Mercurial > hg > openttd
changeset 11987:81554d4e6d76 draft
(svn r16393) -Codechange: move VehicleRail to Train.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Fri, 22 May 2009 22:55:41 +0000 |
parents | 78abb48a4fba |
children | 935e4f91c83c |
files | src/ai/api/ai_vehicle.cpp src/articulated_vehicles.cpp src/autoreplace_cmd.cpp src/depot_gui.cpp src/economy.cpp src/newgrf_engine.cpp src/openttd.cpp src/rail.h src/rail_cmd.cpp src/saveload/vehicle_sl.cpp src/train.h src/train_cmd.cpp src/train_gui.cpp src/vehicle.cpp src/vehicle_base.h src/vehicle_cmd.cpp src/vehicle_gui.cpp src/yapf/yapf_costrail.hpp |
diffstat | 18 files changed, 138 insertions(+), 138 deletions(-) [+] |
line wrap: on
line diff
--- a/src/ai/api/ai_vehicle.cpp +++ b/src/ai/api/ai_vehicle.cpp @@ -49,7 +49,7 @@ } return total_length; } - case VEH_TRAIN: return v->u.rail.cached_total_length; + case VEH_TRAIN: return ((Train *)v)->tcache.cached_total_length; default: return -1; } }
--- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -314,7 +314,7 @@ previous->SetNext(t); t->track = front->track; t->railtype = front->railtype; - t->u.rail.first_engine = front->engine_type; + t->tcache.first_engine = front->engine_type; t->spritenum = e_artic->u.rail.image_index; if (e_artic->CanCarryCargo()) {
--- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -403,7 +403,7 @@ if (old_head->type == VEH_TRAIN) { /* Store the length of the old vehicle chain, rounded up to whole tiles */ - uint16 old_total_length = (old_head->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE; + uint16 old_total_length = (((Train *)old_head)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE * TILE_SIZE; int num_units = 0; ///< Number of units in the chain for (Train *w = (Train *)old_head; w != NULL; w = GetNextUnit(w)) num_units++; @@ -455,7 +455,7 @@ } /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */ - if (cost.Succeeded() && wagon_removal && new_head->u.rail.cached_total_length > old_total_length) cost = CommandCost(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT); + if (cost.Succeeded() && wagon_removal && new_head->tcache.cached_total_length > old_total_length) cost = CommandCost(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT); /* Append/insert wagons into the new vehicle chain * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered. @@ -469,7 +469,7 @@ /* Insert wagon after 'last_engine' */ CommandCost res = MoveVehicle(append, last_engine, DC_EXEC, false); - if (res.Succeeded() && wagon_removal && new_head->u.rail.cached_total_length > old_total_length) { + if (res.Succeeded() && wagon_removal && new_head->tcache.cached_total_length > old_total_length) { MoveVehicle(append, NULL, DC_EXEC | DC_AUTOREPLACE, false); break; }
--- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -272,7 +272,7 @@ DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos); /* Number of wagons relative to a standard length wagon (rounded up) */ - SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); + SetDParam(0, (((Train *)v)->tcache.cached_total_length + 7) / 8); DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter break; @@ -328,7 +328,7 @@ hnum = 8; for (uint num = 0; num < this->vehicle_list.Length(); num++) { const Vehicle *v = this->vehicle_list[num]; - hnum = max(hnum, v->u.rail.cached_total_length); + hnum = max(hnum, ((Train *)v)->tcache.cached_total_length); } /* Always have 1 empty row, so people can change the setting of the train */ SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1); @@ -450,7 +450,7 @@ x += skip; /* find the vehicle in this row that was clicked */ - while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->Next(); + while (v != NULL && (x -= ((Train *)v)->tcache.cached_veh_length) >= 0) v = v->Next(); /* if an articulated part was selected, find its parent */ while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); @@ -514,7 +514,7 @@ switch (v->type) { case VEH_TRAIN: - _cursor.short_vehicle_offset = 16 - v->u.rail.cached_veh_length * 2; + _cursor.short_vehicle_offset = 16 - ((Train *)v)->tcache.cached_veh_length * 2; break; case VEH_ROAD:
