Mercurial > hg > openttd
changeset 1875:951cd01003ce draft
(svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Mon, 30 May 2005 13:06:15 +0000 |
parents | 34e7c16bc7aa |
children | b256dc2d327e |
files | player_gui.c ttd.h |
diffstat | 2 files changed, 8 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/player_gui.c +++ b/player_gui.c @@ -802,7 +802,7 @@ } break; case WE_CLICK: /* Close the window (and show the highscore window) */ DeleteWindow(w); - break; + break; case WE_DESTROY: /* Show the highscore window when this one is closed */ if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank); @@ -859,7 +859,7 @@ static const WindowDesc _highscore_desc = { 0, 0, 641, 481, - WC_HIGHSCORE_ENDSCREEN,0, + WC_HIGHSCORE,0, 0, _highscore_widgets, HighScoreWndProc @@ -867,7 +867,7 @@ static const WindowDesc _endgame_desc = { 0, 0, 641, 481, - WC_HIGHSCORE_ENDSCREEN,0, + WC_ENDSCREEN,0, 0, _highscore_widgets, EndGameWndProc @@ -886,7 +886,7 @@ /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); - DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0); + DeleteWindowByClass(WC_HIGHSCORE); w = AllocateWindowDesc(&_highscore_desc); if (w != NULL) { @@ -909,7 +909,7 @@ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); HideVitalWindows(); - DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0); + DeleteWindowByClass(WC_ENDSCREEN); w = AllocateWindowDesc(&_endgame_desc); if (w != NULL) {