Mercurial > hg > openttd
changeset 6060:81c312c91b8d draft
(svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad thing, sorry for it)
author | miham <miham@openttd.org> |
---|---|
date | Sat, 17 Feb 2007 21:56:22 +0000 |
parents | b6d1500122e8 |
children | c1fc6b10db93 |
files | src/table/build_industry.h src/table/namegen.h src/town_cmd.cpp |
diffstat | 3 files changed, 48 insertions(+), 48 deletions(-) [+] |
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--- a/src/table/build_industry.h +++ b/src/table/build_industry.h @@ -1393,63 +1393,63 @@ static const byte _industry_create_table_0[] = { - 4, 4, - 5, 3, - 5, 2, - 8, 0, - 5, 1, - 4, 11, - 5, 18, - 9, 9, - 5, 8, - 5, 6, + 2, 4, + 3, 3, + 3, 2, + 5, 0, + 3, 1, + 2, 11, + 3, 18, + 6, 9, + 3, 8, + 3, 6, 0 }; static const byte _industry_create_table_1[] = { - 4, 4, - 5, 3, - 5, 14, - 8, 0, - 5, 1, - 5, 11, - 5, 13, - 9, 9, - 4, 15, - 5, 7, - 6, 16, + 2, 4, + 3, 3, + 3, 14, + 5, 0, + 3, 1, + 3, 11, + 3, 13, + 6, 9, + 2, 15, + 3, 7, + 3, 16, 0 }; static const byte _industry_create_table_2[] = { - 4, 4, - 5, 11, - 5, 16, - 4, 13, - 4, 17, - 4, 10, - 4, 19, - 4, 20, - 4, 21, - 8, 22, - 4, 13, - 4, 23, + 2, 4, + 3, 11, + 3, 16, + 2, 13, + 2, 17, + 2, 10, + 2, 19, + 2, 20, + 2, 21, + 4, 22, + 2, 13, + 2, 23, 2, 24, 0 }; static const byte _industry_create_table_3[] = { - 5, 26, - 5, 27, - 4, 28, - 5, 29, - 4, 30, - 5, 31, - 5, 32, - 4, 33, - 5, 34, - 5, 35, - 4, 36, + 3, 26, + 3, 27, + 2, 28, + 3, 29, + 2, 30, + 3, 31, + 3, 32, + 2, 33, + 3, 34, + 3, 35, + 2, 36, 0 };
--- a/src/table/namegen.h +++ b/src/table/namegen.h @@ -2429,8 +2429,8 @@ "Torna", "Vas", "Vámos", - "Vásáros" - "Zala", + "Vásáros", + "Zala" }; static const char *name_hungarian_3[] = {
--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1088,12 +1088,12 @@ return NULL; } -static const byte _num_initial_towns[3] = {11, 23, 46}; +static const byte _num_initial_towns[3] = {4, 17, 29}; bool GenerateTowns(void) { uint num = 0; - uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7)); + uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 3)); SetGeneratingWorldProgress(GWP_TOWN, n);