--- a/src/economy.cpp +++ b/src/economy.cpp @@ -15,6 +15,7 @@ #include "vehicle_gui.h" #include "ai/ai.hpp" #include "aircraft.h" +#include "train.h" #include "newgrf_engine.h" #include "newgrf_sound.h" #include "newgrf_industries.h" @@ -1650,7 +1651,7 @@ /* update stats */ int t; switch (u->type) { - case VEH_TRAIN: t = u->u.rail.cached_max_speed; break; + case VEH_TRAIN: t = ((Train *)u)->tcache.cached_max_speed; break; case VEH_ROAD: t = u->max_speed / 2; break; default: t = u->max_speed; break; } @@ -1759,7 +1760,7 @@ if (v->type == VEH_TRAIN) { /* Each platform tile is worth 2 rail vehicles. */ - int overhang = v->u.rail.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE; + int overhang = ((Train *)v)->tcache.cached_total_length - st->GetPlatformLength(v->tile) * TILE_SIZE; if (overhang > 0) { unloading_time <<= 1; unloading_time += (overhang * unloading_time) / 8;
--- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -434,7 +434,7 @@ if (!Company::IsValidID(_current_company)) return 0; l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL); } else if (v->type == VEH_TRAIN) { - l = GetEngineLivery(v->engine_type, v->owner, v->u.rail.first_engine, v); + l = GetEngineLivery(v->engine_type, v->owner, ((Train *)v)->tcache.first_engine, v); } else if (v->type == VEH_ROAD) { l = GetEngineLivery(v->engine_type, v->owner, ((RoadVehicle *)v)->first_engine, v); } else { @@ -536,7 +536,7 @@ memset(common_subtypes, 0, sizeof(common_subtypes)); for (u = v; u != NULL; u = u->Next()) { - if (v->type == VEH_TRAIN) user_def_data |= u->u.rail.user_def_data; + if (v->type == VEH_TRAIN) user_def_data |= ((Train *)u)->tcache.user_def_data; /* Skip empty engines */ if (u->cargo_cap == 0) continue; @@ -772,11 +772,11 @@ switch (variable - 0x80) { case 0x62: return t->track; case 0x66: return t->railtype; - case 0x73: return t->u.rail.cached_veh_length; - case 0x74: return t->u.rail.cached_power; - case 0x75: return GB(t->u.rail.cached_power, 8, 24); - case 0x76: return GB(t->u.rail.cached_power, 16, 16); - case 0x77: return GB(t->u.rail.cached_power, 24, 8); + case 0x73: return t->tcache.cached_veh_length; + case 0x74: return t->tcache.cached_power; + case 0x75: return GB(t->tcache.cached_power, 8, 24); + case 0x76: return GB(t->tcache.cached_power, 16, 16); + case 0x77: return GB(t->tcache.cached_power, 24, 8); case 0x7C: return t->First()->index; case 0x7D: return GB(t->First()->index, 8, 8); case 0x7F: return 0; // Used for vehicle reversing hack in TTDP @@ -886,7 +886,7 @@ /* We always use cached value, except for callbacks because the override spriteset * to use may be different than the one cached. It happens for callback 0x15 (refit engine), * as v->cargo_type is temporary changed to the new type */ - group = use_cache ? v->u.rail.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine); + group = use_cache ? ((Train *)v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((Train *)v)->tcache.first_engine); if (group != NULL) return group; } else if (v->type == VEH_ROAD) { group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((RoadVehicle *)v)->first_engine); @@ -952,7 +952,7 @@ bool UsesWagonOverride(const Vehicle *v) { assert(v->type == VEH_TRAIN); - return v->u.rail.cached_override != NULL; + return ((Train *)v)->tcache.cached_override != NULL; } /**
