Mercurial > hg > openttd
changeset 3532:977e27b19c05 draft
(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.
author | matthijs <matthijs@openttd.org> |
---|---|
date | Wed, 12 Apr 2006 15:08:27 +0000 |
parents | fe1b9d85a226 |
children | 57b407c99172 |
files | npf.c |
diffstat | 1 files changed, 6 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/npf.c +++ b/npf.c @@ -14,6 +14,7 @@ #include "tile.h" #include "depot.h" #include "tunnel_map.h" +#include "network.h" static AyStar _npf_aystar; @@ -205,13 +206,16 @@ * there is only one level of steepness... */ } -/* Mark tiles by mowing the grass when npf debug level >= 1 */ +/** + * Mark tiles by mowing the grass when npf debug level >= 1. + * Will not work for multiplayer games, since it can (will) cause desyncs. + */ static void NPFMarkTile(TileIndex tile) { #ifdef NO_DEBUG_MESSAGES return; #else - if (_debug_npf_level < 1) return; + if (_debug_npf_level < 1 || _networking) return; switch (GetTileType(tile)) { case MP_RAILWAY: /* DEBUG: mark visited tiles by mowing the grass under them ;-) */