Mercurial > hg > openttd
changeset 4414:a3fa83622ef4 draft
(svn r6167) -Code cleanup r6161: replaced some uint16 with OrderID and (1 << 8) with SHARE_FLAG
author | bjarni <bjarni@openttd.org> |
---|---|
date | Sun, 27 Aug 2006 09:55:54 +0000 |
parents | 3c8a0053c68d |
children | c324c365c517 |
files | aircraft_gui.c order.h roadveh_gui.c ship_gui.c train_gui.c vehicle_gui.c |
diffstat | 6 files changed, 17 insertions(+), 16 deletions(-) [+] |
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line diff
--- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -1009,10 +1009,10 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) { - uint16 order = GB(w->window_number, 16, 16); + OrderID order = GB(w->window_number, 16, 16); /* Sorting a shared order list relies on station being set to INVALID_STATION */ /* If station is not INVALID_STATION, then order is never used and we don't care what it contains */ - StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order; + StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order; PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); @@ -1194,12 +1194,12 @@ PlayerAircraftWndProc }; -void ShowPlayerAircraftLocal(PlayerID player, StationID station, uint16 order, bool show_shared) +void ShowPlayerAircraftLocal(PlayerID player, StationID station, OrderID order, bool show_shared) { Window *w; if (show_shared) { - w = AllocateWindowDescFront(&_player_aircraft_desc, (order << 16) | (1 << 8)); + w = AllocateWindowDescFront(&_player_aircraft_desc, (order << 16) | SHARE_FLAG); } else { if (player == _local_player) { w = AllocateWindowDescFront(&_player_aircraft_desc, (station << 16) | player);
--- a/order.h +++ b/order.h @@ -11,6 +11,7 @@ enum { INVALID_ORDER = 0xFFFF, + SHARE_FLAG = 1 << 8, }; /* Order types */
--- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -947,10 +947,10 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) { - uint16 order = GB(w->window_number, 16, 16); + OrderID order = GB(w->window_number, 16, 16); /* Sorting a shared order list relies on station being set to INVALID_STATION */ /* If station is not INVALID_STATION, then order is never used and we don't care what it contains */ - StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order; + StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order; PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); @@ -1128,12 +1128,12 @@ }; -static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, uint16 order, bool show_shared) +static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, OrderID order, bool show_shared) { Window *w; if (show_shared) { - w = AllocateWindowDescFront(&_player_roadveh_desc, (order << 16) | (1 << 8)); + w = AllocateWindowDescFront(&_player_roadveh_desc, (order << 16) | SHARE_FLAG); } else { if ( player == _local_player) { w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | player);
--- a/ship_gui.c +++ b/ship_gui.c @@ -956,10 +956,10 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) { - uint16 order = GB(w->window_number, 16, 16); + OrderID order = GB(w->window_number, 16, 16); /* Sorting a shared order list relies on station being set to INVALID_STATION */ /* If station is not INVALID_STATION, then order is never used and we don't care what it contains */ - StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order; + StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order; PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); @@ -1142,7 +1142,7 @@ }; -static void ShowPlayerShipsLocal(PlayerID player, StationID station, uint16 order, bool show_shared) +static void ShowPlayerShipsLocal(PlayerID player, StationID station, OrderID order, bool show_shared) { Window *w;
--- a/train_gui.c +++ b/train_gui.c @@ -1406,10 +1406,10 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) { - uint16 order = GB(w->window_number, 16, 16); + OrderID order = GB(w->window_number, 16, 16); /* Sorting a shared order list relies on station being set to INVALID_STATION */ /* If station is not INVALID_STATION, then order is never used and we don't care what it contains */ - StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order; + StationID station = (w->window_number & SHARE_FLAG) ? INVALID_STATION : order; PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); @@ -1591,12 +1591,12 @@ PlayerTrainsWndProc }; -static void ShowPlayerTrainsLocal(PlayerID player, StationID station, uint16 order, bool show_shared) +static void ShowPlayerTrainsLocal(PlayerID player, StationID station, OrderID order, bool show_shared) { Window *w; if (show_shared) { - w = AllocateWindowDescFront(&_player_trains_desc, (order << 16) | (1 << 8)); + w = AllocateWindowDescFront(&_player_trains_desc, (order << 16) | SHARE_FLAG); } else { if (player == _local_player) { w = AllocateWindowDescFront(&_player_trains_desc, (station << 16) | player);
--- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -115,7 +115,7 @@ } } -void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, uint16 order) +void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station, OrderID order) { const Vehicle** sort_list; uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;