changeset 6060:81c312c91b8d draft

(svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it)
author miham <miham@openttd.org>
date Sat, 17 Feb 2007 21:56:22 +0000
parents b6d1500122e8
children c1fc6b10db93
files src/table/build_industry.h src/table/namegen.h src/town_cmd.cpp
diffstat 3 files changed, 48 insertions(+), 48 deletions(-) [+]
line wrap: on
line diff
--- a/src/table/build_industry.h
+++ b/src/table/build_industry.h
@@ -1393,63 +1393,63 @@
 
 
 static const byte _industry_create_table_0[] = {
-	4, 4,
-	5, 3,
-	5, 2,
-	8, 0,
-	5, 1,
-	4, 11,
-	5, 18,
-	9, 9,
-	5, 8,
-	5, 6,
+	2, 4,
+	3, 3,
+	3, 2,
+	5, 0,
+	3, 1,
+	2, 11,
+	3, 18,
+	6, 9,
+	3, 8,
+	3, 6,
 	0
 };
 
 static const byte _industry_create_table_1[] = {
-	4, 4,
-	5, 3,
-	5, 14,
-	8, 0,
-	5, 1,
-	5, 11,
-	5, 13,
-	9, 9,
-	4, 15,
-	5, 7,
-	6, 16,
+	2, 4,
+	3, 3,
+	3, 14,
+	5, 0,
+	3, 1,
+	3, 11,
+	3, 13,
+	6, 9,
+	2, 15,
+	3, 7,
+	3, 16,
 	0
 };
 
 static const byte _industry_create_table_2[] = {
-	4, 4,
-	5, 11,
-	5, 16,
-	4, 13,
-	4, 17,
-	4, 10,
-	4, 19,
-	4, 20,
-	4, 21,
-	8, 22,
-	4, 13,
-	4, 23,
+	2, 4,
+	3, 11,
+	3, 16,
+	2, 13,
+	2, 17,
+	2, 10,
+	2, 19,
+	2, 20,
+	2, 21,
+	4, 22,
+	2, 13,
+	2, 23,
 	2, 24,
 	0
 };
 
 static const byte _industry_create_table_3[] = {
-	5, 26,
-	5, 27,
-	4, 28,
-	5, 29,
-	4, 30,
-	5, 31,
-	5, 32,
-	4, 33,
-	5, 34,
-	5, 35,
-	4, 36,
+	3, 26,
+	3, 27,
+	2, 28,
+	3, 29,
+	2, 30,
+	3, 31,
+	3, 32,
+	2, 33,
+	3, 34,
+	3, 35,
+	2, 36,
 	0
 };
 
--- a/src/table/namegen.h
+++ b/src/table/namegen.h
@@ -2429,8 +2429,8 @@
 	"Torna",
 	"Vas",
 	"Vámos",
-	"Vásáros"
-	"Zala",
+	"Vásáros",
+	"Zala"
 };
 
 static const char *name_hungarian_3[] = {
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1088,12 +1088,12 @@
 	return NULL;
 }
 
-static const byte _num_initial_towns[3] = {11, 23, 46};
+static const byte _num_initial_towns[3] = {4, 17, 29};
 
 bool GenerateTowns(void)
 {
 	uint num = 0;
-	uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
+	uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 3));
 
 	SetGeneratingWorldProgress(GWP_TOWN, n);