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1127,17 +1127,18 @@ case VEH_TRAIN: { uint length = 0; - for (Vehicle *u = v; u != NULL; u = u->Next()) length++; + Train *t = (Train *)v; + for (Vehicle *u = t; u != NULL; u = u->Next()) length++; - VehicleRail *wagons = MallocT<VehicleRail>(length); + TrainCache *wagons = MallocT<TrainCache>(length); length = 0; - for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail; + for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache; - TrainConsistChanged((Train *)v, true); + TrainConsistChanged(t, true); length = 0; - for (Vehicle *u = v; u != NULL; u = u->Next()) { - if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) { + for (Train *u = t; u != NULL; u = u->Next()) { + if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) { DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length); } length++;
--- a/src/rail.h +++ b/src/rail.h @@ -223,7 +223,7 @@ void DrawTrainDepotSprite(int x, int y, int image, RailType railtype); void DrawDefaultWaypointSprite(int x, int y, RailType railtype); Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data); -int TicksToLeaveDepot(const Vehicle *v); +int TicksToLeaveDepot(const Train *v); Foundation GetRailFoundation(Slope tileh, TrackBits bits);
--- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -2433,10 +2433,10 @@ * @param v vehicle outside (leaving) the depot * @return number of ticks when the next wagon will leave */ -int TicksToLeaveDepot(const Vehicle *v) +int TicksToLeaveDepot(const Train *v) { DiagDirection dir = GetRailDepotDirection(v->tile); - int length = v->u.rail.cached_veh_length; + int length = v->tcache.cached_veh_length; switch (dir) { case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1))); @@ -2468,7 +2468,7 @@ /* calculate the point where the following wagon should be activated * this depends on the length of the current vehicle */ - length = v->u.rail.cached_veh_length; + length = v->tcache.cached_veh_length; fract_coord_leave = ((_fractcoords_enter[dir] & 0x0F) + // x
--- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -252,7 +252,7 @@ if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID; v->first = NULL; - if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE; + if (v->type == VEH_TRAIN) ((Train *)v)->tcache.first_engine = INVALID_ENGINE; if (v->type == VEH_ROAD) ((RoadVehicle *)v)->first_engine = INVALID_ENGINE; v->cargo.InvalidateCache(); @@ -318,7 +318,7 @@ assert(v->first != NULL); if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { - if (IsFrontEngine(v)) ((Train *)v)->u.rail.last_speed = v->cur_speed; // update displayed train speed + if (IsFrontEngine(v)) ((Train *)v)->tcache.last_speed = v->cur_speed; // update displayed train speed TrainConsistChanged((Train *)v, false); } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { RoadVehUpdateCache((RoadVehicle *)v);
--- a/src/train.h +++ b/src/train.h @@ -259,6 +259,40 @@ void TrainPowerChanged(Train *v); Money GetTrainRunningCost(const Train *v); +/** Variables that are cached to improve performance and such */ +struct TrainCache { + /* Cached wagon override spritegroup */ + const struct SpriteGroup *cached_override; + + uint16 last_speed; // NOSAVE: only used in UI + + /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ + uint32 cached_power; ///< total power of the consist. + uint16 cached_max_speed; ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist) + uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. + uint8 cached_veh_length; ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback + bool cached_tilt; ///< train can tilt; feature provides a bonus in curves + + /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ + uint32 cached_weight; ///< total weight of the consist. + uint32 cached_veh_weight; ///< weight