Mercurial > hg > openttd
changeset 6137:8b6c1572b707 draft
(svn r8879) -Codechange: make DrawPlayerFace easier to read.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 24 Feb 2007 14:53:32 +0000 |
parents | f05e23ab634f |
children | 994f395e0ad0 |
files | src/players.cpp |
diffstat | 1 files changed, 116 insertions(+), 129 deletions(-) [+] |
line wrap: on
line diff
--- a/src/players.cpp +++ b/src/players.cpp @@ -1,7 +1,6 @@ /* $Id$ */ /** @file players.cpp - * @todo Cleanup the messy DrawPlayerFace function asap */ #include "stdafx.h" #include "openttd.h" @@ -65,161 +64,149 @@ DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y); } +/** The gender/race combinations that we have faces for */ +enum GenderRace { + GENDER_FEMALE = 0, ///< This bit set means a female, otherwise male + RACE_BLACK = 1, ///< This bit set means black, otherwise white -static const SpriteID cheeks_table[4] = { - 0x325, 0x326, - 0x390, 0x3B0, + WHITE_MALE = 0, ///< A male of Caucasian origin + WHITE_FEMALE = 1 << GENDER_FEMALE, ///< A female of Caucasian origin + BLACK_MALE = 1 << RACE_BLACK, ///< A male of African origin + BLACK_FEMALE = 1 << RACE_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin }; +DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset -static const SpriteID mouth_table[3] = { - 0x34C, 0x34D, 0x34F -}; - +/** + * Draws the face of a player. + * + * Meaning of the bits in face (some bits are used in several times): + * - 4 and 5: chin + * - 6 to 9: eye colour + * - 10 to 13: nose + * - 13 to 15: lips (also moustache for males) + * - 16 to 19: hair + * - 20 to 22: eyebrows + * - 20 to 27: tie, ear rings etc. + * - 28 to 30: glasses + * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white) + * - 31: gender (0 = male, 1 = female) + * + * @param face the bit-encoded representation of the face + * @param color the (background) color of the gradient + * @param x x-position to draw the face + * @param y y-position to draw the face + * + * @note all magic hexadecimal numbers in this function as sprite IDs. + * @todo replace magic hexadecimal numbers with enums + */ void DrawPlayerFace(uint32 face, int color, int x, int y) { - byte flag = 0; + GenderRace gen_race = WHITE_MALE; - if ( (int32)face < 0) - flag |= 1; - if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000) - flag |= 2; + if (HASBIT(face, 31)) SetBitT(gen_race, GENDER_FEMALE); + if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(gen_race, RACE_BLACK); - /* draw the gradient */ + /* Draw the gradient (background) */ DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); - /* draw the cheeks */ - DrawSprite(cheeks_table[flag&3], PAL_NONE, x, y); - - /* draw the chin */ - /* FIXME: real code uses -2 in zoomlevel 1 */ - { - uint val = GB(face, 4, 2); - if (!(flag & 2)) { - DrawSprite(0x327 + (flag&1?0:val), PAL_NONE, x, y); - } else { - DrawSprite((flag&1?0x3B1:0x391) + (val>>1), PAL_NONE, x, y); - } - } - /* draw the eyes */ - { - uint val1 = GB(face, 6, 4); - uint val2 = GB(face, 20, 3); - SpriteID pal; + /* Draw the cheeks */ + static const SpriteID cheeks_table[] = { 0x325, 0x326, 0x390, 0x3B0 }; + DrawSprite(cheeks_table[gen_race], PAL_NONE, x, y); - if (val2 < 6) { - pal = PALETTE_TO_BROWN; - } else if (val2 == 6) { - pal = PALETTE_TO_BLUE; - } else { - pal = PALETTE_TO_GREEN; - } - - if (!(flag & 2)) { - if (!(flag & 1)) { - DrawSprite(0x32B + (val1 * 12 >> 4), pal, x, y); - } else { - DrawSprite(0x337 + val1, pal, x, y); - } - } else { - if (!(flag & 1)) { - DrawSprite(0x39A + (val1 * 11 >> 4), pal, x, y); - } else { - DrawSprite(0x3B8 + val1, pal, x, y); - } - } + /* Draw the chin */ + uint chin = GB(face, 4, 2); + if (HASBIT(gen_race, RACE_BLACK)) { + DrawSprite((HASBIT(gen_race, GENDER_FEMALE) ? 0x3B1 : 0x391) + (chin >> 1), PAL_NONE, x, y); + } else { + DrawSprite(0x327 + (HASBIT(gen_race, GENDER_FEMALE) ? 0 : chin), PAL_NONE, x, y); } - /* draw the mouth */ - { - uint val = GB(face, 10, 6); - uint val2; + /* Draw the eyes */ + uint eye_colour = GB(face, 6, 4); + uint eyebrows = GB(face, 20, 3); + SpriteID pal; - if (!(flag&1)) { - val2 = ((val&0xF) * 15 >> 4); + if (eye_colour < 6) { + pal = PALETTE_TO_BROWN; + } else if (eye_colour == 6) { + pal = PALETTE_TO_BLUE; + } else { + pal = PALETTE_TO_GREEN; + } - if (val2 < 3) { - DrawSprite((flag&2 ? 