Mercurial > hg > openttd
changeset 18752:8712c7857433 draft
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
line wrap: on
line diff
--- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -33,7 +33,7 @@ /** Widgets for the background window to prevent smearing. */ static const struct NWidgetPart _background_widgets[] = { - NWidget(WWT_PANEL, COLOUR_DARK_BLUE, 0), SetResize(1, 1), + NWidget(WWT_PANEL, COLOUR_DARK_BLUE, WID_BB_BACKGROUND), SetResize(1, 1), }; /**
--- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -480,13 +480,6 @@ new BuildDocksStationWindow(&_build_dock_station_desc, parent); } -/** Widgets for the build ship depot window. */ -enum BuildDockDepotWidgets { - BDDW_BACKGROUND, - BDDW_X, - BDDW_Y, -}; - struct BuildDocksDepotWindow : public PickerWindowBase { private: static void UpdateDocksDirection() @@ -502,7 +495,7 @@ BuildDocksDepotWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(parent) { this->InitNested(desc, TRANSPORT_WATER); - this->LowerWidget(_ship_depot_direction + BDDW_X); + this->LowerWidget(_ship_depot_direction + WID_BDD_X); UpdateDocksDirection(); } @@ -510,20 +503,20 @@ { this->DrawWidgets(); - DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_X)->pos_x + 64, this->GetWidget<NWidgetBase>(BDDW_X)->pos_y + 18, AXIS_X, DEPOT_PART_NORTH); - DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_X)->pos_x + 32, this->GetWidget<NWidgetBase>(BDDW_X)->pos_y + 34, AXIS_X, DEPOT_PART_SOUTH); - DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_Y)->pos_x + 32, this->GetWidget<NWidgetBase>(BDDW_Y)->pos_y + 18, AXIS_Y, DEPOT_PART_NORTH); - DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_Y)->pos_x + 64, this->GetWidget<NWidgetBase>(BDDW_Y)->pos_y + 34, AXIS_Y, DEPOT_PART_SOUTH); + DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + 64, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + 18, AXIS_X, DEPOT_PART_NORTH); + DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + 32, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + 34, AXIS_X, DEPOT_PART_SOUTH); + DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + 32, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + 18, AXIS_Y, DEPOT_PART_NORTH); + DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + 64, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + 34, AXIS_Y, DEPOT_PART_SOUTH); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { - case BDDW_X: - case BDDW_Y: - this->RaiseWidget(_ship_depot_direction + BDDW_X); - _ship_depot_direction = (widget == BDDW_X ? AXIS_X : AXIS_Y); - this->LowerWidget(_ship_depot_direction + BDDW_X); + case WID_BDD_X: + case WID_BDD_Y: + this->RaiseWidget(_ship_depot_direction + WID_BDD_X); + _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y); + this->LowerWidget(_ship_depot_direction + WID_BDD_X); SndPlayFx(SND_15_BEEP); UpdateDocksDirection(); this->SetDirty(); @@ -537,14 +530,14 @@ NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), - NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDDW_BACKGROUND), + NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(NWID_HORIZONTAL_LTR), NWidget(NWID_SPACER), SetMinimalSize(3, 0), - NWidget(WWT_PANEL, COLOUR_GREY, BDDW_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(2, 0), - NWidget(WWT_PANEL, COLOUR_GREY, BDDW_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(3, 0), EndContainer(),
--- a/src/news_type.h +++ b/src/news_type.h @@ -17,6 +17,19 @@ #include "strings_type.h" #include "sound_type.h" +/** Constants in the message options window. */ +enum MessageOptionsSpace { + MOS_WIDG_PER_SETTING = 4, ///< Number of widgets needed for each news category, starting at widget #WID_MO_START_OPTION. + + MOS_LEFT_EDGE = 6, ///< Number of pixels between left edge of the window and the options buttons column. + MOS_COLUMN_SPACING = 4, ///< Number of pixels between the buttons and the description columns. + MOS_RIGHT_EDGE = 6, ///< Number of pixels between right edge of the window and the options descriptions column. + MOS_BUTTON_SPACE = 10, ///< Additional space in the button with the option value (for better looks). + + MOS_ABOVE_GLOBAL_SETTINGS = 6, ///< Number of vertical pixels between the categories and the global options. + MOS_BOTTOM_EDGE = 6, ///< Number of pixels between bottom edge of the window and bottom of the global options. +}; + /** * Type of news. */
--- a/src/widgets/ai_widget.h +++ b/src/widgets/ai_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_AI_WIDGET_H #define WIDGETS_AI_WIDGET_H -/** Widgets of the WC_AI_LIST. */ +/** Widgets of the #AIListWindow class. */ enum AIListWidgets { WID_AIL_LIST, ///< The matrix with all available AIs. WID_AIL_SCROLLBAR, ///< Scrollbar next to the AI list. @@ -21,7 +21,7 @@ WID_AIL_CANCEL, ///< Cancel button. }; -/** Widgets of the WC_AI_SETTINGS. */ +/** Widgets of the #AISettingsWindow class. */ enum AISettingsWidgets { WID_AIS_BACKGROUND, ///< Panel to draw the settings on. WID_AIS_SCROLLBAR, ///< Scrollbar to scroll through all settings. @@ -29,7 +29,7 @@ WID_AIS_RESET, ///< Reset button. }; -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #AIConfigWindow class. */ enum AIConfigWidgets { WID_AIC_BACKGROUND, ///< Window background. WID_AIC_DECREASE, ///< Decrease the number of AIs. @@ -45,7 +45,7 @@ WID_AIC_CONTENT_DOWNLOAD, ///< Download content button. }; -/** Widgets of the WC_AI_DEBUG. */ +/** Widgets of the #AIDebugWindow class. */ enum AIDebugWidgets { WID_AID_VIEW, ///< The row of company buttons. WID_AID_NAME_TEXT, ///< Name of the current selected.
--- a/src/widgets/airport_widget.h +++ b/src/widgets/airport_widget.h @@ -12,13 +12,13 @@ #ifndef WIDGETS_AIRPORT_WIDGET_H #define WIDGETS_AIRPORT_WIDGET_H -/** Widgets of the WC_BUILD_TOOLBAR (WC_BUILD_TOOLBAR is also used in others). */ +/** Widgets of the #BuildAirToolbarWindow class. */ enum AirportToolbarWidgets { WID_AT_AIRPORT, ///< Build airport button. WID_AT_DEMOLISH, ///< Demolish button. }; -/** Widgets of the WC_BUILD_STATION (WC_BUILD_STATION is also used in others). */ +/** Widgets of the #BuildAirportWindow class. */ enum AirportPickerWidgets { WID_AP_CLASS_DROPDOWN, ///< Dropdown of airport classes. WID_AP_AIRPORT_LIST, ///< List of airports.
--- a/src/widgets/autoreplace_widget.h +++ b/src/widgets/autoreplace_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_AUTOREPLACE_WIDGET_H #define WIDGETS_AUTOREPLACE_WIDGET_H -/** Widgets of the WC_REPLACE_VEHICLE. */ +/** Widgets of the #ReplaceVehicleWindow class. */ enum ReplaceVehicleWidgets { WID_RV_CAPTION, ///< Caption of the window.
--- a/src/widgets/bootstrap_widget.h +++ b/src/widgets/bootstrap_widget.h @@ -12,7 +12,12 @@ #ifndef WIDGETS_BOOTSTRAP_WIDGET_H #define WIDGETS_BOOTSTRAP_WIDGET_H -/** Widgets of the WC_CONFIRM_POPUP_QUERY (WC_CONFIRM_POPUP_QUERY is also used in QueryWidgets). */ +/** Widgets of the #BootstrapBackground class. */ +enum BootstrapBackgroundWidgets { + WID_BB_BACKGROUND, ///< Background of the window. +}; + +/** Widgets of the #BootstrapContentDownloadStatusWindow class. */ enum BootstrapAskForDownloadWidgets { WID_BAFD_QUESTION, ///< The question whether to download. WID_BAFD_YES, ///< An affirmative answer to the question.
--- a/src/widgets/bridge_widget.h +++ b/src/widgets/bridge_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_BRIDGE_WIDGET_H #define WIDGETS_BRIDGE_WIDGET_H -/** Widgets of the WC_BUILD_BRIDGE. */ +/** Widgets of the #BuildBridgeWindow class. */ enum BuildBridgeSelectionWidgets { WID_BBS_CAPTION, ///< Caption of the window. WID_BBS_DROPDOWN_ORDER, ///< Direction of sort dropdown.
--- a/src/widgets/build_vehicle_widget.h +++ b/src/widgets/build_vehicle_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_BUILD_VEHICLE_WIDGET_H #define WIDGETS_BUILD_VEHICLE_WIDGET_H -/** Widgets of the WC_BUILD_VEHICLE. */ +/** Widgets of the #BuildVehicleWindow class. */ enum BuildVehicleWidgets { WID_BV_CAPTION, ///< Caption of window. WID_BV_SORT_ASSENDING_DESCENDING, ///< Sort direction.