of the vehicle. + uint32 cached_max_te; ///< max tractive effort of consist + + /** + * Position/type of visual effect. + * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) + * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) + * bit 6 = disable visual effect. + * bit 7 = disable powered wagons. + */ + byte cached_vis_effect; + byte user_def_data; + + /* NOSAVE: for wagon override - id of the first engine in train + * 0xffff == not in train */ + EngineID first_engine; +}; + /** * This class 'wraps' Vehicle; you do not actually instantiate this class. * You create a Vehicle using AllocateVehicle, so it is added to the pool @@ -268,6 +302,8 @@ * As side-effect the vehicle type is set correctly. */ struct Train : public Vehicle { + TrainCache tcache; + /* Link between the two ends of a multiheaded engine */ Train *other_multiheaded_part; @@ -292,8 +328,8 @@ void PlayLeaveStationSound() const; bool IsPrimaryVehicle() const { return IsFrontEngine(this); } SpriteID GetImage(Direction direction) const; - int GetDisplaySpeed() const { return this->u.rail.last_speed; } - int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed; } + int GetDisplaySpeed() const { return this->tcache.last_speed; } + int GetDisplayMaxSpeed() const { return this->tcache.cached_max_speed; } Money GetRunningCost() const; bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; } bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -107,22 +107,22 @@ total_power += power; /* Tractive effort in (tonnes * 1000 * 10 =) N */ - max_te += (u->u.rail.cached_veh_weight * 10000 * GetVehicleProperty(u, 0x1F, rvi_u->tractive_effort)) / 256; + max_te += (u->tcache.cached_veh_weight * 10000 * GetVehicleProperty(u, 0x1F, rvi_u->tractive_effort)) / 256; } } } if (HasBit(u->flags, VRF_POWEREDWAGON) && HasPowerOnRail(v->railtype, railtype)) { - total_power += RailVehInfo(u->u.rail.first_engine)->pow_wag_power; + total_power += RailVehInfo(u->tcache.first_engine)->pow_wag_power; } } - if (v->u.rail.cached_power != total_power || v->u.rail.cached_max_te != max_te) { + if (v->tcache.cached_power != total_power || v->tcache.cached_max_te != max_te) { /* If it has no power (no catenary), stop the train */ if (total_power == 0) v->vehstatus |= VS_STOPPED; - v->u.rail.cached_power = total_power; - v->u.rail.cached_max_te = max_te; + v->tcache.cached_power = total_power; + v->tcache.cached_max_te = max_te; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } @@ -149,18 +149,18 @@ /* powered wagons have extra weight added */ if (HasBit(u->flags, VRF_POWEREDWAGON)) { - vweight += RailVehInfo(u->u.rail.first_engine)->pow_wag_weight; + vweight += RailVehInfo(u->tcache.first_engine)->pow_wag_weight; } /* consist weight is the sum of the weight of all vehicles in the consist */ weight += vweight; /* store vehicle weight in cache */ - u->u.rail.cached_veh_weight = vweight; + u->tcache.cached_veh_weight = vweight; } /* store consist weight in cache */ - v->u.rail.cached_weight = weight; + v->tcache.cached_weight = weight; /* Now update train power (tractive effort is dependent on weight) */ TrainPowerChanged(v); @@ -192,7 +192,7 @@ for (const Train *u = (Train *)v, *w = (Train *)v->Next(); w != NULL; u = w, w = w->Next()) { if (u->track != TRACK_BIT_DEPOT) { if ((w->track != TRACK_BIT_DEPOT && - max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->u.rail.cached_veh_length) || + max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->tcache.cached_veh_length) || (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) { SetDParam(0, v->index); SetDParam(1, v->owner); @@ -222,7 +222,7 @@ const RailVehicleInfo *rvi_v = RailVehInfo(v->engine_type); EngineID first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE; - v->u.rail.cached_total_length = 0; + v->tcache.cached_total_length = 0; v->compatible_railtypes = RAILTYPES_NONE; bool train_can_tilt = true; @@ -234,19 +234,19 @@ assert(u->First() == v); /* update the 'first engine' */ - u->u.rail.first_engine = v == u ? INVALID_ENGINE : first_engine; + u->tcache.first_engine = v == u ? INVALID_ENGINE : first_engine; u->railtype = rvi_u->railtype; if (IsTrainEngine(u)) first_engine = u->engine_type; /* Set user defined data to its default value */ - u->u.rail.user_def_data = rvi_u->user_def_data; + u->tcache.user_def_data = rvi_u->user_def_data; u->cache_valid = 0; } for (Train *u = v; u != NULL; u = u->Next()) { /* Update user defined data (must be done before other properties) */ - u->u.rail.user_def_data = GetVehicleProperty(u, 0x25, u->u.rail.user_def_data); + u->tcache.user_def_data = GetVehicleProperty(u, 0x25, u->tcache.user_def_data); u->cache_valid = 0; } @@ -257,23 +257,23 @@ if (!HasBit(EngInfo(u->engine_type)->misc_flags, EF_RAIL_TILTS)) train_can_tilt = false; /* Cache wagon override sprite group. NULL is returned if there is none */ - u->u.rail.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->u.rail.first_engine); + u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->tcache.first_engine); /* Reset colour map */ u->colourmap = PAL_NONE; if (rvi_u->visual_effect != 0) { - u->u.rail.cached_vis_effect = rvi_u->visual_effect; + u->tcache.cached_vis_effect = rvi_u->visual_effect; } else { if (IsTrainWagon(u) || IsArticulatedPart(u)) { /* Wagons and articulated parts have no effect by default */ - u->u.rail.cached_vis_effect = 0x40; + u->tcache.cached_vis_effect = 0x40; } else if (rvi_u->engclass == 0) { /* Steam is offset by -4 units */ - u->u.rail.cached_vis_effect = 4; + u->tcache.cached_vis_effect = 4; } else { /* Diesel fumes and sparks come from the centre */ - u->u.rail.cached_vis_effect = 8; + u->tcache.cached_vis_effect = 8; } } @@ -281,11 +281,11 @@ if (HasBit(EngInfo(u->engine_type)->callbackmask, CBM_TRAIN_WAGON_POWER)) { uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, u->engine_type, u); - if (callback != CALLBACK_FAILED) u->u.rail.cached_vis_effect = GB(callback, 0, 8); + if (callback != CALLBACK_FAILED) u->tcache.cached_vis_effect = GB(callback, 0, 8); } if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON && - UsesWagonOverride(u) && !HasBit(u->u.rail.cached_vis_effect, 7)) { + UsesWagonOverride(u) && !HasBit(u->tcache.cached_vis_effect, 7)) { /* wagon is powered */ SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status } else { @@ -327,18 +327,18 @@ veh_len = 8 - Clamp(veh_len, 0, 7); /* verify length hasn't changed */ - if (same_length && veh_len != u->u.rail.cached_veh_length) RailVehicleLengthChanged(u); + if (same_length && veh_len != u->tcache.cached_veh_length) RailVehicleLengthChanged(u); /* update vehicle length? */ - if (!same_length) u->u.rail.cached_veh_length = veh_len; - - v->u.rail.cached_total_length += u->u.rail.cached_veh_length; + if (!same_length) u->tcache.cached_veh_length = veh_len; + + v->tcache.cached_total_length += u->tcache.cached_veh_length; u->cache_valid = 0; } /* store consist weight/max speed in cache */ - v->u.rail.cached_max_speed = max_speed; - v->u.rail.cached_tilt = train_can_tilt; + v->tcache.cached_max_speed = max_speed; + v->tcache.cached_tilt = train_can_tilt; /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */ TrainCargoChanged(v); @@ -373,7 +373,7 @@ /* Default to the middle of the station for stations stops that are not in * the order list like intermediate stations when non-stop is disabled */ OrderStopLocation osl = OSL_PLATFORM_MIDDLE; - if (v->u.rail.cached_total_length >= *station_length) { + if (v->tcache.cached_total_length >= *station_length) { /* The