changeset 4359:86eef66e4de4 draft

(svn r6064) WebTranslator2 update to 2006-08-23 15:55:27 french - 5 fixed by belugas (4), glx (1) german - 26 fixed, 5 changed by chu (31) turkish - 23 fixed by jnmbk (23)
author miham <miham@openttd.org>
date Wed, 23 Aug 2006 13:55:56 +0000
parents 5da1115d1d09
children 3424be4e5bfe
files lang/french.txt lang/german.txt lang/turkish.txt
diffstat 3 files changed, 60 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/lang/french.txt
+++ b/lang/french.txt
@@ -2905,7 +2905,11 @@
 ########### String for New Landscape Generator
 
 STR_GENERATE                                                    :{WHITE}Générer
+STR_RANDOM                                                      :{BLACK}Nouvelle Amorce
+STR_RANDOM_HELP                                                 :{BLACK}Change l'amorce utilisée pour la Génération de Terrain
 STR_WORLD_GENERATION_CAPTION                                    :{WHITE}Génération du terrain
+STR_RANDOM_SEED                                                 :{BLACK}Amorce:
+STR_RANDOM_SEED_HELP                                            :{BLACK}Cliquer pour saisir une amorce
 STR_LAND_GENERATOR                                              :{BLACK}Générateur :
 STR_TREE_PLACER                                                 :{BLACK}Placement arbres :
 STR_HEIGHTMAP_ROTATION                                          :{BLACK}Rotation de la carte d'altitude :
@@ -2937,6 +2941,7 @@
 STR_UNMOVABLE_GENERATION                                        :{BLACK}Génération des non-déplacables
 STR_CLEARING_TILES                                              :{BLACK}Génération des zones rugueuses et pierreuses
 STR_SETTINGUP_GAME                                              :{BLACK}Configuration du jeu
+STR_PREPARING_TILELOOP                                          :{BLACK}Rafraîchissement du terrain
 STR_PREPARING_GAME                                              :{BLACK}Préparation du jeu
 STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Cette action a modifié le niveau de difficulté en personnalisé
 STR_SE_FLAT_WORLD                                               :{WHITE}Terrain plat
--- a/lang/german.txt
+++ b/lang/german.txt
@@ -605,8 +605,8 @@
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Erzeuge Land durch Zufall
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Landfläche wiederherstellen
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Nutzer Reliefkarte
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Nutzer Reliefkarte
+STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Nutze Reliefkarte
+STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Nutze Reliefkarte
 STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
@@ -886,6 +886,7 @@
 STR_TOWNNAME_DANISH                                             :Dänisch
 STR_TOWNNAME_TURKISH                                            :Türkisch
 STR_TOWNNAME_ITALIAN                                            :italienisch
+STR_TOWNNAME_CATALAN                                            :Katalanisch
 ############ end of	townname region
 
 STR_CURR_GBP                                                    :Pfund (£)
@@ -1046,6 +1047,7 @@
 STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Zeige die Einwohnerzahl der Stadt im Label: {ORANGE}{STRING}
 STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Unsichtbare Bäume (bei transparenten Gebäuden): {ORANGE}{STRING}
 
+STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land Generator: {ORANGE}{STRING}
 STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
 STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING}
@@ -1060,8 +1062,8 @@
 STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Original
 STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Verbessert
 STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Drehung der Reliefkarte: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Entgegen Uhrzeigersinn
-STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Im Uhrzeigersinn
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :links
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :rechts
 STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL                     :{LTBLUE}Intervall der Fortschrittsaktualisierung {ORANGE}{STRING} ms
 STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}Höhenstufe der Karte eines flachen Szenarios: {ORANGE}{STRING}
 
@@ -1464,6 +1466,7 @@
 
 STR_PNGMAP_ERROR                                                :{WHITE}Kann Landschaft nicht aus PNG-Datei laden...
 STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...Datei nicht gefunden.
+STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...kann Grafik-Typ nicht umwandeln. 8- oder 24-bit PNG Datei erforderlich.
 