--- a/src/widgets/cheat_widget.h +++ b/src/widgets/cheat_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_CHEAT_WIDGET_H #define WIDGETS_CHEAT_WIDGET_H -/** Widgets of the WC_CHEATS. */ +/** Widgets of the #CheatWindow class.. */ enum CheatWidgets { WID_C_PANEL, ///< Panel where all cheats are shown in. };
--- a/src/widgets/company_widget.h +++ b/src/widgets/company_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_COMPANY_WIDGET_H #define WIDGETS_COMPANY_WIDGET_H -/** Widgets of the WC_COMPANY. */ +/** Widgets of the #CompanyWindow class. */ enum CompanyWidgets { WID_C_CAPTION, ///< Caption of the window. @@ -54,7 +54,7 @@ WID_C_COMPANY_JOIN, ///< Button to join company. }; -/** Widgets of the WC_FINANCES. */ +/** Widgets of the #CompanyFinancesWindow class. */ enum CompanyFinancesWidgets { WID_CF_CAPTION, ///< Caption of the window. WID_CF_TOGGLE_SIZE, ///< Toggle windows size. @@ -78,7 +78,7 @@ }; -/** Widgets of the WC_COMPANY_COLOUR. */ +/** Widgets of the #SelectCompanyLiveryWindow class. */ enum SelectCompanyLiveryWidgets { WID_SCL_CAPTION, ///< Caption of window. WID_SCL_CLASS_GENERAL, ///< Class general. @@ -93,7 +93,8 @@ }; -/** Widgets of the WC_COMPANY_MANAGER_FACE. +/** + * Widgets of the #SelectCompanyManagerFaceWindow class. * Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R, * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ @@ -164,7 +165,7 @@ WID_SCMF_GLASSES_R, ///< Glasses right. }; -/** Widgets of the WC_COMPANY_INFRASTRUCTURE. */ +/** Widgets of the #CompanyInfrastructureWindow class. */ enum CompanyInfrastructureWidgets { WID_CI_CAPTION, ///< Caption of window. WID_CI_RAIL_DESC, ///< Description of rail. @@ -179,7 +180,7 @@ WID_CI_TOTAL, ///< Count of total. }; -/** Widgets of the WC_BUY_COMPANY. */ +/** Widgets of the #BuyCompanyWindow class. */ enum BuyCompanyWidgets { WID_BC_CAPTION, ///< Caption of window. WID_BC_FACE, ///< Face button.
--- a/src/widgets/console_widget.h +++ b/src/widgets/console_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_CONSOLE_WIDGET_H #define WIDGETS_CONSOLE_WIDGET_H -/** Widgets of the WC_CONSOLE. */ +/** Widgets of the #IConsoleWindow class. */ enum ConsoleWidgets { WID_C_BACKGROUND, ///< Background of the console. };
--- a/src/widgets/date_widget.h +++ b/src/widgets/date_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_DATE_WIDGET_H #define WIDGETS_DATE_WIDGET_H -/** Widgets of the WC_SET_DATE. */ +/** Widgets of the #SetDateWindow class. */ enum SetDateWidgets { WID_SD_DAY, ///< Dropdown for the day. WID_SD_MONTH, ///< Dropdown for the month.
--- a/src/widgets/depot_widget.h +++ b/src/widgets/depot_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_DEPOT_WIDGET_H #define WIDGETS_DEPOT_WIDGET_H -/** Widgets of the WC_VEHICLE_DEPOT. */ +/** Widgets of the #DepotWindow class. */ enum DepotWidgets { WID_D_CAPTION, ///< Caption of window. WID_D_SELL, ///< Sell button.
--- a/src/widgets/dock_widget.h +++ b/src/widgets/dock_widget.h @@ -12,7 +12,14 @@ #ifndef WIDGETS_DOCK_WIDGET_H #define WIDGETS_DOCK_WIDGET_H -/** Widgets of the WC_SCEN_BUILD_TOOLBAR / WC_BUILD_TOOLBAR (WC_SCEN_BUILD_TOOLBAR / WC_BUILD_TOOLBAR is also used in others). */ +/** Widgets of the #BuildDocksDepotWindow class. */ +enum BuildDockDepotWidgets { + WID_BDD_BACKGROUND, ///< Background of the window. + WID_BDD_X, ///< X-direction button. + WID_BDD_Y, ///< Y-direction button. +}; + +/** Widgets of the #BuildDocksToolbarWindow class. */ enum DockToolbarWidgets { WID_DT_CANAL, ///< Build canal button. WID_DT_LOCK, ///< Build lock button.
--- a/src/widgets/dropdown_widget.h +++ b/src/widgets/dropdown_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_DROPDOWN_WIDGET_H #define WIDGETS_DROPDOWN_WIDGET_H -/** Widgets of the WC_DROPDOWN_MENU. */ +/** Widgets of the #DropdownWindow class. */ enum DropdownMenuWidgets { WID_DM_ITEMS, ///< Panel showing the dropdown items. WID_DM_SHOW_SCROLL, ///< Hide scrollbar if too few items.
--- a/src/widgets/engine_widget.h +++ b/src/widgets/engine_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_ENGINE_WIDGET_H #define WIDGETS_ENGINE_WIDGET_H -/** Widgets of the WC_ENGINE_PREVIEW. */ +/** Widgets of the #EnginePreviewWindow class. */ enum EnginePreviewWidgets { WID_EP_QUESTION, ///< The container for the question. WID_EP_NO, ///< No button.
--- a/src/widgets/error_widget.h +++ b/src/widgets/error_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_ERROR_WIDGET_H #define WIDGETS_ERROR_WIDGET_H -/** Widgets of the WC_ERRMSG. */ +/** Widgets of the #ErrmsgWindow class. */ enum ErrorMessageWidgets { WID_EM_CAPTION, ///< Caption of the window. WID_EM_FACE, ///< Error title.
--- a/src/widgets/fios_widget.h +++ b/src/widgets/fios_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_FIOS_WIDGET_H #define WIDGETS_FIOS_WIDGET_H -/** Widgets of the WC_SAVELOAD. */ +/** Widgets of the #SaveLoadWindow class. */ enum SaveLoadWidgets { WID_SL_CAPTION, ///< Caption of the window. WID_SL_SORT_BYNAME, ///< Sort by name button.
--- a/src/widgets/genworld_widget.h +++ b/src/widgets/genworld_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_GENWORLD_WIDGET_H #define WIDGETS_GENWORLD_WIDGET_H -/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in CreateScenarioWidgets). */ +/** Widgets of the #GenerateLandscapeWindow class. */ enum GenerateLandscapeWidgets { WID_GL_TEMPERATE, ///< Button with icon "Temperate". WID_GL_ARCTIC, ///< Button with icon "Arctic". @@ -58,7 +58,7 @@ WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'. }; -/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWidgets). */ +/** Widgets of the #CreateScenarioWindow class. */ enum CreateScenarioWidgets { WID_CS_TEMPERATE, ///< Select temperate landscape style. WID_CS_ARCTIC, ///< Select arctic landscape style. @@ -76,7 +76,7 @@ WID_CS_FLAT_LAND_HEIGHT_UP, ///< Increase flat land height. }; -/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWidgets). */ +/** Widgets of the #GenerateProgressWindow class. */ enum GenerationProgressWidgets { WID_GP_PROGRESS_BAR, ///< Progress bar. WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
--- a/src/widgets/graph_widget.h +++ b/src/widgets/graph_widget.h @@ -14,7 +14,7 @@ #include "../economy_type.h" -/** Widgets of the WC_GRAPH_LEGEND. */ +/** Widgets of the #GraphLegendWindow class. */ enum GraphLegendWidgets { WID_GL_BACKGROUND, ///< Background of the window. @@ -22,7 +22,7 @@ WID_GL_LAST_COMPANY = WID_GL_FIRST_COMPANY + MAX_COMPANIES - 1, ///< Last company in the legend. }; -/** Widgets of the WC_OPERATING_PROFIT / WC_DELIVERED_CARGO / WC_COMPANY_VALUE / WC_INCOME_GRAPH. */ +/** Widgets of the #OperatingProfitGraphWindow class, #IncomeGraphWindow class, #DeliveredCargoGraphWindow class, and #CompanyValueGraphWindow class. */ enum CompanyValueWidgets { WID_CV_KEY_BUTTON, ///< Key button. WID_CV_BACKGROUND, ///< Background of the window. @@ -30,7 +30,7 @@ WID_CV_RESIZE, ///< Resize button. }; -/** Widget of the WC_PERFORMANCE_HISTORY. */ +/** Widget of the #PerformanceHistoryGraphWindow class. */ enum PerformanceHistoryGraphWidgets { WID_PHG_KEY, ///< Key button. WID_PHG_DETAILED_PERFORMANCE, ///< Detailed performance. @@ -39,7 +39,7 @@ WID_PHG_RESIZE, ///< Resize button. }; -/** Widget of the WC_PAYMENT_RATES. */ +/** Widget of the #PaymentRatesGraphWindow class. */ enum CargoPaymentRatesWidgets { WID_CPR_BACKGROUND, ///< Background of the window. WID_CPR_HEADER, ///< Header. @@ -51,12 +51,12 @@ WID_CPR_CARGO_FIRST, ///< First cargo in the list. }; -/** Widget of the WC_COMPANY_LEAGUE. */ +/** Widget of the #CompanyLeagueWindow class. */ enum CompanyLeagueWidgets { WID_CL_BACKGROUND, ///< Background of the window. }; -/** Widget of the WC_PERFORMANCE_DETAIL. */ +/** Widget of the #PerformanceRatingDetailWindow class. */ enum PerformanceRatingDetailsWidgets { WID_PRD_SCORE_FIRST, ///< First entry in the score list. WID_PRD_SCORE_LAST = WID_PRD_SCORE_FIRST + (SCORE_END - SCORE_BEGIN) - 1, ///< Last entry in the score list.