train is longer than the station, make it stop at the far end of the platform */ osl = OSL_PLATFORM_FAR_END; } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) { @@ -386,11 +386,11 @@ default: NOT_REACHED(); case OSL_PLATFORM_NEAR_END: - stop = v->u.rail.cached_total_length; + stop = v->tcache.cached_total_length; break; case OSL_PLATFORM_MIDDLE: - stop = *station_length - (*station_length - v->u.rail.cached_total_length) / 2; + stop = *station_length - (*station_length - v->tcache.cached_total_length) / 2; break; case OSL_PLATFORM_FAR_END: @@ -400,7 +400,7 @@ /* Substract half the front vehicle length of the train so we get the real * stop location of the train. */ - return stop - (v->u.rail.cached_veh_length + 1) / 2; + return stop - (v->tcache.cached_veh_length + 1) / 2; } /** new acceleration*/ @@ -458,7 +458,7 @@ const RailtypeInfo *rti = GetRailTypeInfo(v->railtype); max_speed += (max_speed / 2) * rti->curve_speed; - if (v->u.rail.cached_tilt) { + if (v->tcache.cached_tilt) { /* Apply max_speed bonus of 20% for a tilting train */ max_speed += max_speed / 5; } @@ -489,9 +489,9 @@ } } - int mass = v->u.rail.cached_weight; - int power = v->u.rail.cached_power * 746; - max_speed = min(max_speed, v->u.rail.cached_max_speed); + int mass = v->tcache.cached_weight; + int power = v->tcache.cached_power * 746; + max_speed = min(max_speed, v->tcache.cached_max_speed); int num = 0; // number of vehicles, change this into the number of axles later int incl = 0; @@ -503,9 +503,9 @@ if (u->track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61); if (HasBit(u->flags, VRF_GOINGUP)) { - incl += u->u.rail.cached_veh_weight * 60; // 3% slope, quite a bit actually + incl += u->tcache.cached_veh_weight * 60; // 3% slope, quite a bit actually } else if (HasBit(u->flags, VRF_GOINGDOWN)) { - incl -= u->u.rail.cached_veh_weight * 60; + incl -= u->tcache.cached_veh_weight * 60; } } @@ -525,7 +525,7 @@ resistance += incl; resistance *= 4; //[N] - const int max_te = v->u.rail.cached_max_te; // [N] + const int max_te = v->tcache.cached_max_te; // [N] int force; if (speed > 0) { switch (v->railtype) { @@ -560,10 +560,10 @@ { assert(IsFrontEngine(v)); - v->max_speed = v->u.rail.cached_max_speed; - - uint power = v->u.rail.cached_power; - uint weight = v->u.rail.cached_weight; + v->max_speed = v->tcache.cached_max_speed; + + uint power = v->tcache.cached_power; + uint weight = v->tcache.cached_weight; assert(weight != 0); v->acceleration = Clamp(power / weight * 4, 1, 255); } @@ -1185,13 +1185,13 @@ /* Don't check callback for articulated or rear dual headed parts */ if (!IsArticulatedPart(next_to_attach) && !IsRearDualheaded(next_to_attach)) { /* Back up and clear the first_engine data to avoid using wagon override group */ - EngineID first_engine = next_to_attach->u.rail.first_engine; - next_to_attach->u.rail.first_engine = INVALID_ENGINE; + EngineID first_engine = next_to_attach->tcache.first_engine; + next_to_attach->tcache.first_engine = INVALID_ENGINE; uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, next_to_attach, dst_head); /* Restore original first_engine data */ - next_to_attach->u.rail.first_engine = first_engine; + next_to_attach->tcache.first_engine = first_engine; if (callback != CALLBACK_FAILED) { StringID error = STR_NULL; @@ -1585,9 +1585,9 @@ static inline void SetLastSpeed(Train *v, int spd) { - int old = v->u.rail.last_speed; + int old = v->tcache.last_speed; if (spd != old) { - v->u.rail.last_speed = spd; + v->tcache.last_speed = spd; if (_settings_client.gui.vehicle_speed || (old == 0) != (spd == 0)) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } @@ -1790,7 +1790,7 @@ last = last->Previous(); first = first->Next(); - int differential = base->u.rail.cached_veh_length - last->u.rail.cached_veh_length; + int differential = base->tcache.cached_veh_length - last->tcache.cached_veh_length; /* do not update images now * negative differential will be handled in AdvanceWagonsAfterSwap() */ @@ -1850,7 +1850,7 @@ last = last->Previous(); first = first->Next(); - int differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length; + int differential = last->tcache.cached_veh_length - base->tcache.cached_veh_length; /* do not update images now */ for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL)); @@ -2267,9 +2267,9 @@ do { const RailVehicleInfo *rvi = RailVehInfo(v->engine_type); - int effect_offset = GB(v->u.rail.cached_vis_effect, 0, 4) - 8; - byte effect_type = GB(v->u.rail.cached_vis_effect, 4, 2); - bool disable_effect = HasBit(v->u.rail.cached_vis_effect, 6); + int effect_offset = GB(v->tcache.cached_vis_effect, 0, 4) - 8; + byte effect_type = GB(v->tcache.cached_vis_effect, 4, 2); + bool disable_effect = HasBit(v->tcache.cached_vis_effect, 6); /* no smoke? */ if ((rvi->railveh_type == RAILVEH_WAGON && effect_type == 0) || @@ -2394,7 +2394,7 @@ } /* if the train got no power, then keep it in the depot */ - if (v->u.rail.cached_power == 0) { + if (v->tcache.cached_power == 0) { v->vehstatus |= VS_STOPPED; InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); return true; @@ -4133,7 +4133,7 @@ } /* do not reverse when approaching red signal */ - if (!signal && x + (v->u.rail.cached_veh_length + 1) / 2 >= TILE_SIZE) { + if (!signal && x + (v->tcache.cached_veh_length + 1) / 2 >= TILE_SIZE) { /* we are too near the tile end, reverse now */ v->cur_speed = 0; ReverseTrainDirection(v); @@ -4353,7 +4353,7 @@ int j = UpdateTrainSpeed(v); /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */ - if (v->cur_speed == 0 && v->u.rail.last_speed == 0 && v->vehstatus & VS_STOPPED) { + if (v->cur_speed == 0 && v->tcache.last_speed == 0 && v->vehstatus & VS_STOPPED) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); }
--- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -81,7 +81,7 @@ _cur_dpi = &tmp_dpi; do { - int width = v->u.rail.cached_veh_length; + int width = ((Train *)v)->tcache.cached_veh_length; if (dx + width > 0) { if (dx <= count) { @@ -228,7 +228,7 @@ do { SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(u->GetImage(DIR_W), pal, x + WagonLengthToPixels(4 + dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); - dx += u->u.rail.cached_veh_length; + dx += ((Train *)u)->tcache.cached_veh_length; u = u->Next(); } while (u != NULL && IsArticulatedPart(u) && u->cargo_cap == 0);
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1424,7 +1424,7 @@ SpriteID GetVehiclePalette(const Vehicle *v) { if (v->type == VEH_TRAIN) { - return GetEngineColourMap(v->engine_type, v->owner, v->u.rail.first_engine, v); + return GetEngineColourMap(v->engine_type, v->owner, ((Train *)v)->tcache.first_engine, v); } else if (v->type == VEH_ROAD) { return GetEngineColourMap(v->engine_type, v->owner, ((RoadVehicle *)v)->first_engine, v); }
--- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -7,7 +7,6 @@ #include "vehicle_type.h" #include "track_type.h" -#include "rail_type.h" #include "cargo_type.h" #include "direction_type.h" #include "gfx_type.h" @@ -44,39 +43,6 @@ VF_AUTOFILL_PRES_WAIT_TIME, ///< Whether non-destructive auto-fill should preserve waiting times }; -struct VehicleRail { - /* Cached wagon override spritegroup */ - const struct SpriteGroup *cached_override; - - uint16 last_speed; // NOSAVE: only used in UI - - /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ - uint32 cached_power; ///< total power of the consist. - uint16 cached_max_speed; ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist) - uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. - uint8 