changeset 9108:96b59e46923a draft

(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address.
author maedhros <maedhros@openttd.org>
date Tue, 06 May 2008 10:31:50 +0000
parents 6e8cfde5fabd
children 5d32cf47de94
files src/network/network_udp.cpp
diffstat 1 files changed, 2 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -494,6 +494,8 @@
 
 	// Clear item in gamelist
 	item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port));
+	if (item == NULL) return;
+
 	if (StrEmpty(item->info.server_name)) {
 		memset(&item->info, 0, sizeof(item->info));
 		ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name));