--- a/src/widgets/group_widget.h +++ b/src/widgets/group_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_GROUP_WIDGET_H #define WIDGETS_GROUP_WIDGET_H -/** Widgets of the WC_TRAINS_LIST / WC_ROADVEH_LIST / WC_SHIPS_LIST / WC_AIRCRAFT_LIST. */ +/** Widgets of the #VehicleGroupWindow class. */ enum GroupListWidgets { WID_GL_CAPTION, ///< Caption of the window. WID_GL_SORT_BY_ORDER, ///< Sort order.
--- a/src/widgets/highscore_widget.h +++ b/src/widgets/highscore_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_HIGHSCORE_WIDGET_H #define WIDGETS_HIGHSCORE_WIDGET_H -/** Widgets of the WC_HIGHSCORE / WC_ENDSCREEN. */ +/** Widgets of the #EndGameHighScoreBaseWindow class and #HighScoreWindow class. */ enum HighscoreWidgets { WID_H_BACKGROUND, ///< Background of the window. };
--- a/src/widgets/industry_widget.h +++ b/src/widgets/industry_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_INDUSTRY_WIDGET_H #define WIDGETS_INDUSTRY_WIDGET_H -/** Widgets of the WC_BUILD_INDUSTRY. */ +/** Widgets of the #BuildIndustryWindow class. */ enum DynamicPlaceIndustriesWidgets { WID_DPI_MATRIX_WIDGET, ///< Matrix of the industries. WID_DPI_SCROLLBAR, ///< Scrollbar of the matrix. @@ -21,7 +21,7 @@ WID_DPI_FUND_WIDGET, ///< Fund button. }; -/** Widgets of the WC_INDUSTRY_VIEW. */ +/** Widgets of the #IndustryViewWindow class. */ enum IndustryViewWidgets { WID_IV_CAPTION, ///< Caption of the window. WID_IV_VIEWPORT, ///< Viewport of the industry. @@ -30,7 +30,7 @@ WID_IV_DISPLAY, ///< Display chain button. }; -/** Widgets of the WC_INDUSTRY_DIRECTORY. */ +/** Widgets of the #IndustryDirectoryWindow class. */ enum IndustryDirectoryWidgets { WID_ID_DROPDOWN_ORDER, ///< Dropdown for the order of the sort. WID_ID_DROPDOWN_CRITERIA, ///< Dropdown for the criteria of the sort. @@ -38,7 +38,7 @@ WID_ID_SCROLLBAR, ///< Scrollbar of the list. }; -/** Widgets of the WC_INDUSTRY_CARGOES */ +/** Widgets of the #IndustryCargoesWindow class */ enum IndustryCargoesWidgets { WID_IC_CAPTION, ///< Caption of the window. WID_IC_NOTIFY, ///< Row of buttons at the bottom.
--- a/src/widgets/intro_widget.h +++ b/src/widgets/intro_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_INTRO_WIDGET_H #define WIDGETS_INTRO_WIDGET_H -/** Widgets of the WC_SELECT_GAME. */ +/** Widgets of the #SelectGameWindow class. */ enum SelectGameIntroWidgets { WID_SGI_GENERATE_GAME, ///< Generate game button. WID_SGI_LOAD_GAME, ///< Load game button.
--- a/src/widgets/main_widget.h +++ b/src/widgets/main_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_MAIN_WIDGET_H #define WIDGETS_MAIN_WIDGET_H -/** Widgets of the WC_MAIN_WINDOW. */ +/** Widgets of the #MainWindow class. */ enum MainWidgets { WID_M_VIEWPORT, ///< Main window viewport. };
--- a/src/widgets/misc_widget.h +++ b/src/widgets/misc_widget.h @@ -12,23 +12,23 @@ #ifndef WIDGETS_MISC_WIDGET_H #define WIDGETS_MISC_WIDGET_H -/** Widgets of the WC_LAND_INFO. */ +/** Widgets of the #LandInfoWindow class. */ enum LandInfoWidgets { WID_LI_BACKGROUND, ///< Background of the window. }; -/** Widgets of the WC_TOOLTIPS. */ +/** Widgets of the #TooltipsWindow class. */ enum ToolTipsWidgets { WID_TT_BACKGROUND, ///< Background of the window. }; -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #AboutWindow class. */ enum AboutWidgets { WID_A_SCROLLING_TEXT, ///< The actually scrolling text. WID_A_WEBSITE, ///< URL of OpenTTD website. }; -/** Widgets of the WC_QUERY_STRING (WC_QUERY_STRING is also used in QueryEditSignWidgets). */ +/** Widgets of the #QueryStringWindow class. */ enum QueryStringWidgets { WID_QS_CAPTION, ///< Caption of the window. WID_QS_TEXT, ///< Text of the query. @@ -37,7 +37,7 @@ WID_QS_OK, ///< OK button. }; -/** Widgets of the WC_CONFIRM_POPUP_QUERY (WC_CONFIRM_POPUP_QUERY is also used in BootstrapAskForDownloadWidgets). */ +/** Widgets of the #QueryWindow class. */ enum QueryWidgets { WID_Q_CAPTION, ///< Caption of the window. WID_Q_TEXT, ///< Text of the query.
--- a/src/widgets/music_widget.h +++ b/src/widgets/music_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_MUSIC_WIDGET_H #define WIDGETS_MUSIC_WIDGET_H -/** Widgets of the WC_MUSIC_TRACK_SELECTION. */ +/** Widgets of the #MusicTrackSelectionWindow class. */ enum MusicTrackSelectionWidgets { WID_MTS_LIST_LEFT, ///< Left button. WID_MTS_PLAYLIST, ///< Playlist. @@ -26,7 +26,7 @@ WID_MTS_CLEAR, ///< Clear button. }; -/** Widgets of the WC_MUSIC_WINDOW. */ +/** Widgets of the #MusicWindow class. */ enum MusicWidgets { WID_M_PREV, ///< Previous button. WID_M_NEXT, ///< Next button.
--- a/src/widgets/network_chat_widget.h +++ b/src/widgets/network_chat_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_NETWORK_CHAT_WIDGET_H #define WIDGETS_NETWORK_CHAT_WIDGET_H -/** Widgets of the WC_SEND_NETWORK_MSG. */ +/** Widgets of the #NetworkChatWindow class. */ enum NetWorkChatWidgets { WID_NC_CLOSE, ///< Close button. WID_NC_BACKGROUND, ///< Background of the window.
--- a/src/widgets/network_content_widget.h +++ b/src/widgets/network_content_widget.h @@ -12,13 +12,13 @@ #ifndef WIDGETS_NETWORK_CONTENT_WIDGET_H #define WIDGETS_NETWORK_CONTENT_WIDGET_H -/** Widgets of the WC_NETWORK_STATUS_WINDOW (WC_NETWORK_STATUS_WINDOW is also used in NetworkJoinStatusWidgets). */ +/** Widgets of the #NetworkContentDownloadStatusWindow class. */ enum NetworkContentDownloadStatusWidgets { WID_NCDS_BACKGROUND, ///< Background of the window. WID_NCDS_CANCELOK, ///< (Optional) Cancel/OK button. }; -/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkGameWidgets, NetworkStartServerWidgets, and NetworkLobbyWidgets). */ +/** Widgets of the #NetworkContentListWindow class. */ enum NetworkContentListWidgets { WID_NCL_BACKGROUND, ///< Resize button.
--- a/src/widgets/network_widget.h +++ b/src/widgets/network_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_NETWORK_WIDGET_H #define WIDGETS_NETWORK_WIDGET_H -/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWidgets, NetworkStartServerWidgets, and NetworkLobbyWidgets). */ +/** Widgets of the #NetworkGameWindow class. */ enum NetworkGameWidgets { WID_NG_MAIN, ///< Main panel. @@ -51,7 +51,7 @@ WID_NG_CANCEL, ///< 'Cancel' button. }; -/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWidgets, NetworkGameWidgets, and NetworkLobbyWidgets). */ +/** Widgets of the #NetworkStartServerWindow class. */ enum NetworkStartServerWidgets { WID_NSS_BACKGROUND, ///< Background of the window. WID_NSS_GAMENAME_LABEL, ///< Label for the game name. @@ -83,7 +83,7 @@ WID_NSS_CANCEL, ///< 'Cancel' button. }; -/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWidgets, NetworkGameWidgets, and NetworkStartServerWidgets). */ +/** Widgets of the #NetworkLobbyWindow class. */ enum NetworkLobbyWidgets { WID_NL_BACKGROUND, ///< Background of the window. WID_NL_TEXT, ///< Heading text. @@ -98,23 +98,23 @@ WID_NL_CANCEL, ///< 'Cancel' button. }; -/** Widgets of the WC_CLIENT_LIST. */ +/** Widgets of the #NetworkClientListWindow class. */ enum ClientListWidgets { WID_CL_PANEL, ///< Panel of the window. }; -/** Widgets of the WC_CLIENT_LIST_POPUP. */ +/** Widgets of the #NetworkClientListPopupWindow class. */ enum ClientListPopupWidgets { WID_CLP_PANEL, ///< Panel of the window. }; -/** Widgets of the WC_NETWORK_STATUS_WINDOW (WC_NETWORK_STATUS_WINDOW is also used in NetworkContentDownloadStatusWidgets). */ +/** Widgets of the #NetworkJoinStatusWindow class. */ enum NetworkJoinStatusWidgets { WID_NJS_BACKGROUND, ///< Background of the window. WID_NJS_CANCELOK, ///< Cancel / OK button. }; -/** Widgets of the WC_COMPANY_PASSWORD_WINDOW. */ +/** Widgets of the #NetworkCompanyPasswordWindow class. */ enum NetworkCompanyPasswordWidgets { WID_NCP_BACKGROUND, ///< Background of the window. WID_NCP_LABEL, ///< Label in front of the password field.
--- a/src/widgets/newgrf_debug_widget.h +++ b/src/widgets/newgrf_debug_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_NEWGRF_DEBUG_WIDGET_H #define WIDGETS_NEWGRF_DEBUG_WIDGET_H -/** Widgets of the WC_NEWGRF_INSPECT. */ +/** Widgets of the #NewGRFInspectWindow class. */ enum NewGRFInspectWidgets { WID_NGRFI_CAPTION, ///< The caption bar of course. WID_NGRFI_PARENT, ///< Inspect the parent. @@ -20,7 +20,7 @@ WID_NGRFI_SCROLLBAR, ///< Scrollbar. }; -/** Widgets of the WC_SPRITE_ALIGNER. */ +/** Widgets of the #SpriteAlignerWindow class. */ enum SpriteAlignerWidgets { WID_SA_CAPTION, ///< Caption of the window. WID_SA_PREVIOUS, ///< Skip to the previous sprite.
--- a/src/widgets/newgrf_widget.h +++ b/src/widgets/newgrf_widget.h @@ -14,7 +14,7 @@ #include "../newgrf_config.h" -/** Widgets of the WC_GRF_PARAMETERS. */ +/** Widgets of the #NewGRFParametersWindow class. */ enum NewGRFParametersWidgets { WID_NP_SHOW_NUMPAR, ///< #NWID_SELECTION to optionally display #WID_NP_NUMPAR. WID_NP_NUMPAR_DEC, ///< Button to decrease number of parameters. @@ -29,7 +29,7 @@ WID_NP_DESCRIPTION, ///< Multi-line description of a parameter. }; -/** Widgets of the WC_NEWGRF_TEXTFILE. */ +/** Widgets of the #NewGRFTextfileWindow class. */ enum NewGRFTextfileWidgets { WID_NT_CAPTION, ///< The caption of the window. WID_NT_BACKGROUND, ///< Panel to draw the textfile on. @@ -37,7 +37,7 @@ WID_NT_HSCROLLBAR, ///< Horizontal scrollbar to scroll through the textfile left-to-right. }; -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #NewGRFWindow class. */ enum NewGRFStateWidgets { WID_NS_PRESET_LIST, ///< Active NewGRF preset. WID_NS_PRESET_SAVE, ///< Save list of active NewGRFs as presets. @@ -66,7 +66,7 @@ WID_NS_SHOW_APPLY, ///< Select display of the buttons below the 'details'. }; -/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in GenerationProgressWidgets). */ +/** Widgets of the #ScanProgressWindow class. */ enum ScanProgressWidgets { WID_SP_PROGRESS_BAR, ///< Simple progress bar. WID_SP_PROGRESS_TEXT, ///< Text explaining what is happening.
--- a/src/widgets/news_widget.h +++ b/src/widgets/news_widget.h @@ -14,20 +14,7 @@ #include "../news_type.h" -/** Constants in the message options window. */ -enum MessageOptionsSpace { - MOS_WIDG_PER_SETTING = 4, ///< Number of widgets needed for each news category, starting at widget #WID_MO_START_OPTION. - - MOS_LEFT_EDGE = 6, ///< Number of pixels between left edge of the window and the options buttons column. - MOS_COLUMN_SPACING = 4, ///< Number of pixels between the buttons and the description columns. - MOS_RIGHT_EDGE = 6, ///< Number of pixels between right edge of the window and the options descriptions column. - MOS_BUTTON_SPACE = 10, ///< Additional space in the button with the option value (for better looks). - - MOS_ABOVE_GLOBAL_SETTINGS = 6, ///< Number of vertical pixels between the categories and the global options. - MOS_BOTTOM_EDGE = 6, ///< Number of pixels between bottom edge of the window and bottom of the global options. -}; - -/** Widgets of the WC_NEWS_WINDOW. */ +/** Widgets of the #NewsWindow class. */ enum NewsWidgets { WID_N_PANEL, ///< Panel of the window. WID_N_TITLE, ///< Title of the company news. @@ -48,14 +35,14 @@ WID_N_VEH_INFO, ///< Some technical data of the new vehicle. }; -/** Widgets of the WC_MESSAGE_HISTORY. */ +/** Widgets of the #MessageHistoryWindow class. */ enum MessageHistoryWidgets { WID_MH_STICKYBOX, ///< Stickybox. WID_MH_BACKGROUND, ///< Background of the window. WID_MH_SCROLLBAR, ///< Scrollbar for the list. }; -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #MessageOptionsWindow class. */ enum MessageOptionWidgets { WID_MO_BACKGROUND, ///< Background of the window. WID_MO_LABEL, ///< Top label.
--- a/src/widgets/object_widget.h +++ b/src/widgets/object_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_OBJECT_WIDGET_H #define WIDGETS_OBJECT_WIDGET_H -/** Widgets of the WC_BUILD_OBJECT. */ +/** Widgets of the #BuildObjectWindow class. */ enum BuildObjectWidgets { WID_BO_CLASS_LIST, ///< The list with classes. WID_BO_SCROLLBAR, ///< The scrollbar associated with the list.
--- a/src/widgets/order_widget.h +++ b/src/widgets/order_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_ORDER_WIDGET_H #define WIDGETS_ORDER_WIDGET_H -/** Widgets of the WC_VEHICLE_ORDERS. */ +/** Widgets of the #OrdersWindow class. */ enum OrderWidgets { WID_O_CAPTION, ///< Caption of the window. WID_O_TIMETABLE_VIEW, ///< Toggle timetable view.
--- a/src/widgets/osk_widget.h +++ b/src/widgets/osk_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_OSK_WIDGET_H #define WIDGETS_OSK_WIDGET_H -/** Widgets of the WC_OSK. */ +/** Widgets of the #OskWindow class. */ enum OnScreenKeyboardWidgets { WID_OSK_CAPTION, ///< Caption of window. WID_OSK_TEXT, ///< Edit box.
--- a/src/widgets/rail_widget.h +++ b/src/widgets/rail_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_RAIL_WIDGET_H #define WIDGETS_RAIL_WIDGET_H -/** Widgets of the WC_BUILD_TOOLBAR (WC_BUILD_TOOLBAR is also used in others). */ +/** Widgets of the #BuildRailToolbarWindow ckass. */ enum RailToolbarWidgets { /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */ WID_RAT_CAPTION, ///< Caption of the window. @@ -32,7 +32,7 @@ WID_RAT_CONVERT_RAIL, ///< Convert other rail to this type. }; -/** Widgets of the WC_BUILD_STATION (WC_BUILD_STATION is also used in others). */ +/** Widgets of the #BuildRailStationWindow class. */ enum BuildRailStationWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */ WID_BRAS_PLATFORM_DIR_X, ///< Button to select '/' view. @@ -75,7 +75,7 @@ WID_BRAS_PLATFORM_LEN_BEGIN = WID_BRAS_PLATFORM_LEN_1 - 1, ///< Helper for determining the chosen platform length. }; -/** Widgets of the WC_BUILD_SIGNAL. */ +/** Widgets of the #BuildSignalWindow class. */ enum BuildSignalWidgets { WID_BS_SEMAPHORE_NORM, ///< Build a semaphore normal block signal WID_BS_SEMAPHORE_ENTRY, ///< Build a semaphore entry block signal @@ -95,7 +95,7 @@ WID_BS_DRAG_SIGNALS_DENSITY_INCREASE, ///< Increase the signal density. }; -/** Widgets of the WC_BUILD_DEPOT (WC_BUILD_DEPOT is also used in others). */ +/** Widgets of the #BuildRailDepotWindow class. */ enum BuildRailDepotWidgets { /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */ WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east. @@ -104,7 +104,7 @@ WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west. }; -/** Widgets of the WC_BUILD_DEPOT (WC_BUILD_DEPOT is also used in others). */ +/** Widgets of the #BuildRailWaypointWindow class. */ enum BuildRailWaypointWidgets { WID_BRW_WAYPOINT_MATRIX, ///< Matrix with waypoints. WID_BRW_WAYPOINT, ///< A single waypoint.
--- a/src/widgets/road_widget.h +++ b/src/widgets/road_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_ROAD_WIDGET_H #define WIDGETS_ROAD_WIDGET_H -/** Widgets of the WC_SCEN_BUILD_TOOLBAR / WC_BUILD_TOOLBAR (WC_SCEN_BUILD_TOOLBAR / WC_BUILD_TOOLBAR is also used in others). */ +/** Widgets of the #BuildRoadToolbarWindow class. */ enum RoadToolbarWidgets { /* Name starts with RO instead of R, because of collision with RailToolbarWidgets */ WID_ROT_ROAD_X, ///< Build road in x-direction. @@ -28,7 +28,7 @@ WID_ROT_REMOVE, ///< Remove road. }; -/** Widgets of the WC_BUILD_DEPOT (WC_BUILD_DEPOT is also used in others). */ +/** Widgets of the #BuildRoadDepotWindow class. */ enum BuildRoadDepotWidgets { /* Name starts with BRO instead of BR, because of collision with BuildRailDepotWidgets */ WID_BROD_CAPTION, ///< Caption of the window. @@ -38,7 +38,7 @@ WID_BROD_DEPOT_NW, ///< Depot with NW entry. }; -/** Widgets of the WC_BUS_STATION / WC_TRUCK_STATION. */ +/** Widgets of the #BuildRoadStationWindow class. */ enum BuildRoadStationWidgets { /* Name starts with BRO instead of BR, because of collision with BuildRailStationWidgets */ WID_BROS_CAPTION, ///< Caption of the window.
--- a/src/widgets/settings_widget.h +++ b/src/widgets/settings_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_SETTINGS_WIDGET_H #define WIDGETS_SETTINGS_WIDGET_H -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #GameOptionsWindow class. */ enum GameOptionsWidgets { WID_GO_BACKGROUND, ///< Background of the window. WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown. @@ -34,7 +34,7 @@ WID_GO_BASE_MUSIC_DESCRIPTION, ///< Description of selected base music set. }; -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #GameDifficultyWindow class. */ enum GameDifficultyWidgets { WID_GD_LVL_EASY, ///< Easy level button. WID_GD_LVL_MEDIUM, ///< Medium level button. @@ -47,13 +47,13 @@ WID_GD_OPTIONS_START, ///< Start of the options. }; -/** Widgets of the WC_GAME_OPTIONS (WC_GAME_OPTIONS is also used in others). */ +/** Widgets of the #GameSettingsWindow class. */ enum GameSettingsWidgets { WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists. WID_GS_SCROLLBAR, ///< Scrollbar. }; -/** Widgets of the WC_CUSTOM_CURRENCY. */ +/** Widgets of the #CustomCurrencyWindow class. */ enum CustomCurrencyWidgets { WID_CC_RATE_DOWN, ///< Down button. WID_CC_RATE_UP, ///< Up button.
--- a/src/widgets/sign_widget.h +++ b/src/widgets/sign_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_SIGN_WIDGET_H #define WIDGETS_SIGN_WIDGET_H -/** Widgets of the WC_SIGN_LIST. */ +/** Widgets of the #SignListWindow class. */ enum SignListWidgets { /* Name starts with SI instead of S, because of collision with SaveLoadWidgets */ WID_SIL_CAPTION, ///< Caption of the window. @@ -23,7 +23,7 @@ WID_SIL_FILTER_CLEAR_BTN, ///< Button to clear the filter. }; -/** Widgets of the WC_QUERY_STRING (WC_QUERY_STRING is also used in QueryStringWidgets). */ +/** Widgets of the #SignWindow class. */ enum QueryEditSignWidgets { WID_QES_CAPTION, ///< Caption of the window. WID_QES_TEXT, ///< Text of the query.
--- a/src/widgets/smallmap_widget.h +++ b/src/widgets/smallmap_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_SMALLMAP_WIDGET_H #define WIDGETS_SMALLMAP_WIDGET_H -/** Widgets of the WC_SMALLMAP. */ +/** Widgets of the #SmallMapWindow class. */ enum SmallMapWidgets { WID_SM_CAPTION, ///< Caption of the window. WID_SM_MAP_BORDER, ///< Border around the smallmap.
--- a/src/widgets/station_widget.h +++ b/src/widgets/station_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_STATION_WIDGET_H #define WIDGETS_STATION_WIDGET_H -/** Widgets of the WC_STATION_VIEW. */ +/** Widgets of the #StationViewWindow class. */ enum StationViewWidgets { WID_SV_CAPTION, ///< Caption of the window. WID_SV_WAITING, ///< List of waiting cargo. @@ -27,7 +27,7 @@ WID_SV_PLANES, ///< List of scheduled planes button. }; -/** Widgets of the WC_STATION_LIST. */ +/** Widgets of the #CompanyStationsWindow class. */ enum StationListWidgets { /* Name starts with ST instead of S, because of collision with SaveLoadWidgets */ WID_STL_CAPTION, ///< Caption of the window. @@ -51,7 +51,7 @@ WID_STL_CARGOSTART, ///< Widget numbers used for list of cargo types (not present in _company_stations_widgets). }; -/** Widgets of the WC_SELECT_STATION. */ +/** Widgets of the #SelectStationWindow class. */ enum JoinStationWidgets { WID_JS_CAPTION, // Caption of the window. WID_JS_PANEL, // Main panel.
--- a/src/widgets/statusbar_widget.h +++ b/src/widgets/statusbar_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_STATUSBAR_WIDGET_H #define WIDGETS_STATUSBAR_WIDGET_H -/** Widgets of the WC_STATUS_BAR. */ +/** Widgets of the #StatusBarWindow class. */ enum StatusbarWidget { WID_S_LEFT, ///< Left part of the statusbar; date is shown there. WID_S_MIDDLE, ///< Middle part; current news or company name or *** SAVING *** or *** PAUSED ***.
--- a/src/widgets/subsidy_widget.h +++ b/src/widgets/subsidy_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_SUBSIDY_WIDGET_H #define WIDGETS_SUBSIDY_WIDGET_H -/** Widgets of the WC_SUBSIDIES_LIST. */ +/** Widgets of the #SubsidyListWindow class. */ enum SubsidyListWidgets { /* Name starts with SU instead of S, because of collision with SaveLoadWidgets. */ WID_SUL_PANEL, ///< Main panel of window.
--- a/src/widgets/terraform_widget.h +++ b/src/widgets/terraform_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_TERRAFORM_WIDGET_H #define WIDGETS_TERRAFORM_WIDGET_H -/** Widgets of the WC_SCEN_LAND_GEN (WC_SCEN_LAND_GEN is also used in EditorTerraformToolbarWidgets). */ +/** Widgets of the #TerraformToolbarWindow class. */ enum TerraformToolbarWidgets { WID_TT_SHOW_PLACE_OBJECT, ///< Should the place object button be shown? WID_TT_BUTTONS_START, ///< Start of pushable buttons. @@ -26,7 +26,7 @@ WID_TT_PLACE_OBJECT, ///< Place object button. }; -/** Widgets of the WC_SCEN_LAND_GEN (WC_SCEN_LAND_GEN is also used in TerraformToolbarWidgets). */ +/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */ enum EditorTerraformToolbarWidgets { WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown? WID_ETT_START, ///< Used for iterations.
--- a/src/widgets/timetable_widget.h +++ b/src/widgets/timetable_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_TIMETABLE_WIDGET_H #define WIDGETS_TIMETABLE_WIDGET_H -/** Widgets of the WC_VEHICLE_TIMETABLE. */ +/** Widgets of the #TimetableWindow class. */ enum VehicleTimetableWidgets { WID_VT_CAPTION, ///< Caption of the window. WID_VT_ORDER_VIEW, ///< Order view.
--- a/src/widgets/toolbar_widget.h +++ b/src/widgets/toolbar_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_TOOLBAR_WIDGET_H #define WIDGETS_TOOLBAR_WIDGET_H -/** Widgets of the WC_MAIN_TOOLBAR, when in normal game mode. */ +/** Widgets of the #MainToolbarWindow class. */ enum ToolbarNormalWidgets { WID_TN_PAUSE, ///< Pause the game. WID_TN_FAST_FORWARD, ///< Fast forward the game. @@ -46,7 +46,7 @@ WID_TN_END, ///< Helper for knowing the amount of widgets. }; -/** Widgets of the WC_MAIN_TOOLBAR, when in scenario editor. */ +/** Widgets of the #ScenarioEditorToolbarWindow class. */ enum ToolbarEditorWidgets { WID_TE_PAUSE, ///< Pause the game. WID_TE_FAST_FORWARD, ///< Fast forward the game.
--- a/src/widgets/town_widget.h +++ b/src/widgets/town_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_TOWN_WIDGET_H #define WIDGETS_TOWN_WIDGET_H -/** Widgets of the WC_TOWN_DIRECTORY. */ +/** Widgets of the #TownDirectoryWindow class. */ enum TownDirectoryWidgets { WID_TD_SORT_NAME, ///< Sort by town name. WID_TD_SORT_POPULATION, ///< Sort by town population. @@ -21,7 +21,7 @@ WID_TD_WORLD_POPULATION, ///< The world's population. }; -/** Widgets of the WC_TOWN_AUTHORITY. */ +/** Widgets of the #TownAuthorityWindow class. */ enum TownAuthorityWidgets { WID_TA_CAPTION, ///< Caption of window. WID_TA_RATING_INFO, ///< Overview with ratings for each company. @@ -31,7 +31,7 @@ WID_TA_EXECUTE, ///< Do-it button. }; -/** Widgets of the WC_TOWN_VIEW. */ +/** Widgets of the #TownViewWindow class. */ enum TownViewWidgets { WID_TV_CAPTION, ///< Caption of window. WID_TV_VIEWPORT, ///< View of the center of the town. @@ -43,7 +43,7 @@ WID_TV_DELETE, ///< Delete this town (scenario editor only). }; -/** Widgets of the WC_FOUND_TOWN. */ +/** Widgets of the #FoundTownWindow class. */ enum TownFoundingWidgets { WID_TF_NEW_TOWN, ///< Create a new town. WID_TF_RANDOM_TOWN, ///< Randomly place a town.
--- a/src/widgets/transparency_widget.h +++ b/src/widgets/transparency_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_TRANSPARENCY_WIDGET_H #define WIDGETS_TRANSPARENCY_WIDGET_H -/** Widgets of the WC_TRANSPARENCY_TOOLBAR. */ +/** Widgets of the #TransparenciesWindow class. */ enum TransparencyToolbarWidgets { /* Button row. */ WID_TT_BEGIN, ///< First toggle button.
--- a/src/widgets/tree_widget.h +++ b/src/widgets/tree_widget.h @@ -12,20 +12,20 @@ #ifndef WIDGETS_TREE_WIDGET_H #define WIDGETS_TREE_WIDGET_H -/** Widgets of the WC_BUILD_TREES. */ +/** Widgets of the #BuildTreesWindow class. */ enum BuildTreesWidgets { WID_BT_TYPE_11, ///< Tree 1st column 1st row. WID_BT_TYPE_12, ///< Tree 1st column 2nd row. WID_BT_TYPE_13, ///< Tree 1st column 3rd row. WID_BT_TYPE_14, ///< Tree 1st column 4th row. - WID_BT_TYPE_21, ///< Tree 1st column 1st row. - WID_BT_TYPE_22, ///< Tree 1st column 2nd row. - WID_BT_TYPE_23, ///< Tree 1st column 3rd row. - WID_BT_TYPE_24, ///< Tree 1st column 4th row. - WID_BT_TYPE_31, ///< Tree 1st column 1st row. - WID_BT_TYPE_32, ///< Tree 1st column 2nd row. - WID_BT_TYPE_33, ///< Tree 1st column 3rd row. - WID_BT_TYPE_34, ///< Tree 1st column 4th row. + WID_BT_TYPE_21, ///< Tree 2st column 1st row. + WID_BT_TYPE_22, ///< Tree 2st column 2nd row. + WID_BT_TYPE_23, ///< Tree 2st column 3rd row. + WID_BT_TYPE_24, ///< Tree 2st column 4th row. + WID_BT_TYPE_31, ///< Tree 3st column 1st row. + WID_BT_TYPE_32, ///< Tree 3st column 2nd row. + WID_BT_TYPE_33, ///< Tree 3st column 3rd row. + WID_BT_TYPE_34, ///< Tree 3st column 4th row. WID_BT_TYPE_RANDOM, ///< Button to build random type of tree. WID_BT_MANY_RANDOM, ///< Button to build many random trees. };
--- a/src/widgets/vehicle_widget.h +++ b/src/widgets/vehicle_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_VEHICLE_WIDGET_H #define WIDGETS_VEHICLE_WIDGET_H -/** Widgets of the WC_VEHICLE_VIEW. */ +/** Widgets of the #VehicleViewWindow class. */ enum VehicleViewWidgets { WID_VV_CAPTION, ///< Caption of window. WID_VV_VIEWPORT, ///< Viewport widget. @@ -29,7 +29,7 @@ WID_VV_FORCE_PROCEED, ///< Force this vehicle to pass a signal at danger. }; -/** Widgets of the WC_VEHICLE_REFIT. */ +/** Widgets of the #RefitWindow class. */ enum VehicleRefitWidgets { WID_VR_CAPTION, ///< Caption of window. WID_VR_VEHICLE_PANEL_DISPLAY, ///< Display with a representation of the vehicle to refit. @@ -42,7 +42,7 @@ WID_VR_REFIT, ///< Perform the refit. }; -/** Widgets of the WC_VEHICLE_DETAILS. */ +/** Widgets of the #VehicleDetailsWindow class. */ enum VehicleDetailsWidgets { WID_VD_CAPTION, ///< Caption of window. WID_VD_RENAME_VEHICLE, ///< Rename this vehicle. @@ -59,7 +59,7 @@ WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train. }; -/** Widgets of the vehicle lists (WC_TRAINS_LIST, WC_ROADVEH_LIST, WC_SHIPS_LIST, WC_AIRCRAFT_LIST). */ +/** Widgets of the #VehicleListWindow class. */ enum VehicleListWidgets { WID_VL_CAPTION, ///< Caption of window. WID_VL_SORT_ORDER, ///< Sort order.
--- a/src/widgets/viewport_widget.h +++ b/src/widgets/viewport_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_VIEWPORT_WIDGET_H #define WIDGETS_VIEWPORT_WIDGET_H -/** Widgets of the WC_EXTRA_VIEW_PORT. */ +/** Widgets of the #ExtraViewportWindow class. */ enum ExtraViewportWidgets { WID_EV_CAPTION, ///< Caption of window. WID_EV_VIEWPORT, ///< The viewport.
--- a/src/widgets/waypoint_widget.h +++ b/src/widgets/waypoint_widget.h @@ -12,7 +12,7 @@ #ifndef WIDGETS_WAYPOINT_WIDGET_H #define WIDGETS_WAYPOINT_WIDGET_H -/** Widgets of the WC_WAYPOINT_VIEW. */ +/** Widgets of the #WaypointWindow class. */ enum WaypointWidgets { WID_W_CAPTION, ///< Caption of window. WID_W_VIEWPORT, ///< The viewport on this waypoint.
--- a/src/window_type.h +++ b/src/window_type.h @@ -12,124 +12,622 @@ #ifndef WINDOW_TYPE_H #define WINDOW_TYPE_H - /** - * Window classes + * Window classes. */ enum WindowClass { - WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. + WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. + + /** + * Main window; Window numbers: + * - 0 = #MainWidgets + */ + WC_MAIN_WINDOW = WC_NONE, + + /** + * Main toolbar (the long bar at the top); Window numbers: + * - 0 = #ToolbarNormalWidgets + * - 0 = #ToolbarEditorWidgets + */ + WC_MAIN_TOOLBAR, + + /** + * Statusbar (at the bottom of your screen); Window numbers: + * - 0 = #StatusbarWidget + */ + WC_STATUS_BAR, + + /** + * Build toolbar; Window numbers: + * - 0 = #RailToolbarWidgets + * - #TRANSPORT_AIR = #AirportToolbarWidgets + * - #TRANSPORT_WATER = #DockToolbarWidgets + * - #TRANSPORT_ROAD = #RoadToolbarWidgets + */ + WC_BUILD_TOOLBAR, - WC_MAIN_WINDOW = WC_NONE, ///< Main window. - WC_MAIN_TOOLBAR, ///< Main toolbar (the long bar at the top.. - WC_STATUS_BAR, ///< Statusbar (at the bottom of your screen). - WC_BUILD_TOOLBAR, ///< Build toolbar. - WC_SCEN_BUILD_TOOLBAR, ///< Scenario build toolbar. - WC_BUILD_TREES, ///< Build trees toolbar. - WC_TRANSPARENCY_TOOLBAR, ///< Transparency toolbar. - WC_BUILD_SIGNAL, ///< Build signal toolbar. + /** + * Scenario build toolbar; Window numbers: + * - 0 = #RoadToolbarWidgets + * - #TRANSPORT_WATER = #DockToolbarWidgets + */ + WC_SCEN_BUILD_TOOLBAR, + + /** + * Build trees toolbar; Window numbers: + * - 0 = #BuildTreesWidgets + */ + WC_BUILD_TREES, + + /** + * Transparency toolbar; Window numbers: + * - 0 = #TransparencyToolbarWidgets + */ + WC_TRANSPARENCY_TOOLBAR, + + /** + * Build signal toolbar; Window numbers: + * - #TRANSPORT_RAIL = #BuildSignalWidgets + */ + WC_BUILD_SIGNAL, + + /** + * Small map; Window numbers: + * - 0 = #SmallMapWidgets + */ + WC_SMALLMAP, + + /** + * Error message; Window numbers: + * - 0 = #ErrorMessageWidgets + */ + WC_ERRMSG, + + /** + * Tooltip window; Window numbers: + * - 0 = #ToolTipsWidgets + */ + WC_TOOLTIPS, - WC_SMALLMAP, ///< Small map. - WC_ERRMSG, ///< Error message. - WC_TOOLTIPS, ///< Tooltip window. - WC_QUERY_STRING, ///< Query string window. - WC_CONFIRM_POPUP_QUERY, ///< Popup with confirm question. - WC_SAVELOAD, ///< Saveload window. - WC_LAND_INFO, ///< Land info window. - WC_DROPDOWN_MENU, ///< Drop down menu. - WC_OSK, ///< On Screen Keyboard. - WC_SET_DATE, ///< Set date. + /** + * Query string window; Window numbers: (TODO - CONFLICT) + * - 0 = #QueryStringWidgets + * - 0 = #QueryEditSignWidgets + */ + WC_QUERY_STRING, + + /** + * Popup with confirm question; Window numbers: (TODO - CONFLICT) + * - 0 = #BootstrapAskForDownloadWidgets + * - 0 = #QueryWidgets + */ + WC_CONFIRM_POPUP_QUERY, + + + /** + * Saveload window; Window numbers: + * - 0 = #SaveLoadWidgets + */ + WC_SAVELOAD, + + /** + * Land info window; Window numbers: + * - 0 = #LandInfoWidgets + */ + WC_LAND_INFO, + + /** + * Drop down menu; Window numbers: + * - 0 = #DropdownMenuWidgets + */ + WC_DROPDOWN_MENU, + + /** + * On Screen Keyboard; Window numbers: + * - 0 = #OnScreenKeyboardWidgets + */ + WC_OSK, + + /** + * Set date; Window numbers: + * - #VehicleID = #SetDateWidgets + */ + WC_SET_DATE, + + + /** + * AI settings; Window numbers: + * - 0 = #AISettingsWidgets + */ + WC_AI_SETTINGS, + + /** + * NewGRF parameters; Window numbers: + * - 0 = #NewGRFParametersWidgets + */ + WC_GRF_PARAMETERS, + + /** + * textfile; Window numbers: + * - 0 = #NewGRFTextfileWidgets + */ + WC_NEWGRF_TEXTFILE, + + + /** + * Town authority; Window numbers: + * - #TownID = #TownAuthorityWidgets + */ + WC_TOWN_AUTHORITY, + + /** + * Vehicle details; Window numbers: + * - #VehicleID = #VehicleDetailsWidgets + */ + WC_VEHICLE_DETAILS, - WC_AI_SETTINGS, ///< AI settings. - WC_GRF_PARAMETERS, ///< NewGRF parameters. - WC_NEWGRF_TEXTFILE, ///< NewGRF textfile. + /** + * Vehicle refit; Window numbers: + * - #VehicleID = #VehicleRefitWidgets + */ + WC_VEHICLE_REFIT, + + /** + * Vehicle orders; Window numbers: + * - #VehicleID = #OrderWidgets + */ + WC_VEHICLE_ORDERS, + + /** + * Replace vehicle window; Window numbers: + * - #VehicleType = #ReplaceVehicleWidgets + */ + WC_REPLACE_VEHICLE, + + /** + * Vehicle timetable; Window numbers: + * - #VehicleID = #VehicleTimetableWidgets + */ + WC_VEHICLE_TIMETABLE, + + /** + * Company colour selection; Window numbers: + * - #CompanyID = #SelectCompanyLiveryWidgets + */ + WC_COMPANY_COLOUR, + + /** + * Alter company face window; Window numbers: + * - #CompanyID = #SelectCompanyManagerFaceWidgets + */ + WC_COMPANY_MANAGER_FACE, - WC_TOWN_AUTHORITY, ///< Town authority. - WC_VEHICLE_DETAILS, ///< Vehicle details. - WC_VEHICLE_REFIT, ///< Vehicle refit. - WC_VEHICLE_ORDERS, ///< Vehicle orders. - WC_REPLACE_VEHICLE, ///< Replace vehicle window. - WC_VEHICLE_TIMETABLE, ///< Vehicle timetable. - WC_COMPANY_COLOUR, ///< Company colour selection. - WC_COMPANY_MANAGER_FACE, ///< Alter company face window. - WC_SELECT_STATION, ///< Select station (when joining stations). + /** + * Select station (when joining stations); Window numbers: + * - 0 = #JoinStationWidgets + */ + WC_SELECT_STATION, + + /** + * News window; Window numbers: + * - 0 = #NewsWidgets + */ + WC_NEWS_WINDOW, + + /** + * Town directory; Window numbers: + * - 0 = #TownDirectoryWidgets + */ + WC_TOWN_DIRECTORY, + + /** + * Subsidies list; Window numbers: + * - 0 = #SubsidyListWidgets + */ + WC_SUBSIDIES_LIST, + + /** + * Industry directory; Window numbers: + * - 0 = #IndustryDirectoryWidgets + */ + WC_INDUSTRY_DIRECTORY, + + /** + * News history list; Window numbers: + * - 0 = #MessageHistoryWidgets + */ + WC_MESSAGE_HISTORY, - WC_NEWS_WINDOW, ///< News window. - WC_TOWN_DIRECTORY, ///< Town directory. - WC_SUBSIDIES_LIST, ///< Subsidies list. - WC_INDUSTRY_DIRECTORY, ///< Industry directory. - WC_MESSAGE_HISTORY, ///< News history list. - WC_SIGN_LIST, ///< Sign list. - WC_AI_LIST, ///< AI list. + /** + * Sign list; Window numbers: + * - 0 = #SignListWidgets + */ + WC_SIGN_LIST, + + /** + * AI list; Window numbers: + * - 0 = #AIListWidgets + */ + WC_AI_LIST, + + + /** + * Station list; Window numbers: + * - #CompanyID = #StationListWidgets + */ + WC_STATION_LIST, + + /** + * Trains list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_TRAINS_LIST, + + /** + * Road vehicle list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_ROADVEH_LIST, + + /** + * Ships list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_SHIPS_LIST, - WC_STATION_LIST, ///< Station list. - WC_TRAINS_LIST, ///< Trains list. - WC_ROADVEH_LIST, ///< Road vehicle list. - WC_SHIPS_LIST, ///< Ships list. - WC_AIRCRAFT_LIST, ///< Aircraft list. + /** + * Aircraft list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_AIRCRAFT_LIST, + + + /** + * Town view; Window numbers: + * - #TownID = #TownViewWidgets + */ + WC_TOWN_VIEW, + + /** + * Vehicle view; Window numbers: + * - #VehicleID = #VehicleViewWidgets + */ + WC_VEHICLE_VIEW, + + /** + * Station view; Window numbers: + * - #StationID = #StationViewWidgets + */ + WC_STATION_VIEW, + + /** + * Depot view; Window numbers: + * - #TileIndex = #DepotWidgets + */ + WC_VEHICLE_DEPOT, + + /** + * Waypoint view; Window numbers: + * - #WaypointID = #WaypointWidgets + */ + WC_WAYPOINT_VIEW, + + /** + * Industry view; Window numbers: + * - #IndustryID = #IndustryViewWidgets + */ + WC_INDUSTRY_VIEW, - WC_TOWN_VIEW, ///< Town view. - WC_VEHICLE_VIEW, ///< Vehicle view. - WC_STATION_VIEW, ///< Station view. - WC_VEHICLE_DEPOT, ///< Depot view. - WC_WAYPOINT_VIEW, ///< Waypoint view. - WC_INDUSTRY_VIEW, ///< Industry view. - WC_COMPANY, ///< Company view. + /** + * Company view; Window numbers: + * - #CompanyID = #CompanyWidgets + */ + WC_COMPANY, + + + /** + * Build object; Window numbers: + * - 0 = #BuildObjectWidgets + */ + WC_BUILD_OBJECT, + + /** + * Build vehicle; Window numbers: + * - #VehicleType = #BuildVehicleWidgets + * - #TileIndex = #BuildVehicleWidgets + */ + WC_BUILD_VEHICLE, + + /** + * Build bridge; Window numbers: + * - #TransportType = #BuildBridgeSelectionWidgets + */ + WC_BUILD_BRIDGE, + + /** + * Build station; Window numbers: + * - #TRANSPORT_AIR = #AirportPickerWidgets + * - #TRANSPORT_WATER = #DockToolbarWidgets + * - #TRANSPORT_RAIL = #BuildRailStationWidgets + */ + WC_BUILD_STATION, + + /** + * Build bus station; Window numbers: + * - #TRANSPORT_ROAD = #BuildRoadStationWidgets + */ + WC_BUS_STATION, + + /** + * Build truck station; Window numbers: + * - #TRANSPORT_ROAD = #BuildRoadStationWidgets + */ + WC_TRUCK_STATION, + + /** + * Build depot; Window numbers: (TODO - CONFLICT) + * - #TRANSPORT_WATER = #BuildDockDepotWidgets + * - #TRANSPORT_RAIL = #BuildRailDepotWidgets + * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets + * - #TRANSPORT_ROAD = #BuildRoadDepotWidgets + */ + WC_BUILD_DEPOT, + + /** + * Found a town; Window numbers: + * - 0 = #TownFoundingWidgets + */ + WC_FOUND_TOWN, + + /** + * Build industry; Window numbers: + * - 0 = #DynamicPlaceIndustriesWidgets + */ + WC_BUILD_INDUSTRY, + + + /** + * Select game window; Window numbers: + * - 0 = #SelectGameIntroWidgets + */ + WC_SELECT_GAME, - WC_BUILD_OBJECT, ///< Build object - WC_BUILD_VEHICLE, ///< Build vehicle. - WC_BUILD_BRIDGE, ///< Build bridge. - WC_BUILD_STATION, ///< Build station. - WC_BUS_STATION, ///< Build bus station. - WC_TRUCK_STATION, ///< Build truck station. - WC_BUILD_DEPOT, ///< Build depot. - WC_FOUND_TOWN, ///< Found a town. - WC_BUILD_INDUSTRY, ///< Build industry. + /** + * Landscape generation (in Scenario Editor); Window numbers: + * - 0 = #TerraformToolbarWidgets + * - 0 = #EditorTerraformToolbarWidgets + */ + WC_SCEN_LAND_GEN, + + /** + * Generate landscape (newgame); Window numbers: + * - GLWM_SCENARIO = #CreateScenarioWidgets + * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets + */ + WC_GENERATE_LANDSCAPE, + + /** + * Progress report of landscape generation; Window numbers: (TODO - CONFLICT) + * - 0 = #GenerationProgressWidgets + * - 0 = #ScanProgressWidgets + */ + WC_MODAL_PROGRESS, + + + /** + * Network window; Window numbers: (TODO - CONFLICT) + * - 0 = #NetworkGameWidgets + * - 0 = #NetworkLobbyWidgets + * - 1 = #NetworkContentListWidgets + * - 1 = #NetworkStartServerWidgets + */ + WC_NETWORK_WINDOW, + + /** + * Client list; Window numbers: + * - 0 = #ClientListWidgets + */ + WC_CLIENT_LIST, - WC_SELECT_GAME, ///< Select game window. - WC_SCEN_LAND_GEN, ///< Landscape generation (in Scenario Editor). - WC_GENERATE_LANDSCAPE, ///< Generate landscape (newgame). - WC_MODAL_PROGRESS, ///< Progress report of landscape generation. + /** + * Popup for the client list; Window numbers: + * - #ClientID = #ClientListPopupWidgets + */ + WC_CLIENT_LIST_POPUP, + + /** + * Network status window; Window numbers: (TODO - CONFLICT) + * - 0 = #NetworkJoinStatusWidgets + * - 0 = #NetworkContentDownloadStatusWidgets + */ + WC_NETWORK_STATUS_WINDOW, + + /** + * Chatbox; Window numbers: + * - #DestType = #NetWorkChatWidgets + */ + WC_SEND_NETWORK_MSG, - WC_NETWORK_WINDOW, ///< Network window. - WC_CLIENT_LIST, ///< Client list. - WC_CLIENT_LIST_POPUP, ///< Popup for the client list. - WC_NETWORK_STATUS_WINDOW, ///< Network status window. - WC_SEND_NETWORK_MSG, ///< Chatbox. - WC_COMPANY_PASSWORD_WINDOW, ///< Company password query. + /** + * Company password query; Window numbers: + * - 0 = #NetworkCompanyPasswordWidgets + */ + WC_COMPANY_PASSWORD_WINDOW, + + + /** + * Industry cargoes chain; Window numbers: + * - 0 = #IndustryCargoesWidgets + */ + WC_INDUSTRY_CARGOES, + + /** + * Legend for graphs; Window numbers: + * - 0 = #GraphLegendWidgets + */ + WC_GRAPH_LEGEND, + + /** + * Finances of a company; Window numbers: + * - #CompanyID = #CompanyWidgets + */ + WC_FINANCES, - WC_INDUSTRY_CARGOES, ///< Industry cargoes chain. - WC_GRAPH_LEGEND, ///< Legend for graphs. - WC_FINANCES, ///< Finances of a company. - WC_INCOME_GRAPH, ///< Income graph. - WC_OPERATING_PROFIT, ///< Operating profit graph. - WC_DELIVERED_CARGO, ///< Delivered cargo graph. - WC_PERFORMANCE_HISTORY, ///< Performance history graph. - WC_COMPANY_VALUE, ///< Company value graph. - WC_COMPANY_LEAGUE, ///< Company league window. - WC_PAYMENT_RATES, ///< Payment rates graph. - WC_PERFORMANCE_DETAIL, ///< Performance detail window. - WC_COMPANY_INFRASTRUCTURE, ///< Company infrastructure overview. + /** + * Income graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_INCOME_GRAPH, + + /** + * Operating profit graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_OPERATING_PROFIT, + + /** + * Delivered cargo graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_DELIVERED_CARGO, + + /** + * Performance history graph; Window numbers: + * - 0 = #PerformanceHistoryGraphWidgets + */ + WC_PERFORMANCE_HISTORY, + + /** + * Company value graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_COMPANY_VALUE, + + /** + * Company league window; Window numbers: + * - 0 = #CompanyLeagueWidgets + */ + WC_COMPANY_LEAGUE, - WC_BUY_COMPANY, ///< Buyout company (merger). - WC_ENGINE_PREVIEW, ///< Engine preview window. + /** + * Payment rates graph; Window numbers: + * - 0 = #CargoPaymentRatesWidgets + */ + WC_PAYMENT_RATES, + + /** + * Performance detail window; Window numbers: + * - 0 = #PerformanceRatingDetailsWidgets + */ + WC_PERFORMANCE_DETAIL, + + /** + * Company infrastructure overview; Window numbers: + * - #CompanyID = #CompanyInfrastructureWidgets + */ + WC_COMPANY_INFRASTRUCTURE, + + + /** + * Buyout company (merger); Window numbers: + * - #CompanyID = #BuyCompanyWidgets + */ + WC_BUY_COMPANY, + + /** + * Engine preview window; Window numbers: + * - #EngineID = #EnginePreviewWidgets + */ + WC_ENGINE_PREVIEW, + + + /** + * Music window; Window numbers: + * - 0 = #MusicWidgets + */ + WC_MUSIC_WINDOW, - WC_MUSIC_WINDOW, ///< Music window. - WC_MUSIC_TRACK_SELECTION, ///< Music track selection. - WC_GAME_OPTIONS, ///< Game options window. - WC_CUSTOM_CURRENCY, ///< Custom currency. - WC_CHEATS, ///< Cheat window. - WC_EXTRA_VIEW_PORT, ///< Extra viewport. + /** + * Music track selection; Window numbers: + * - 0 = MusicTrackSelectionWidgets + */ + WC_MUSIC_TRACK_SELECTION, + + /** + * Game options window; Window numbers: (TODO - CONFLICT) + * - 0 = #AIConfigWidgets + * - 0 = #AboutWidgets + * - 0 = #NewGRFStateWidgets + * - 0 = #MessageOptionWidgets + * - 0 = #GameOptionsWidgets + * - 0 = #GameDifficultyWidgets + * - 0 = #GameSettingsWidgets + */ + WC_GAME_OPTIONS, + + /** + * Custom currency; Window numbers: + * - 0 = #CustomCurrencyWidgets + */ + WC_CUSTOM_CURRENCY, + + /** + * Cheat window; Window numbers: + * - 0 = #CheatWidgets + */ + WC_CHEATS, + + /** + * Extra viewport; Window numbers: + * - Ascending value = #ExtraViewportWidgets + */ + WC_EXTRA_VIEW_PORT, + - WC_CONSOLE, ///< Console. - WC_BOOTSTRAP, ///< Bootstrap. - WC_HIGHSCORE, ///< Highscore. - WC_ENDSCREEN, ///< Endscreen. + /** + * Console; Window numbers: + * - 0 = #ConsoleWidgets + */ + WC_CONSOLE, + + /** + * Bootstrap; Window numbers: + * - 0 = #BootstrapBackgroundWidgets + */ + WC_BOOTSTRAP, + + /** + * Highscore; Window numbers: + * - 0 = #HighscoreWidgets + */ + WC_HIGHSCORE, - WC_AI_DEBUG, ///< AI debug window. - WC_NEWGRF_INSPECT, ///< NewGRF inspect (debug). - WC_SPRITE_ALIGNER, ///< Sprite aligner (debug). + /** + * Endscreen; Window numbers: + * - 0 = #HighscoreWidgets + */ + WC_ENDSCREEN, + + + /** + * AI debug window; Window numbers: + * - 0 = #AIDebugWidgets + */ + WC_AI_DEBUG, - WC_INVALID = 0xFFFF, ///< Invalid window. + /** + * NewGRF inspect (debug); Window numbers: + * - Packed value = #NewGRFInspectWidgets + */ + WC_NEWGRF_INSPECT, + + /** + * Sprite aligner (debug); Window numbers: + * - 0 = #SpriteAlignerWidgets + */ + WC_SPRITE_ALIGNER, + + WC_INVALID = 0xFFFF, ///< Invalid window. }; /**