: break; // Distance of nearest industry of given type
+		/* Get town zone and Manhattan distance of closest town */
+ 		case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
+		/* Get square of Euclidian distance of closes town */
+		case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
+
+		/* Count of industry, distance of closest instance
+		 * format is rr(reserved) cc(count)  dddd(manhattan distance of closest sister)
+		 * A lot more should be done, since it has to check for local id, grf id etc...
+		 * let's just say it is a beginning ;) */
+		case 0x67: return GetIndustryTypeCount(industry->type) << 16 | 0;
+
+		/* Industry founder information.
+		 * 0x10 if randomly created or from a map pre-newindustry.
+		 * Else, the company who funded it */
+		case 0xA7: return 0x10;
+
+		case 0xB0: // Date when built since 1920 (in days)
+		case 0xB3: // Construction type
+		case 0xB4: break; // Date last cargo accepted since 1920 (in days)
+
+		/* Industry structure access*/
+		case 0x80: return industry->xy;
+		case 0x81: return GB(industry->xy, 8, 8);
+		/* Pointer to the town the industry is associated with */
+		case 0x82:
+		case 0x83:
+		case 0x84:
+		case 0x85: break; // not supported
+		case 0x86: return industry->width;
+		case 0x87: return industry->height;// xy dimensions
+		/*  */
+		case 0x88:
+		case 0x89: return indspec->produced_cargo[variable - 0x88];
+		case 0x8A: return industry->cargo_waiting[0];
+		case 0x8B: return GB(industry->cargo_waiting[0], 8, 8);
+		case 0x8C: return industry->cargo_waiting[1];
+		case 0x8D: return GB(industry->cargo_waiting[1], 8, 8);
+		case 0x8E:
+		case 0x8F: return industry->production_rate[variable - 0x8E];
+		case 0x90:
+		case 0x91:
+		case 0x92: return indspec->accepts_cargo[variable - 0x90];
+		case 0x93: return industry->prod_level;
+		/* amount of cargo produced so far THIS month. */
+		case 0x94: return industry->this_month_production[0];
+		case 0x95: return GB(industry->this_month_production[0], 8, 8);
+		case 0x96: return industry->this_month_production[1];
+		case 0x97: return GB(industry->this_month_production[1], 8, 8);
+		/* amount of cargo transported so far THIS month. */
+		case 0x98: return industry->this_month_transported[0];
+		case 0x99: return GB(industry->this_month_transported[0], 8, 8);
+		case 0x9A: return industry->this_month_transported[1];
+		case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
+		/* fraction of cargo transported LAST month. */
+		case 0x9C:
+		case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
+		/* amount of cargo produced LAST month. */
+		case 0x9E: return industry->last_month_production[0];
+		case 0x9F: return GB(industry->last_month_production[0], 8, 8);
+		case 0xA0: return industry->last_month_production[1];
+		case 0xA1: return GB(industry->last_month_production[1], 8, 8);
+		/* amount of cargo transported last month. */
+		case 0xA2: return industry->last_month_transported[0];
+		case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
+		case 0xA4: return industry->last_month_transported[1];
+		case 0xA5: return GB(industry->last_month_transported[0], 8, 8);
+
+		case 0xA6: return industry->type;
+
+		case 0xA8: return industry->random_color;
+		case 0xA9: return industry->last_prod_year; // capped?
+		case 0xAA: return industry->counter;
+		case 0xAB: return GB(industry->counter, 8, 8);
+		case 0xAC: return industry->was_cargo_delivered;
+	}
+
+	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
+
+	*available = false;
+	return (uint32)-1;
+}
+
+static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
+{
+	/* IndustryTile do not have 'real' groups */
+	return NULL;
+}
+
+static void NewIndustryResolver(ResolverObject *res, IndustryType ind_id, TileIndex tile, Industry *indus)
+{
+	res->GetRandomBits = NULL;//IndustryTileGetRandomBits;
+	res->GetTriggers   = NULL;//IndustryTileGetTriggers;
+	res->SetTriggers   = NULL;//IndustryTileSetTriggers;
+	res->GetVariable   = IndustryGetVariable;
+	res->ResolveReal   = IndustryResolveReal;
+
+	res->u.industry.tile = tile;
+	res->u.industry.ind  = indus;
+
+	res->callback        = 0;
+	res->callback_param1 = 0;
+	res->callback_param2 = 0;
+	res->last_value      = 0;
+	res->trigger         = 0;
+	res->reseed          = 0;
+}
+
+uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile)
+{
+	ResolverObject object;
+	const SpriteGroup *group;
+
+	NewIndustryResolver(&object, industry->type, tile, industry);
+	object.callback = callback;
+	object.callback_param1 = param1;
+	object.callback_param2 = param2;
+
+	group = Resolve(GetIndustrySpec(industry->type)->grf_prop.spritegroup, &object);
+	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+
+	return group->g.callback.result;
+}
new file mode 100644
--- /dev/null
+++ b/src/newgrf_industries.h
@@ -0,0 +1,14 @@
+/* $Id$ */
+
+/** @file newgrf_industries.h */
+
+#ifndef NEWGRF_INDUSTRIES_H
+#define NEWGRF_INDUSTRIES_H
+
+#include "industry.h"
+#include "newgrf_spritegroup.h"
+
+uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
+uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile);
+
+#endif /* NEWGRF_INDUSTRIES_H */
--- a/src/newgrf_spritegroup.h
+++ b/src/newgrf_spritegroup.h
@@ -6,6 +6,7 @@
 #define NEWGRF_SPRITEGROUP_H
 
 #include "town.h"
+#include "industry.h"
 
 struct SpriteGroup;
 
@@ -197,6 +198,10 @@
 			HouseID house_id;
 		} house;
 		struct {
+			TileIndex tile;
+			Industry *ind;
+		} industry;
+		struct {
 			const struct CargoSpec *cs;
 		} cargo;
 	} u;