Mercurial > hg > openttd
changeset 8965:89de4625fe7d draft
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 17 Apr 2008 21:21:01 +0000 |
parents | ae064b8e200b |
children | b185cd12d66a |
files | projects/openttd_vs80.vcproj projects/openttd_vs90.vcproj source.list src/aircraft_cmd.cpp src/cheat.cpp src/cheat_func.h src/cheat_gui.cpp src/cheat_type.h src/gui.h src/industry_cmd.cpp src/industry_gui.cpp src/misc.cpp src/misc_gui.cpp src/openttd.cpp src/players.cpp src/road_cmd.cpp src/saveload.cpp src/toolbar_gui.cpp src/town_cmd.cpp src/tunnelbridge_cmd.cpp src/unmovable_cmd.cpp src/variables.h src/window.cpp |
diffstat | 23 files changed, 420 insertions(+), 285 deletions(-) [+] |
line wrap: on
line diff
--- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -492,6 +492,14 @@ > </File> <File + RelativePath=".\..\src\cheat.cpp" + > + </File> + <File + RelativePath=".\..\src\cheat_gui.cpp" + > + </File> + <File RelativePath=".\..\src\command.cpp" > </File> @@ -872,6 +880,14 @@ > </File> <File + RelativePath=".\..\src\cheat_func.h" + > + </File> + <File + RelativePath=".\..\src\cheat_type.h" + > + </File> + <File RelativePath=".\..\src\currency.h" > </File> @@ -896,7 +912,15 @@ > </File> <File - RelativePath=".\..\src\depot.h" + RelativePath=".\..\src\depot_base.h" + > + </File> + <File + RelativePath=".\..\src\depot_func.h" + > + </File> + <File + RelativePath=".\..\src\depot_map.h" > </File> <File
--- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -489,6 +489,14 @@ > </File> <File + RelativePath=".\..\src\cheat.cpp" + > + </File> + <File + RelativePath=".\..\src\cheat_gui.cpp" + > + </File> + <File RelativePath=".\..\src\command.cpp" > </File> @@ -869,6 +877,14 @@ > </File> <File + RelativePath=".\..\src\cheat_func.h" + > + </File> + <File + RelativePath=".\..\src\cheat_type.h" + > + </File> + <File RelativePath=".\..\src\currency.h" > </File> @@ -893,7 +909,15 @@ > </File> <File - RelativePath=".\..\src\depot.h" + RelativePath=".\..\src\depot_base.h" + > + </File> + <File + RelativePath=".\..\src\depot_func.h" + > + </File> + <File + RelativePath=".\..\src\depot_map.h" > </File> <File
--- a/source.list +++ b/source.list @@ -9,6 +9,8 @@ callback_table.cpp cargopacket.cpp cargotype.cpp +cheat.cpp +cheat_gui.cpp command.cpp console.cpp console_cmds.cpp @@ -139,13 +141,17 @@ command_func.h command_type.h console.h +cheat_func.h +cheat_type.h currency.h date_func.h date_type.h debug.h video/dedicated_v.h ai/default/default.h -depot.h +depot_base.h +depot_func.h +depot_map.h depot_type.h direction_func.h direction_type.h
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -29,6 +29,7 @@ #include "sound_func.h" #include "functions.h" #include "variables.h" +#include "cheat_func.h" #include "autoreplace_func.h" #include "autoreplace_gui.h" #include "gfx_func.h"
new file mode 100644 --- /dev/null +++ b/src/cheat.cpp @@ -0,0 +1,57 @@ +/* $Id$ */ + +/** @file misc.cpp */ + +#include "stdafx.h" +#include "saveload.h" +#include "cheat_type.h" + +Cheats _cheats; + +void InitializeCheats() +{ + memset(&_cheats, 0, sizeof(Cheats)); +} + +static void Save_CHTS() +{ + /* Cannot use lengthof because _cheats is of type Cheats, not Cheat */ + byte count = sizeof(_cheats) / sizeof(Cheat); + Cheat *cht = (Cheat*) &_cheats; + Cheat *cht_last = &cht[count]; + + SlSetLength(count * 2); + for (; cht != cht_last; cht++) { + SlWriteByte(cht->been_used); + SlWriteByte(cht->value); + } +} + +static void Load_CHTS() +{ + Cheat *cht = (Cheat*)&_cheats; + uint count = SlGetFieldLength() / 2; + + for (uint i = 0; i < count; i++) { + cht[i].been_used = (SlReadByte() != 0); + cht[i].value = (SlReadByte() != 0); + } +} + +bool CheatHasBeenUsed() +{ + /* Cannot use lengthof because _cheats is of type Cheats, not Cheat */ + const Cheat* cht = (Cheat*)&_cheats; + const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)]; + + for (; cht != cht_last; cht++) { + if (cht->been_used) return true; + } + + return false; +} + + +extern const ChunkHandler _cheat_chunk_handlers[] = { + { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} +};
new file mode 100644 --- /dev/null +++ b/src/cheat_func.h @@ -0,0 +1,20 @@ +/* $Id$ */ + +/** @file cheat_func.h Functions related to cheating. */ + +#ifndef CHEAT_FUNC_H +#define CHEAT_FUNC_H + +#include "cheat_type.h" + +extern Cheats _cheats; + +void ShowCheatWindow(); + +/** + * Return true if any cheat has been used, false otherwise + * @return has a cheat been used? + */ +bool CheatHasBeenUsed(); + +#endif /* CHEAT_FUNC_H */
