Mercurial > hg > openttd
changeset 17123:a18c14f0bb2b draft
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
author | terkhen <terkhen@openttd.org> |
---|---|
date | Wed, 19 Jan 2011 18:44:13 +0000 |
parents | 2c811c4c5af1 |
children | d216354fbd5e |
files | src/disaster_cmd.cpp src/roadveh.h src/roadveh_cmd.cpp src/saveload/afterload.cpp src/saveload/vehicle_sl.cpp src/settings.cpp src/station_cmd.cpp src/vehicle.cpp |
diffstat | 8 files changed, 29 insertions(+), 29 deletions(-) [+] |
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line diff
--- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -307,7 +307,7 @@ RoadVehicle *u; FOR_ALL_ROADVEHICLES(u) { - if (u->IsRoadVehFront()) { + if (u->IsFrontEngine()) { v->dest_tile = u->index; v->age = 0; return true; @@ -319,7 +319,7 @@ } else { /* Target a vehicle */ RoadVehicle *u = RoadVehicle::Get(v->dest_tile); - assert(u != NULL && u->type == VEH_ROAD && u->IsRoadVehFront()); + assert(u != NULL && u->type == VEH_ROAD && u->IsFrontEngine()); uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
--- a/src/roadveh.h +++ b/src/roadveh.h @@ -109,7 +109,7 @@ void MarkDirty(); void UpdateDeltaXY(Direction direction); ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } - bool IsPrimaryVehicle() const { return this->IsRoadVehFront(); } + bool IsPrimaryVehicle() const { return this->IsFrontEngine(); } SpriteID GetImage(Direction direction) const; int GetDisplaySpeed() const { return this->cur_speed / 2; } int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; } @@ -132,12 +132,12 @@ * Check if vehicle is a front engine * @return Returns true if vehicle is a front engine */ - FORCEINLINE bool IsRoadVehFront() const { return this->subtype == RVST_FRONT; } + FORCEINLINE bool IsFrontEngine() const { return this->subtype == RVST_FRONT; } /** * Set front engine state */ - FORCEINLINE void SetRoadVehFront() { this->subtype = RVST_FRONT; } + FORCEINLINE void SetFrontEngine() { this->subtype = RVST_FRONT; } /** * Check if vehicl is an articulated part of an engine
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -85,7 +85,7 @@ */ bool RoadVehicle::IsBus() const { - assert(this->IsRoadVehFront()); + assert(this->IsFrontEngine()); return IsCargoInClass(this->cargo_type, CC_PASSENGERS); } @@ -171,7 +171,7 @@ void RoadVehUpdateCache(RoadVehicle *v) { assert(v->type == VEH_ROAD); - assert(v->IsRoadVehFront()); + assert(v->IsFrontEngine()); v->InvalidateNewGRFCacheOfChain(); @@ -250,7 +250,7 @@ v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); - v->SetRoadVehFront(); + v->SetFrontEngine(); v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype); @@ -284,7 +284,7 @@ TileIndex tile = this->tile; if (!IsRoadDepotTile(tile)) return false; - if (this->IsRoadVehFront() && !(this->vehstatus & VS_STOPPED)) return false; + if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false; for (const RoadVehicle *v = this; v != NULL; v = v->Next()) { if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false; @@ -461,7 +461,7 @@ uint RoadVehicle::Crash(bool flooded) { uint pass = Vehicle::Crash(flooded); - if (this->IsRoadVehFront()) { + if (this->IsFrontEngine()) { pass += 1; // driver /* If we're in a drive through road stop we ought to leave it */ @@ -1080,7 +1080,7 @@ /* Vehicle is entering a depot or is on a bridge or in a tunnel */ GetNewVehiclePosResult gp = GetNewVehiclePos(v); - if (v->IsRoadVehFront()) { + if (v->IsFrontEngine()) { const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); if (u != NULL) { v->cur_speed = u->First()->cur_speed; @@ -1113,7 +1113,7 @@ TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3)); Trackdir dir; - if (v->IsRoadVehFront()) { + if (v->IsFrontEngine()) { /* If this is the front engine, look for the right path. */ dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3)); } else { @@ -1121,7 +1121,7 @@ } if (dir == INVALID_TRACKDIR) { - if (!v->IsRoadVehFront()) error("Disconnecting road vehicle."); + if (!v->IsFrontEngine()) error("Disconnecting road vehicle."); v->cur_speed = 0; return false; } @@ -1142,7 +1142,7 @@ case TRACKDIR_RVREV_NW: needed = ROAD_SE; break; } if ((v->Previous() != NULL && v->Previous()->tile == tile) || - (v->IsRoadVehFront() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) && + (v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) && (needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) { /* * Taking the 'big' corner for trams only happens when: @@ -1154,7 +1154,7 @@ * going to cause the tram to split up. * - Or the front of the tram can drive over the next tile. */ - } else if (!v->IsRoadVehFront() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) { + } else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) { /* * Taking the 'small' corner