Mercurial > hg > openttd
changeset 4275:a0de282901df draft
(svn r5903) -Fix [FS#170]: Changing patch settings through the console didn't accept on/off or true/false.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Tue, 15 Aug 2006 00:26:24 +0000 |
parents | 2073fdfc4d26 |
children | 31e7860d4ffe |
files | settings.c |
diffstat | 1 files changed, 6 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/settings.c +++ b/settings.c @@ -1597,7 +1597,10 @@ } /* Those 2 functions need to be here, else we have to make some stuff non-static - * and besides, it is also better to keep stuff like this at the same place */ + * and besides, it is also better to keep stuff like this at the same place + * XXX - Perhaps back to console[_cmds].c? They are console functions after all */ +extern bool GetArgumentInteger(uint32 *value, const char *arg); + void IConsoleSetPatchSetting(const char *name, const char *value) { int32 val; @@ -1611,7 +1614,8 @@ return; } - sscanf(value, "%d", &val); + if (!GetArgumentInteger(&val, value)) return; + patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; ptr = ini_get_variable(&sd->save, patches_ptr);