Mercurial > hg > openttd
changeset 14005:9205f5128efc draft
(svn r18547) -Fix [FS#3388]: missing thread synchronisation when changing the resolution for SDL via the in game menu
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 19 Dec 2009 19:29:01 +0000 |
parents | 96fa151f99f9 |
children | 777e09ee71d1 |
files | src/video/sdl_v.cpp |
diffstat | 1 files changed, 6 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -469,7 +469,7 @@ case SDL_VIDEORESIZE: { int w = max(ev.resize.w, 64); int h = max(ev.resize.h, 64); - ChangeResInGame(w, h); + CreateMainSurface(w, h); break; } } @@ -627,14 +627,17 @@ bool VideoDriver_SDL::ChangeResolution(int w, int h) { - return CreateMainSurface(w, h); + if (_draw_threaded) _draw_mutex->BeginCritical(); + bool ret = CreateMainSurface(w, h); + if (_draw_threaded) _draw_mutex->EndCritical(); + return ret; } bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen) { _fullscreen = fullscreen; GetVideoModes(); // get the list of available video modes - if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) { + if (_num_resolutions == 0 || !CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) { /* switching resolution failed, put back full_screen to original status */ _fullscreen ^= true; return false;