 STR_BMPMAP_ERROR                                                :{WHITE}Kann Landschaft nicht aus BMP-Datei laden...
 STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...kann Bildtyp nicht umwandeln.
@@ -2901,12 +2904,24 @@
 ########### String for New Landscape Generator
 
 STR_GENERATE                                                    :{WHITE}Erzeugen
+STR_RANDOM                                                      :{BLACK}Zufällig
+STR_RANDOM_HELP                                                 :{BLACK}Ändere den Zufallsstartwert für die Landschaftsgenerierung
+STR_WORLD_GENERATION_CAPTION                                    :{WHITE}Welterstellung
+STR_RANDOM_SEED                                                 :{BLACK}Zufallsstartwert:
+STR_RANDOM_SEED_HELP                                            :{BLACK}Gib einen Zufallsstartwert ein
 STR_LAND_GENERATOR                                              :{BLACK}Landgenerator:
-STR_HEIGHTMAP_ROTATION                                          :{BLACK}Reliefkartendrehung:
+STR_TREE_PLACER                                                 :{BLACK}Baumalgorithmus
+STR_HEIGHTMAP_ROTATION                                          :{BLACK}Kartendrehung:
+STR_SMOOTHNESS                                                  :{BLACK}Weichheit:
+STR_SNOW_LINE_HEIGHT                                            :{BLACK}Höhe der Schneegrenze
 STR_DATE                                                        :{BLACK}Datum:
 STR_NUMBER_OF_TOWNS                                             :{BLACK}Städteanzahl:
 STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Industriedichte:
 STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP                                                :{BLACK}Höhenstufe der Schneegrenze um eins erhöhen
+STR_SNOW_LINE_DOWN                                              :{BLACK}Höhenstufe der Schneegrenze um eins reduzieren
+STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Ändere die Höhe der Schneegrenze
+STR_START_DATE_QUERY_CAPT                                       :{WHITE}Ändere Startjahr
 STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Skalierungswarnung
 STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Zu starke Skalierung der Karte ist nicht empfohlen. Trotzdem Generierung fortsetzen?
 STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
@@ -2916,14 +2931,25 @@
 STR_GENERATION_ABORT                                            :{BLACK}Abbrechen
 STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Weltgenerierung abbrechen
 STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Soll die Weltgenerierung wirklich abgebrochen werden?
+STR_PROGRESS                                                    :{WHITE}{NUM}% abgeschlossen
 STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION                                            :{BLACK}Welterstellung
+STR_TREE_GENERATION                                             :{BLACK}Baumerzeugung
+STR_SETTINGUP_GAME                                              :{BLACK}Bereite Spiel vor
+STR_PREPARING_GAME                                              :{BLACK}Bereite Spiel vor
 STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell
+STR_SE_FLAT_WORLD                                               :{WHITE}Flache Landschaft
+STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Erzeuge flache Landschaft
+STR_SE_RANDOM_LAND                                              :{WHITE}Zufällige Landschaft
+STR_SE_NEW_WORLD                                                :{BLACK}Erzeuge ein neues Szenario
+STR_SE_CAPTION                                                  :{WHITE}Szenariotyp
 STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Höhenstufe des flachen Landes um eins reduzieren
 STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Höhenstufe das flachen Landes um eins erhöhen
 STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Ändere die Höhenstufe des flachen Landes
 STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Höhenstufe des flachen Landes:
 STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 
+STR_SMALLMAP_CENTER                                             :{BLACK}Zentriere Zusatzansicht auf akutelle Position
 
 ########### String for new airports
 STR_SMALL_AIRPORT                                               :{BLACK}klein
--- a/lang/turkish.txt
+++ b/lang/turkish.txt
@@ -718,6 +718,8 @@
 STR_0298_LOAD_SCENARIO                                          :{WHITE}Senaryo Yükle
 STR_0299_SAVE_SCENARIO                                          :{WHITE}Senaryo Kaydet
 STR_029A_PLAY_SCENARIO                                          :{BLACK}Senaryo Oyna
+STR_PLAY_HEIGHTMAP                                              :{BLACK}Yükseklik Hairtasi Oyna
+STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Yükseklik haritasini kullanarak yeni oyun baslat
 STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Bu senaryodan çikmak istediginizden emin misiniz ?
 STR_029C_QUIT_EDITOR                                            :{WHITE}Editörden Çik
 STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS                             :{WHITE}...nüfusu en az 1200 olan sehirlere yapilabilir
@@ -883,6 +885,7 @@
 STR_TOWNNAME_DANISH                                             :Danimarkaca
 STR_TOWNNAME_TURKISH                                            :Türkçe
 STR_TOWNNAME_ITALIAN                                            :Italyanca
+STR_TOWNNAME_CATALAN                                            :Katalanca
 ############ end of	townname region
 
 STR_CURR_GBP                                                    :Sterlin (£)
@@ -1050,6 +1053,7 @@
 STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Düzgün
 STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Engebeli
 STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Çok Engebeli
+STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Agaç üretme algoritmasi: {ORANGE}{STRING}
 STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Hiçbiri
 STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Özgün
 STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Gelismis
@@ -1454,6 +1458,8 @@
 