new file mode 100644 --- /dev/null +++ b/src/cheat_gui.cpp @@ -0,0 +1,233 @@ +/* $Id$ */ + +/** @file misc_gui.cpp */ + +#include "stdafx.h" +#include "openttd.h" +#include "command_func.h" +#include "cheat_func.h" +#include "player_base.h" +#include "player_func.h" +#include "gfx_func.h" +#include "date_func.h" +#include "saveload.h" +#include "window_gui.h" +#include "newgrf.h" +#include "settings_type.h" +#include "strings_func.h" +#include "window_func.h" +#include "rail_gui.h" +#include "gui.h" +#include "player_gui.h" + +#include "table/strings.h" +#include "table/sprites.h" + + +/** + * The 'amount' to cheat with. + * This variable is semantically a constant value, but because the cheat + * code requires to be able to write to the variable it is not constified. + */ +static int32 _money_cheat_amount = 10000000; + +static int32 ClickMoneyCheat(int32 p1, int32 p2) +{ + DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT); + return _money_cheat_amount; +} + +/** + * @param p1 player to set to + * @param p2 is -1 or +1 (down/up) + */ +static int32 ClickChangePlayerCheat(int32 p1, int32 p2) +{ + while (IsValidPlayer((PlayerID)p1)) { + if (_players[p1].is_active) { + SetLocalPlayer((PlayerID)p1); + + MarkWholeScreenDirty(); + return _local_player; + } + p1 += p2; + } + + return _local_player; +} + +/** + * @param p1 -1 or +1 (down/up) + * @param p2 unused + */ +static int32 ClickChangeClimateCheat(int32 p1, int32 p2) +{ + if (p1 == -1) p1 = 3; + if (p1 == 4) p1 = 0; + _opt.landscape = p1; + ReloadNewGRFData(); + return _opt.landscape; +} + +extern void EnginesMonthlyLoop(); + +/** + * @param p1 unused + * @param p2 1 (increase) or -1 (decrease) + */ +static int32 ClickChangeDateCheat(int32 p1, int32 p2) +{ + YearMonthDay ymd; + ConvertDateToYMD(_date, &ymd); + + if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year; + + SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day)); + EnginesMonthlyLoop(); + SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0)); + ResetSignalVariant(); + return _cur_year; +} + +typedef int32 CheckButtonClick(int32, int32); + +struct CheatEntry { + VarType type; ///< type of selector + StringID str; ///< string with descriptive text + void *variable; ///< pointer to the variable + bool *been_used; ///< has this cheat been used before? + CheckButtonClick *proc;///< procedure +}; + +static const CheatEntry _cheats_ui[] = { + {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat }, + {SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat }, + {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL }, + {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL }, + {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat}, + {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, +}; + + +static const Widget _cheat_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, +{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL}, +{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP}, +{ WIDGETS_END}, +}; + +static void CheatsWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: { + int clk = WP(w, def_d).data_1; + + DrawWindowWidgets(w); + DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50); + + for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) { + const CheatEntry *ce = &_cheats_ui[i]; + + DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2); + + switch (ce->type) { + case SLE_BOOL: { + bool on = (*(bool*)ce->variable); + + DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE); + SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); + } break; + + default: { + int32 val = (int32)ReadValue(ce->variable, ce->type); + char buf[512]; + + /* Draw [<][>] boxes for settings of an integer-type */ + DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true); + + switch (ce->str) { + /* Display date for change date cheat */ + case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break; + + /* Draw colored flag for change player cheat */ + case STR_CHEAT_CHANGE_PLAYER: + SetDParam(0, val); + GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf)); + DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2); + break; + + /* Set correct string for switch climate cheat */ + case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE; + + /* Fallthrough */ + default: SetDParam(0, val); + } + } break; + } + + DrawString(50, y + 1, ce->str, TC_FROMSTRING); + + y += 12; + } + break; + } + + case WE_CLICK: { + uint btn = (e->we.click.pt.y - 46) / 12; + uint x = e->we.click.pt.x; + + /* Not clicking a button? */ + if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break; + + const CheatEntry *ce = &_cheats_ui[btn]; + int value = (int32)ReadValue(ce->variable, ce->type); + int oldvalue = value; + + *ce->been_used = true; + + switch (ce->type) { + case SLE_BOOL: + value ^= 1; + if (ce->proc != NULL) ce->proc(value, 0); + break; + + default: + /* Take whatever the function returns */ + value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1); + + if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0); + break; + } + + if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value); + + w->flags4 |= 5 << WF_TIMEOUT_SHL; + + SetWindowDirty(w); + } break; + + case WE_TIMEOUT: + WP(w, def_d).data_1 = 0; + SetWindowDirty(w); + break; + } +} + +static const WindowDesc _cheats_desc = { + 240, 22, 400, 170, 400, 170, + WC_CHEATS, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _cheat_widgets, + CheatsWndProc +}; + + +void ShowCheatWindow() +{ + DeleteWindowById(WC_CHEATS, 0); + AllocateWindowDesc(&_cheats_desc); +}
new file mode 100644 --- /dev/null +++ b/src/cheat_type.h @@ -0,0 +1,36 @@ +/* $Id$ */ + +/** @file cheat_type.h Types related to cheating. */ + +#ifndef CHEAT_TYPE_H +#define CHEAT_TYPE_H + +/** + * Info about each of the cheats. + */ +struct Cheat { + bool been_used; ///< has this cheat been used before? + bool value; ///< tells if the bool cheat is active or not +}; + +/** + * WARNING! Do _not_ remove entries in Cheats struct or change the order + * of the existing ones! Would break downward compatibility. + * Only add new entries at the end of the struct! + */ +struct Cheats { + Cheat magic_bulldozer; ///< dynamite industries, unmovables + Cheat switch_player; ///< change to another player + Cheat money; ///< get rich or poor + Cheat crossing_tunnels; ///< allow tunnels that cross each other + Cheat build_in_pause; ///< build while in pause mode + Cheat no_jetcrash; ///< no jet will crash on small airports anymore + Cheat switch_climate; ///< change the climate of the map + Cheat change_date; ///< changes date ingame + Cheat setup_prod; ///< setup raw-material production in game + Cheat dummy; ///< empty cheat (enable running el-engines on normal rail) +}; + +extern Cheats _cheats; + +#endif /* CHEAT_TYPE_H */
--- a/src/gui.h +++ b/src/gui.h @@ -104,8 +104,6 @@ void SetVScroll2Count(Window *w, int num); void SetHScrollCount(Window *w, int num); -void ShowCheatWindow(); - void BuildFileList(); void SetFiosType(const byte fiostype);
--- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -16,6 +16,7 @@ #include "news_func.h" #include "saveload.h" #include "variables.h" +#include "cheat_func.h" #include "genworld.h" #include "water_map.h" #include "tree_map.h"
--- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -14,6 +14,7 @@ #include "industry.h" #include "town.h" #include "variables.h" +#include "cheat_func.h" #include "cargotype.h" #include "newgrf.h" #include "newgrf_callbacks.h"
--- a/src/misc.cpp +++ b/src/misc.cpp @@ -10,6 +10,7 @@ #include "saveload.h" #include "vehicle_gui.h" #include "variables.h" +#include "cheat_func.h" #include "ai/ai.h" #include "newgrf_house.h" #include "cargotype.h" @@ -50,7 +51,7 @@ void InitializeCargoPackets(); static void InitializeNameMgr(); void InitializePlayers(); -static void InitializeCheats(); +void InitializeCheats(); void InitializeNPF(); void InitializeGame(int mode, uint size_x, uint size_y) @@ -117,12 +118,6 @@ } -static void InitializeCheats() -{ - memset(&_cheats, 0, sizeof(Cheats)); -} - - static void InitializeNameMgr() { memset(_name_array, 0, sizeof(_name_array)); @@ -464,31 +459,6 @@ } } -static void Save_CHTS() -{ - byte count = sizeof(_cheats)/sizeof(Cheat); - Cheat* cht = (Cheat*) &_cheats; - Cheat* cht_last = &cht[count]; - - SlSetLength(count * 2); - for (; cht != cht_last; cht++) { - SlWriteByte(cht->been_used); - SlWriteByte(cht->value); - } -} - -static void Load_CHTS() -{ - Cheat* cht = (Cheat*)&_cheats; - uint count = SlGetFieldLength() / 2; - - for (uint i = 0; i < count; i++) { - cht[i].been_used = (SlReadByte() != 0); - cht[i].value = (SlReadByte() != 0); - } -} - - extern const ChunkHandler _misc_chunk_handlers[] = { { 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF }, { 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF }, @@ -502,6 +472,5 @@ { 'NAME', NULL, Load_NAME, CH_ARRAY}, { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, - { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, - { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} + { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST}, };
--- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -24,6 +24,7 @@ #include "town.h" #include "network/network.h" #include "variables.h" +#include "cheat_func.h" #include "train.h" #include "tgp.h" #include "cargotype.h" @@ -1788,211 +1789,3 @@ break; } } - -/** - * The 'amount' to cheat with. - * This variable is semantically a constant value, but because the cheat - * code requires to be able to write to the variable it is not constified. - */ -static int32 _money_cheat_amount = 10000000; - -static int32 ClickMoneyCheat(int32 p1, int32 p2) -{ - DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT); - return _money_cheat_amount; -} - -/** - * @param p1 player to set to - * @param p2 is -1 or +1 (down/up) - */ -static int32 ClickChangePlayerCheat(int32 p1, int32 p2) -{ - while (IsValidPlayer((PlayerID)p1)) { - if (_players[p1].is_active) { - SetLocalPlayer((PlayerID)p1); - - MarkWholeScreenDirty(); - return _local_player; - } - p1 += p2; - } - - return _local_player; -} - -/** - * @param p1 -1 or +1 (down/up) - * @param p2 unused - */ -static int32 ClickChangeClimateCheat(int32 p1, int32 p2) -{ - if (p1 == -1) p1 = 3; - if (p1 == 4) p1 = 0; - _opt.landscape = p1; - ReloadNewGRFData(); - return _opt.landscape; -} - -extern void EnginesMonthlyLoop(); - -/** - * @param p1 unused - * @param p2 1 (increase) or -1 (decrease) - */ -static int32 ClickChangeDateCheat(int32 p1, int32 p2) -{ - YearMonthDay ymd; - ConvertDateToYMD(_date, &ymd); - - if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year; - - SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day)); - EnginesMonthlyLoop(); - SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0)); - ResetSignalVariant(); - return _cur_year; -} - -typedef int32 CheckButtonClick(int32, int32); - -struct CheatEntry { - VarType type; ///< type of selector - StringID str; ///< string with descriptive text - void *variable; ///< pointer to the variable - bool *been_used; ///< has this cheat been used before? - CheckButtonClick *proc;///< procedure -}; - -static const CheatEntry _cheats_ui[] = { - {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat }, - {SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat }, - {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL }, - {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL }, - {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat}, - {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, -}; - - -static const Widget _cheat_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP}, -{ WIDGETS_END}, -}; - -static void CheatsWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - int clk = WP(w, def_d).data_1; - - DrawWindowWidgets(w); - DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50); - - for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) { - const CheatEntry *ce = &_cheats_ui[i]; - - DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2); - - switch (ce->type) { - case SLE_BOOL: { - bool on = (*(bool*)ce->variable); - - DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE); - SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); - } break; - - default: { - int32 val = (int32)ReadValue(ce->variable, ce->type); - char buf[512]; - - /* Draw [<][>] boxes for settings of an integer-type */ - DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true); - - switch (ce->str) { - /* Display date for change date cheat */ - case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break; - - /* Draw colored flag for change player cheat */ - case STR_CHEAT_CHANGE_PLAYER: - SetDParam(0, val); - GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf)); - DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2); - break; - - /* Set correct string for switch climate cheat */ - case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE; - - /* Fallthrough */ - default: SetDParam(0, val); - } - } break; - } - - DrawString(50, y + 1, ce->str, TC_FROMSTRING); - - y += 12; - } - break; - } - - case WE_CLICK: { - uint btn = (e->we.click.pt.y - 46) / 12; - uint x = e->we.click.pt.x; - - /* Not clicking a button? */ - if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break; - - const CheatEntry *ce = &_cheats_ui[btn]; - int value = (int32)ReadValue(ce->variable, ce->type); - int oldvalue = value; - - *ce->been_used = true; - - switch (ce->type) { - case SLE_BOOL: - value ^= 1; - if (ce->proc != NULL) ce->proc(value, 0); - break; - - default: - /* Take whatever the function returns */ - value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1); - - if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0); - break; - } - - if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value); - - w->flags4 |= 5 << WF_TIMEOUT_SHL; - - SetWindowDirty(w); - } break; - - case WE_TIMEOUT: - WP(w, def_d).data_1 = 0; - SetWindowDirty(w); - break; - } -} - -static const WindowDesc _cheats_desc = { - 240, 22, 400, 170, 400, 170, - WC_CHEATS, WC_NONE, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _cheat_widgets, - CheatsWndProc -}; - - -void ShowCheatWindow() -{ - DeleteWindowById(WC_CHEATS, 0); - AllocateWindowDesc(&_cheats_desc); -}
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -57,6 +57,7 @@ #include "strings_func.h" #include "date_func.h" #include "vehicle_func.h" +#include "cheat_func.h" #include "newgrf.h" #include "newgrf_config.h"
--- a/src/players.cpp +++ b/src/players.cpp @@ -14,6 +14,7 @@ #include "network/network.h" #include "network/network_internal.h" #include "variables.h" +#include "cheat_func.h" #include "ai/ai.h" #include "player_face.h" #include "group.h" @@ -956,19 +957,6 @@ return _endgame_perf_titles[value]; } -/** Return true if any cheat has been used, false otherwise */ -static bool CheatHasBeenUsed() -{ - const Cheat* cht = (Cheat*)&_cheats; - const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)]; - - for (; cht != cht_last; cht++) { - if (cht->been_used) return true; - } - - return false; -} - /** Save the highscore for the player */ int8 SaveHighScoreValue(const Player *p) {
--- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -35,6 +35,7 @@ #include "sound_func.h" #include "road_func.h" #include "tunnelbridge.h" +#include "cheat_func.h" #include "table/sprites.h" #include "table/strings.h"
--- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1248,6 +1248,7 @@ /* these define the chunks */ extern const ChunkHandler _misc_chunk_handlers[]; +extern const ChunkHandler _cheat_chunk_handlers[] ; extern const ChunkHandler _setting_chunk_handlers[]; extern const ChunkHandler _player_chunk_handlers[]; extern const ChunkHandler _engine_chunk_handlers[]; @@ -1267,6 +1268,7 @@ static const ChunkHandler * const _chunk_handlers[] = { _misc_chunk_handlers, + _cheat_chunk_handlers, _setting_chunk_handlers, _veh_chunk_handlers, _waypoint_chunk_handlers,
--- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -28,6 +28,7 @@ #include "toolbar_gui.h" #include "vehicle_base.h" #include "gfx_func.h" +#include "cheat_func.h" #include "network/network.h"
--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -44,6 +44,7 @@ #include "sprite.h" #include "economy_func.h" #include "station_func.h" +#include "cheat_func.h" #include "table/strings.h" #include "table/sprites.h"
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -37,6 +37,7 @@ #include "engine_func.h" #include "economy_func.h" #include "rail.h" +#include "cheat_func.h" #include "table/sprites.h" #include "table/strings.h"
--- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -26,6 +26,7 @@ #include "player_gui.h" #include "station_type.h" #include "economy_func.h" +#include "cheat_func.h" #include "table/strings.h" #include "table/sprites.h"
--- a/src/variables.h +++ b/src/variables.h @@ -39,31 +39,6 @@ VARDEF int _saved_scrollpos_x; VARDEF int _saved_scrollpos_y; -struct Cheat { - bool been_used; // has this cheat been used before? - bool value; // tells if the bool cheat is active or not -}; - - -/* WARNING! Do _not_ remove entries in Cheats struct or change the order - * of the existing ones! Would break downward compatibility. - * Only add new entries at the end of the struct! */ - -struct Cheats { - Cheat magic_bulldozer; // dynamite industries, unmovables - Cheat switch_player; // change to another player - Cheat money; // get rich - Cheat crossing_tunnels; // allow tunnels that cross each other - Cheat build_in_pause; // build while in pause mode - Cheat no_jetcrash; // no jet will crash on small airports anymore - Cheat switch_climate; - Cheat change_date; // changes date ingame - Cheat setup_prod; // setup raw-material production in game - Cheat dummy; // empty cheat (enable running el-engines on normal rail) -}; - -VARDEF Cheats _cheats; - /* NOSAVE: Used in palette animations only, not really important. */ VARDEF int _palette_animation_counter;