for trams only happens when: * - We are not the from vehicle of an articulated tram. @@ -1188,7 +1188,7 @@ int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y; Direction new_dir = RoadVehGetSlidingDirection(v, x, y); - if (v->IsRoadVehFront()) { + if (v->IsFrontEngine()) { Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); if (u != NULL) { v->cur_speed = u->First()->cur_speed; @@ -1272,7 +1272,7 @@ case DIAGDIR_SW: dir = TRACKDIR_RVREV_NE; break; } } else { - if (v->IsRoadVehFront()) { + if (v->IsFrontEngine()) { /* If this is the front engine, look for the right path. */ dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3)); } else { @@ -1291,7 +1291,7 @@ int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y; Direction new_dir = RoadVehGetSlidingDirection(v, x, y); - if (v->IsRoadVehFront() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false; + if (v->IsFrontEngine() && RoadVehFindCloseTo(v, x, y, new_dir) != NULL) return false; uint32 r = VehicleEnterTile(v, v->tile, x, y); if (HasBit(r, VETS_CANNOT_ENTER)) { @@ -1328,7 +1328,7 @@ Direction new_dir = RoadVehGetSlidingDirection(v, x, y); - if (v->IsRoadVehFront() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { + if (v->IsFrontEngine() && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { /* Vehicle is not in a road stop. * Check for another vehicle to overtake */ RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir); @@ -1372,7 +1372,7 @@ * and it's the correct type of stop (bus or truck) and the frame equals the stop frame... * (the station test and stop type test ensure that other vehicles, using the road stop as * a through route, do not stop) */ - if (v->IsRoadVehFront() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && + if (v->IsFrontEngine() && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && _road_stop_stop_frame[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) || (IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) && @@ -1525,7 +1525,7 @@ bool RoadVehicle::Tick() { - if (this->IsRoadVehFront()) { + if (this->IsFrontEngine()) { if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; return RoadVehController(this); } @@ -1577,7 +1577,7 @@ void RoadVehicle::OnNewDay() { - if (!this->IsRoadVehFront()) return; + if (!this->IsFrontEngine()) return; if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this); if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
--- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1966,7 +1966,7 @@ FOR_ALL_DISASTERVEHICLES(v) { if (v->subtype == 2/*ST_SMALL_UFO*/ && v->current_order.GetDestination() != 0) { const Vehicle *u = Vehicle::GetIfValid(v->dest_tile); - if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsRoadVehFront()) { + if (u == NULL || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) { delete v; } }
--- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -325,7 +325,7 @@ case VEH_ROAD: { RoadVehicle *rv = RoadVehicle::From(v); - if (rv->IsRoadVehFront()) { + if (rv->IsFrontEngine()) { RoadVehUpdateCache(rv); if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { rv->CargoChanged();
--- a/src/settings.cpp +++ b/src/settings.cpp @@ -843,7 +843,7 @@ if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { - if (rv->IsRoadVehFront()) { + if (rv->IsFrontEngine()) { rv->CargoChanged(); } } @@ -866,7 +866,7 @@ { RoadVehicle *rv; FOR_ALL_ROADVEHICLES(rv) { - if (rv->IsRoadVehFront()) rv->CargoChanged(); + if (rv->IsFrontEngine()) rv->CargoChanged(); } return true;
--- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2987,7 +2987,7 @@ } else if (v->type == VEH_ROAD) { RoadVehicle *rv = RoadVehicle::From(v); if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) { - if (IsRoadStop(tile) && rv->IsRoadVehFront()) { + if (IsRoadStop(tile) && rv->IsFrontEngine()) { /* Attempt to allocate a parking bay in a road stop */ return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER; }
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -629,7 +629,7 @@ case VEH_TRAIN: return !Train::From(this)->IsArticulatedPart() && // tenders and other articulated parts !Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines - case VEH_ROAD: return RoadVehicle::From(this)->IsRoadVehFront(); + case VEH_ROAD: return RoadVehicle::From(this)->IsFrontEngine(); case VEH_SHIP: return true; default: return false; // Only count company buildable vehicles } @@ -830,7 +830,7 @@ if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue; if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue; - if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsRoadVehFront()) continue; + if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue; v->motion_counter += v->cur_speed; /* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */