changeset 19104:84b69a668651 draft

(svn r23958) -Fix: don't allow chat messages from pre-active clients. As they haven't got the savegame yet, they won't have the interface to send them either (dihedral)
author rubidium <rubidium@openttd.org>
date Thu, 16 Feb 2012 20:45:03 +0000
parents a662e984940f
children edee3df1ecc9
files src/network/network_server.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -1330,7 +1330,7 @@
 
 NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(Packet *p)
 {
-	if (this->status < STATUS_AUTHORIZED) {
+	if (this->status < STATUS_PRE_ACTIVE) {
 		/* Illegal call, return error and ignore the packet */
 		return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED);
 	}