Mercurial > hg > openttd
changeset 17183:935a970bf17f draft
(svn r21922) -Codechange: Unify articulated vehicle checking functions.
author | terkhen <terkhen@openttd.org> |
---|---|
date | Sat, 29 Jan 2011 17:26:23 +0000 |
parents | 3ce9a3c627e5 |
children | 07b9f8352bbd |
files | src/ground_vehicle.hpp src/vehicle_base.h |
diffstat | 2 files changed, 27 insertions(+), 18 deletions(-) [+] |
line wrap: on
line diff
--- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -303,12 +303,6 @@ FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); } /** - * Check if the vehicle is a front engine. - * @return Returns true if the vehicle is a front engine. - */ - FORCEINLINE bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); } - - /** * Check if the vehicle is a free wagon (got no engine in front of it). * @return Returns true if the vehicle is a free wagon. */ @@ -339,18 +333,6 @@ FORCEINLINE bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); } /** - * Check if the vehicle is an articulated part of an engine. - * @return Returns true if the vehicle is an articulated part. - */ - FORCEINLINE bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); } - - /** - * Check if an engine has an articulated part. - * @return True if the engine has an articulated part. - */ - FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); } - - /** * Update the GUI variant of the current speed of the vehicle. * Also mark the widget dirty when that is needed, i.e. when * the speed of this vehicle has changed.
--- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -644,6 +644,33 @@ bool IsEngineCountable() const; bool HasDepotOrder() const; void HandlePathfindingResult(bool path_found); + + /** + * Check if the vehicle is a front engine. + * @return Returns true if the vehicle is a front engine. + */ + FORCEINLINE bool IsFrontEngine() const + { + return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT); + } + + /** + * Check if the vehicle is an articulated part of an engine. + * @return Returns true if the vehicle is an articulated part. + */ + FORCEINLINE bool IsArticulatedPart() const + { + return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART); + } + + /** + * Check if an engine has an articulated part. + * @return True if the engine has an articulated part. + */ + FORCEINLINE bool HasArticulatedPart() const + { + return this->Next() != NULL && this->Next()->IsArticulatedPart(); + } }; #define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)