 ##### PNG-MAP-Loader
 
+STR_PNGMAP_ERROR                                                :{WHITE}PNG'den yükseklik haritasi yüklenemedi...
+STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...dosya bulunamadi.
 STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...resim türü islenemiyor. 8 veya 24-bit PNG resmi gerekli.
 STR_PNGMAP_ERR_MISC                                             :{WHITE}...yanlis bir seyler oldu. (dosya bozuk olabilir)
 
@@ -2895,10 +2901,13 @@
 STR_GENERATE                                                    :{WHITE}Olustur
 STR_RANDOM                                                      :{BLACK}Rastgele
 STR_RANDOM_HELP                                                 :{BLACK}Harita yapimi için kullanilan rastgele sayiyi degistir
+STR_WORLD_GENERATION_CAPTION                                    :{WHITE}Harita üretimi
 STR_RANDOM_SEED                                                 :{BLACK}Rastgele Sayi:
 STR_RANDOM_SEED_HELP                                            :{BLACK}Rastgele bir sayi girmek için tiklayin
 STR_LAND_GENERATOR                                              :{BLACK}Harita üretici:
+STR_TREE_PLACER                                                 :{BLACK}Agaç algoritmasi:
 STR_HEIGHTMAP_ROTATION                                          :{BLACK}Yükseklik haritasi döndür:
+STR_TERRAIN_TYPE                                                :{BLACK}Arazi türü:
 STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Deniz seviyesi:
 STR_SMOOTHNESS                                                  :{BLACK}Düzlük seviyesi:
 STR_SNOW_LINE_HEIGHT                                            :{BLACK}Kar yuksekligi:
@@ -2906,27 +2915,42 @@
 STR_NUMBER_OF_TOWNS                                             :{BLACK}Sehir sayisi:
 STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Fabrika sayisi:
 STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP                                                :{BLACK}Kar yüksekligini bir arttir
 STR_SNOW_LINE_DOWN                                              :{BLACK}Kar yüksekligini bir azalt
+STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Kar yüksekligini degistir
+STR_START_DATE_QUERY_CAPT                                       :{WHITE}Baslangic yilini degistir
 STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Ölcek uyarisi
+STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Kaynak haritanin boyutunu degistirmek önerilmex. Harita olusturmaya devam edilsin mi?
 STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 STR_HEIGHTMAP_NAME                                              :{BLACK}Yükseklik haritasi adi:
 STR_HEIGHTMAP_SIZE                                              :{BLACK}Boyut: {ORANGE}{NUM} x {NUM}
 STR_GENERATION_WORLD                                            :{WHITE}Harita olusturuluyor...
 STR_GENERATION_ABORT                                            :{BLACK}iptal
+STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Harita Yapmayi iptal Et
 STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Olusturmayi iptal etmek istediginizden emin misiniz?
 STR_PROGRESS                                                    :{WHITE}%{NUM} tamamlandi
 STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION                                            :{BLACK}Harita üretimi
+STR_TREE_GENERATION                                             :{BLACK}Agaç üretimi
+STR_UNMOVABLE_GENERATION                                        :{BLACK}Tasinmaz üretimi
 STR_CLEARING_TILES                                              :{BLACK}Engebeli ve kayalik alan olustur
 STR_SETTINGUP_GAME                                              :{BLACK}Oyun ayarlaniyor
 STR_PREPARING_TILELOOP                                          :{BLACK}tile-loop çalistiriliyor
 STR_PREPARING_GAME                                              :{BLACK}Oyun hazirlaniyor
+STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Bu islem zorluk seviyesini özel'e getirdi
 STR_SE_FLAT_WORLD                                               :{WHITE}Düzlük alan
 STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Düzlük alan olustur
 STR_SE_RANDOM_LAND                                              :{WHITE}Rastgele alan
 STR_SE_NEW_WORLD                                                :{BLACK}Yeni senaryo olustur
 STR_SE_CAPTION                                                  :{WHITE}Senaryo türü
+STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Düzlügü bir alçalt
+STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Düzlügün yüksekligini bir arttir
+STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Düzlügün yüksekligini degistir
+STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Düzlügün Yüksekligi:
 STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 
+STR_SMALLMAP_CENTER                                             :{BLACK}Küçük haritayi burada ortala
+
 ########### String for new airports
 STR_SMALL_AIRPORT                                               :{BLACK}Küçük
 STR_CITY_AIRPORT                                                :{BLACK}Sehirlerarasi