Mercurial > hg > openttd
changeset 6835:802a065d3d21 draft
(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
author | belugas <belugas@openttd.org> |
---|---|
date | Sat, 09 Jun 2007 02:05:51 +0000 |
parents | 3f0cfca3411d |
children | a9148086c488 |
files | projects/openttd.vcproj projects/openttd_vs80.vcproj source.list src/newgrf_commons.cpp src/newgrf_commons.h src/newgrf_industries.cpp src/newgrf_industries.h src/newgrf_spritegroup.h |
diffstat | 8 files changed, 344 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/projects/openttd.vcproj +++ b/projects/openttd.vcproj @@ -543,6 +543,9 @@ RelativePath=".\..\src\newgrf_house.h"> </File> <File + RelativePath=".\..\src\newgrf_industries.h"> + </File> + <File RelativePath=".\..\src\newgrf_sound.h"> </File> <File @@ -980,6 +983,9 @@ RelativePath=".\..\src\newgrf_house.cpp"> </File> <File + RelativePath=".\..\src\newgrf_industries.cpp"> + </File> + <File RelativePath=".\..\src\newgrf_sound.cpp"> </File> <File
--- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -952,6 +952,10 @@ > </File> <File + RelativePath="..\src\newgrf_industries.h" + > + </File> + <File RelativePath=".\..\src\newgrf_sound.h" > </File> @@ -1528,6 +1532,10 @@ > </File> <File + RelativePath="..\src\newgrf_industries.cpp" + > + </File> + <File RelativePath=".\..\src\newgrf_sound.cpp" > </File>
--- a/source.list +++ b/source.list @@ -148,6 +148,7 @@ newgrf_config.h newgrf_engine.h newgrf_house.h +newgrf_industries.h newgrf_sound.h newgrf_spritegroup.h newgrf_station.h @@ -297,6 +298,7 @@ newgrf_config.cpp newgrf_engine.cpp newgrf_house.cpp +newgrf_industries.cpp newgrf_sound.cpp newgrf_spritegroup.cpp newgrf_station.cpp
--- a/src/newgrf_commons.cpp +++ b/src/newgrf_commons.cpp @@ -151,6 +151,75 @@ } } +/** Method to find an entity ID and to mark it as reserved for the Industry to be included. + * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid + * @param grfid ID of the current grf file + * @param substitute_id industry from which data has been copied + * @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise + */ +uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id) +{ + /* This entity hasn't been defined before, so give it an ID now. */ + for (uint16 id = 0; id < max_new_entities; id++) { + /* Get the real live industry */ + const IndustrySpec *inds = GetIndustrySpec(id); + + /* This industry must be one that is not available(enabled), mostly because of climate. + * And it must not already be used by a grf (grffile == NULL). + * So reseve this slot here, as it is the chosen one */ + if (!inds->enabled && inds->grf_prop.grffile == NULL) { + EntityIDMapping *map = &mapping_ID[id]; + + if (map->entity_id == 0 && map->grfid == 0) { + /* winning slot, mark it as been used */ + map->entity_id = grf_local_id; + map->grfid = grfid; + map->substitute_id = substitute_id; + return id; + } + } + } + + return invalid_ID; +} + +/** Method to install the new indistry data in its proper slot + * The slot assigment is internal of this method, since it requires + * checking what is available + * @param inds Industryspec that comes from the grf decoding process + */ +void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds) +{ + /* First step : We need to find if this industry is already specified in the savegame data */ + IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid); + + if (ind_id == invalid_ID) { // not found? So this is the introduction of a new industry + /* Second step is dealing with the override. */ + if (inds->grf_prop.override != invalid_ID && _industry_specs[inds->grf_prop.override].grf_prop.override == invalid_ID) { + /* this is an override, which means it will take the place of the industry it is + * designed to replace. Before we conclude that the override is allowed, + * we first need to verify that the slot is not holding another override + * If it's the case,it will be considered as a normal substitute */ + ind_id = inds->grf_prop.override; + } else { + /* It has already been overriden, so you've lost your place old boy. + * Or it is a simple substitute. + * In both case, we need to find a free available slot */ + ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id); + } + } + + if (ind_id == invalid_ID) { + grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring."); + return; + } + + /* Now that we know we can use the given id, copy the spech to its final destination*/ + memcpy(&_industry_specs[ind_id], inds, sizeof(*inds)); + /* and mark it as usable*/ + _industry_specs[ind_id].enabled = true; +} + /** Function used by houses (and soon industries) to get information * on type of "terrain" the tile it is queries sits on. * @param tile TileIndex of the tile been queried