cached_veh_length; ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback - bool cached_tilt; ///< train can tilt; feature provides a bonus in curves - - /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ - uint32 cached_weight; ///< total weight of the consist. - uint32 cached_veh_weight; ///< weight of the vehicle. - uint32 cached_max_te; ///< max tractive effort of consist - - /** - * Position/type of visual effect. - * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) - * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) - * bit 6 = disable visual effect. - * bit 7 = disable powered wagons. - */ - byte cached_vis_effect; - byte user_def_data; - - /* NOSAVE: for wagon override - id of the first engine in train - * 0xffff == not in train */ - EngineID first_engine; -}; - typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool; extern VehiclePool _vehicle_pool; @@ -204,10 +170,6 @@ byte subtype; ///< subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes) - union { - VehicleRail rail; - } u; - /* cached oftenly queried NewGRF values */ uint8 cache_valid; ///< Whether the caches are valid uint32 cached_var40; ///< Cache for NewGRF var 40
--- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -67,7 +67,7 @@ switch (v->type) { case VEH_TRAIN: - if (v->vehstatus & VS_STOPPED && v->u.rail.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY); + if (v->vehstatus & VS_STOPPED && ((Train *)v)->tcache.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY); break; case VEH_SHIP:
--- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -603,7 +603,7 @@ { int r = 0; if ((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) { - r = (*a)->u.rail.cached_max_speed - (*b)->u.rail.cached_max_speed; + r = ((const Train *)(*a))->tcache.cached_max_speed - ((const Train *)(*b))->tcache.cached_max_speed; } else { r = (*a)->max_speed - (*b)->max_speed; } @@ -636,7 +636,7 @@ int r = 0; switch ((*a)->type) { case VEH_TRAIN: - r = (*a)->u.rail.cached_total_length - (*b)->u.rail.cached_total_length; + r = ((const Train *)(*a))->tcache.cached_total_length - ((const Train *)(*b))->tcache.cached_total_length; break; case VEH_ROAD: { @@ -1466,9 +1466,9 @@ switch (v->type) { case VEH_TRAIN: SetDParam(2, v->GetDisplayMaxSpeed()); - SetDParam(1, v->u.rail.cached_power); - SetDParam(0, v->u.rail.cached_weight); - SetDParam(3, v->u.rail.cached_max_te / 1000); + SetDParam(1, ((Train *)v)->tcache.cached_power); + SetDParam(0, ((Train *)v)->tcache.cached_weight); + SetDParam(3, ((Train *)v)->tcache.cached_max_te / 1000); DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((Train *)v)->railtype != RAILTYPE_MAGLEV) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED); @@ -1937,7 +1937,7 @@ } else if (v->vehstatus & VS_STOPPED) { if (v->type == VEH_TRAIN) { if (v->cur_speed == 0) { - if (v->u.rail.cached_power == 0) { + if (((Train *)v)->tcache.cached_power == 0) { str = STR_TRAIN_NO_POWER; } else { str = STR_VEHICLE_STATUS_STOPPED;
--- a/src/yapf/yapf_costrail.hpp +++ b/src/yapf/yapf_costrail.hpp @@ -247,8 +247,8 @@ const Vehicle *v = Yapf().GetVehicle(); assert(v != NULL); assert(v->type == VEH_TRAIN); - assert(v->u.rail.cached_total_length != 0); - int missing_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length; + assert(((Train *)v)->tcache.cached_total_length != 0); + int missing_platform_length = (((Train *)v)->tcache.cached_total_length + TILE_SIZE - 1) / TILE_SIZE - platform_length; if (missing_platform_length < 0) { /* apply penalty for longer platform than needed */ cost += Yapf().PfGetSettings().rail_longer_platform_penalty + Yapf().PfGetSettings().rail_longer_platform_per_tile_penalty * -missing_platform_length;