0x397 : 0x367) + val2, PAL_NONE, x, y); - /* skip the rest */ - goto skip_mouth; - } + switch (gen_race) { + case WHITE_MALE: DrawSprite(0x32B + (eyebrows * 12 >> 4), pal, x, y); break; + case WHITE_FEMALE: DrawSprite(0x337 + eyebrows, pal, x, y); break; + case BLACK_MALE: DrawSprite(0x39A + (eyebrows * 11 >> 4), pal, x, y); break; + case BLACK_FEMALE: DrawSprite(0x3B8 + eyebrows, pal, x, y); break; + } - val2 -= 3; - if (flag & 2) { - if (val2 > 8) val2 = 0; - val2 += 0x3A5 - 0x35B; - } - DrawSprite(val2 + 0x35B, PAL_NONE, x, y); - } else if (!(flag&2)) { - DrawSprite(((val&0xF) * 10 >> 4) + 0x351, PAL_NONE, x, y); - } else { - DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, PAL_NONE, x, y); + /* Draw the mouth */ + uint nose = GB(face, 13, 3); + uint lips = GB(face, 10, 4); + + if (!HASBIT(gen_race, GENDER_FEMALE)) { + lips = (lips * 15 >> 4); + + if (lips < 3) { + /* Moustache, including nose and lips */ + DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x397 : 0x367) + lips, PAL_NONE, x, y); + + /* Skip the rest */ + goto skip_mouth; } - val >>= 3; - - if (!(flag&2)) { - if (!(flag&1)) { - DrawSprite(0x349 + val, PAL_NONE, x, y); - } else { - DrawSprite( mouth_table[(val*3>>3)], PAL_NONE, x, y); - } - } else { - if (!(flag&1)) { - DrawSprite(0x393 + (val&3), PAL_NONE, x, y); - } else { - DrawSprite(0x3B3 + (val*5>>3), PAL_NONE, x, y); - } + /* Lips */ + lips -= 3; + if (HASBIT(gen_race, RACE_BLACK)) { + if (lips > 8) lips = 0; + lips += 0x3A5 - 0x35B; } - - skip_mouth:; + DrawSprite(lips + 0x35B, PAL_NONE, x, y); + } else if (HASBIT(gen_race, RACE_BLACK)) { + /* Female lips with make up */ + DrawSprite((lips * 9 >> 4) + 0x3C8, PAL_NONE, x, y); + } else { + /* Female lips */ + DrawSprite((lips * 10 >> 4) + 0x351, PAL_NONE, x, y); } + /* Nose */ + static const SpriteID mouth_table[] = { 0x34C, 0x34D, 0x34F }; + switch (gen_race) { + case WHITE_MALE: DrawSprite(0x349 + nose, PAL_NONE, x, y); break; + case WHITE_FEMALE: DrawSprite(mouth_table[(nose * 3 >> 3)], PAL_NONE, x, y); break; + case BLACK_MALE: DrawSprite(0x393 + (nose & 3), PAL_NONE, x, y); break; + case BLACK_FEMALE: DrawSprite(0x3B3 + (nose * 5 >> 3), PAL_NONE, x, y); break; + } +skip_mouth: - /* draw the hair */ - { - uint val = GB(face, 16, 4); - if (flag & 2) { - if (flag & 1) { - DrawSprite(0x3D9 + (val * 5 >> 4), PAL_NONE, x, y); - } else { - DrawSprite(0x3D4 + (val * 5 >> 4), PAL_NONE, x, y); - } - } else { - if (flag & 1) { - DrawSprite(0x38B + (val * 5 >> 4), PAL_NONE, x, y); - } else { - DrawSprite(0x382 + (val * 9 >> 4), PAL_NONE, x, y); - } - } + /* Draw the hair */ + uint hair = GB(face, 16, 4); + switch (gen_race) { + case WHITE_MALE: DrawSprite(0x382 + (hair * 9 >> 4), PAL_NONE, x, y); break; + case WHITE_FEMALE: DrawSprite(0x38B + (hair * 5 >> 4), PAL_NONE, x, y); break; + case BLACK_MALE: DrawSprite(0x3D4 + (hair * 5 >> 4), PAL_NONE, x, y); break; + case BLACK_FEMALE: DrawSprite(0x3D9 + (hair * 5 >> 4), PAL_NONE, x, y); break; } - /* draw the tie */ - { - uint val = GB(face, 20, 8); + /* Draw the tie, ear rings etc. */ + uint tie = GB(face, 20, 8); + if (HASBIT(gen_race, GENDER_FEMALE)) { + DrawSprite(0x378 + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y); + DrawSprite(0x37B + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y); - if (!(flag&1)) { - DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y); - DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y); - DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), PAL_NONE, x, y); - } else { - DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y); - DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y); - - val >>= 4; - if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, PAL_NONE, x, y); - } + tie >>= 4; + if (tie < 3) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3D1 : 0x37F) + tie, PAL_NONE, x, y); + } else { + DrawSprite(0x36B + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y); + DrawSprite(0x36E + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y); + DrawSprite(0x372 + (GB(tie, 4, 4) * 6 >> 4), PAL_NONE, x, y); } /* draw the glasses */ - { - uint val = GB(face, 28, 3); - - if (flag & 2) { - if (val <= 1) DrawSprite(0x3AE + val, PAL_NONE, x, y); - } else { - if (val <= 1) DrawSprite(0x347 + val, PAL_NONE, x, y); - } - } + uint glasses = GB(face, 28, 3); + if (glasses <= 1) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3AE : 0x347) + glasses, PAL_NONE, x, y); } void InvalidatePlayerWindows(const Player *p)