--- a/src/newgrf_commons.h +++ b/src/newgrf_commons.h @@ -35,7 +35,6 @@ uint16 invalid_ID; ///< ID used to dected invalid entities; - virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id); public: EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience @@ -46,6 +45,7 @@ void ResetMapping(); void Add(uint8 local_id, uint entity_type); + virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id); uint16 GetSubstituteID(byte entity_id); uint16 GetID(uint8 grf_local_id, uint32 grfid); @@ -59,12 +59,25 @@ class HouseOverrideManager : public OverrideManagerBase { public: - HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {}; + HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : + OverrideManagerBase(offset, maximum, invalid) {}; void SetEntitySpec(const HouseSpec *hs); }; +struct IndustrySpec; +class IndustryOverrideManager : public OverrideManagerBase +{ + public: + IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : + OverrideManagerBase(offset, maximum, invalid) {}; + + virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id); + void SetEntitySpec(const IndustrySpec *inds); +}; + extern HouseOverrideManager _house_mngr; +extern IndustryOverrideManager _industry_mngr; uint32 GetTerrainType(TileIndex tile); TileIndex GetNearbyTile(byte parameter, TileIndex tile);
new file mode 100644 --- /dev/null +++ b/src/newgrf_industries.cpp @@ -0,0 +1,225 @@ +/* $Id$ */ + +/** @file newgrf_industries.cpp */ + +#include "stdafx.h" +#include "openttd.h" +#include "debug.h" +#include "functions.h" +#include "macros.h" +#include "industry.h" +#include "newgrf.h" +#include "newgrf_callbacks.h" +#include "newgrf_spritegroup.h" +#include "newgrf_industries.h" +#include "newgrf_commons.h" + +/* Since the industry IDs defined by the GRF file don't necessarily correlate + * to those used by the game, the IDs used for overriding old industries must be + * translated when the idustry spec is set. */ +IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE); + +/** + * Finds the distance for the closest tile with water/land given a tile + * @param tile the tile to find the distance too + * @param water whether to find water or land + * @note FAILS when an industry should be seen as water + */ +static uint GetClosestWaterDistance(TileIndex tile, bool water) +{ + TileIndex t; + uint best_dist; + for (t = 1; t < MapSize(); t++) { + if (IsTileType(t, MP_WATER) == water) break; + } + best_dist = DistanceManhattan(tile, t); + + for (; t < MapSize(); t++) { + uint dist = DistanceManhattan(tile, t); + if (dist < best_dist) { + if (IsTileType(t, MP_WATER) == water) best_dist = dist; + } else { + /* When the Y distance between the current row and the 'source' tile + * is larger than the best distance, we've found the best distance */ + if (TileY(t) - TileY(tile) > best_dist) return best_dist; + if (TileX(tile) > TileX(t)) { + /* We can safely skip this many tiles; from here all tiles have a + * higher or equal distance than the best distance */ + t |= MapMaxX(); + continue; + } else { + /* We can safely skip this many tiles; up to here all tiles have a + * higher or equal distance than the best distance */ + t += best_dist - dist; + continue; + } + } + } + + return best_dist; +} + +/** This function implements the industries variables that newGRF defines. + * @param variable that is queried + * @param parameter unused + * @param available will return false if ever the variable asked for does not exist + * @param ind is of course the industry we are inquiring + * @return the value stored in the corresponding variable*/ +uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) +{ + const Industry *industry = object->u.industry.ind; + TileIndex tile = object->u.industry.tile; + const IndustrySpec *indspec = GetIndustrySpec(industry->type); + + switch (variable) { + case 0x40: + case 0x41: + case 0x42: { // waiting cargo, but only if those two callback flags are set + uint16 callback = indspec->callback_flags; + if (callback & (CBM_IND_PRODUCTION_CARGO_ARRIVAL | callback & CBM_IND_PRODUCTION_256_TICKS)) { + return max(industry->cargo_waiting[variable - 0x40], (uint16)0x7FFF); + } else { + return 0; + } + } + /* TODO: somehow determine whether we're in water or not */ + case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile + + case 0x60: { /* Get industry ID at offset param */ + /*The parameter of this variable is an offset from the northernmost tile of the industry: + * the high nibble contains the Y offset, the low one the X offset; both are unsigned. + * The high word of the return value is currently reserved, and the low word can be: + * 00xxh if the tile is an industry tile and was defined in the current GRF with ID xx. + * FFxxh if the tile is an industry tile of an old type, and has the ID xx. + * FFFEh if the tile is an industry tile that was defined in another GRF file + * FFFFh if the tile isn't an industry tile, or doesn't belong to the current industry */ + return GetIndustry(GetNearbyTile(parameter, tile))->type; + } + + case 0x61: return 0; // Get random tile bits at offset param + + case 0x62: // Land info of nearby tiles + case 0x63: // Animation stage of nerby tiles + case 0x64: break; // Distance of nearest industry of given type + /* Get town zone and Manhattan distance of closest town */ + case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF); + /* Get square of Euclidian distance of closes town */ + case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF); + + /* Count of industry, distance of closest instance + * format is rr(reserved) cc(count) dddd(manhattan distance of closest sister) + * A lot more should be done, since it has to check for local id, grf id etc... + * let's just say it is a beginning ;) */ + case 0x67: return GetIndustryTypeCount(industry->type) << 16 | 0; + + /* Industry founder information. + * 0x10 if randomly created or from a map pre-newindustry. + * Else, the company who funded it */ + case 0xA7: return 0x10; + + case 0xB0: // Date when built since 1920 (in days) + case 0xB3: // Construction type + case 0xB4: break; // Date last cargo accepted since 1920 (in days) + + /* Industry structure access*/ + case 0x80: return industry->xy; + case 0x81: return GB(industry->xy, 8, 8); + /* Pointer to the town the industry is associated with */ + case 0x82: + case 0x83: + case 0x84: + case 0x85: break; // not supported + case 0x86: return industry->width; + case 0x87: return industry->height;// xy dimensions + /* */ + case 0x88: + case 0x89: return indspec->produced_cargo[variable - 0x88]; + case 0x8A: return industry->cargo_waiting[0]; + case 0x8B: return GB(industry->cargo_waiting[0], 8, 8); + case 0x8C: return industry->cargo_waiting[1]; + case 0x8D: return GB(industry->cargo_waiting[1], 8, 8); + case 0x8E: + case 0x8F: return industry->production_rate[variable - 0x8E]; + case 0x90: + case 0x91: + case 0x92: return indspec->accepts_cargo[variable - 0x90]; + case 0x93: return industry->prod_level; + /* amount of cargo produced so far THIS month. */ + case 0x94: return industry->this_month_production[0]; + case 0x95: return GB(industry->this_month_production[0], 8, 8); + case 0x96: return industry->this_month_production[1]; + case 0x97: return GB(industry->this_month_production[1], 8, 8); + /* amount of cargo transported so far THIS month. */ + case 0x98: return industry->this_month_transported[0]; + case 0x99: return GB(industry->this_month_transported[0], 8, 8); + case 0x9A: return industry->this_month_transported[1]; + case 0x9B: return GB(industry->this_month_transported[0], 8, 8); + /* fraction of cargo transported LAST month. */ + case 0x9C: + case 0x9D: return industry->last_month_pct_transported[variable - 0x9C]; + /* amount of cargo produced LAST month. */ + case 0x9E: return industry->last_month_production[0]; + case 0x9F: return GB(industry->last_month_production[0], 8, 8); + case 0xA0: return industry->last_month_production[1]; + case 0xA1: return GB(industry->last_month_production[1], 8, 8); + /* amount of cargo transported last month. */ + case 0xA2: return industry->last_month_transported[0]; + case 0xA3: return GB(industry->last_month_transported[0], 8, 8); + case 0xA4: return industry->last_month_transported[1]; + case 0xA5: return GB(industry->last_month_transported[0], 8, 8); + + case 0xA6: return industry->type; + + case 0xA8: return industry->random_color; + case 0xA9: return industry->last_prod_year; // capped? + case 0xAA: return industry->counter; + case 0xAB: return GB(industry->counter, 8, 8); + case 0xAC: return industry->was_cargo_delivered; + } + + DEBUG(grf, 1, "Unhandled industry property 0x%X", variable); + + *available = false; + return (uint32)-1; +} + +static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group) +{ + /* IndustryTile do not have 'real' groups */ + return NULL; +} + +static void NewIndustryResolver(ResolverObject *res, IndustryType ind_id, TileIndex tile, Industry *indus) +{ + res->GetRandomBits = NULL;//IndustryTileGetRandomBits; + res->GetTriggers = NULL;//IndustryTileGetTriggers; + res->SetTriggers = NULL;//IndustryTileSetTriggers; + res->GetVariable = IndustryGetVariable; + res->ResolveReal = IndustryResolveReal; + + res->u.industry.tile = tile; + res->u.industry.ind = indus; + + res->callback = 0; + res->callback_param1 = 0; + res->callback_param2 = 0; + res->last_value = 0; + res->trigger = 0; + res->reseed = 0; +} + +uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile) +{ + ResolverObject object; + const SpriteGroup *group; + + NewIndustryResolver(&object, industry->type, tile, industry); + object.callback = callback; + object.callback_param1 = param1; + object.callback_param2 = param2; + + group = Resolve(GetIndustrySpec(industry->type)->grf_prop.spritegroup, &object); + if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; + + return group->g.callback.result; +}
new file mode 100644 --- /dev/null +++ b/src/newgrf_industries.h @@ -0,0 +1,14 @@ +/* $Id$ */ + +/** @file newgrf_industries.h */ + +#ifndef NEWGRF_INDUSTRIES_H +#define NEWGRF_INDUSTRIES_H + +#include "industry.h" +#include "newgrf_spritegroup.h" + +uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available); +uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile); + +#endif /* NEWGRF_INDUSTRIES_H */
--- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -6,6 +6,7 @@ #define NEWGRF_SPRITEGROUP_H #include "town.h" +#include "industry.h" struct SpriteGroup; @@ -197,6 +198,10 @@ HouseID house_id; } house; struct { + TileIndex tile; + Industry *ind; + } industry; + struct { const struct CargoSpec *cs; } cargo; } u;