changeset 6231:a4e11dd2d7c6 draft

(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
author truelight <truelight@openttd.org>
date Tue, 06 Mar 2007 20:59:52 +0000
parents d9b18ac4c028
children 8f5f0fc38758
files src/console_cmds.cpp src/gfx.cpp src/gfx.h src/main_gui.cpp src/misc.cpp src/misc_cmd.cpp src/oldloader.cpp src/openttd.cpp src/video/sdl_v.cpp src/video/win32_v.cpp src/window.cpp
diffstat 11 files changed, 22 insertions(+), 22 deletions(-) [+]
line wrap: on
line diff
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -499,7 +499,7 @@
 		return true;
 	}
 
-	if (_pause == 0) {
+	if (_pause_game == 0) {
 		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 		IConsolePrint(_icolour_def, "Game paused.");
 	} else {
@@ -516,7 +516,7 @@
 		return true;
 	}
 
-	if (_pause != 0) {
+	if (_pause_game != 0) {
 		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 		IConsolePrint(_icolour_def, "Game unpaused.");
 	} else {
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -37,7 +37,7 @@
 bool _exit_game;
 bool _networking;         ///< are we in networking mode?
 byte _game_mode;
-byte _pause;
+byte _pause_game;
 int _pal_first_dirty;
 int _pal_last_dirty;
 
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -156,7 +156,7 @@
 extern bool _exit_game;
 extern bool _networking;         ///< are we in networking mode?
 extern byte _game_mode;
-extern byte _pause;
+extern byte _pause_game;
 
 extern int _pal_first_dirty;
 extern int _pal_last_dirty;
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -136,7 +136,7 @@
 {
 	if (_networking && !_network_server) return; // only server can pause the game
 
-	if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
+	if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 }
 
 static void ToolbarFastForwardClick(Window *w)
@@ -1873,7 +1873,7 @@
 	} break;
 
 	case WE_MOUSELOOP:
-		if (IsWindowWidgetLowered(w, 0) != !!_pause) {
+		if (IsWindowWidgetLowered(w, 0) != !!_pause_game) {
 			ToggleWidgetLoweredState(w, 0);
 			InvalidateWidget(w, 0);
 		}
@@ -2072,7 +2072,7 @@
 	} break;
 
 	case WE_MOUSELOOP:
-		if (IsWindowWidgetLowered(w, 0) != !!_pause) {
+		if (IsWindowWidgetLowered(w, 0) != !!_pause_game) {
 			ToggleWidgetLoweredState(w, 0);
 			SetWindowDirty(w);
 		}
@@ -2155,7 +2155,7 @@
 		DrawWindowWidgets(w);
 		SetDParam(0, _date);
 		DrawStringCentered(
-			70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
+			70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
 		);
 
 		if (p != NULL) {
@@ -2169,7 +2169,7 @@
 			DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
 		} else if (_do_autosave) {
 			DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
-		} else if (_pause) {
+		} else if (_pause_game) {
 			DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
 		} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
 			/* Draw the scrolling news text */
@@ -2201,7 +2201,7 @@
 		break;
 
 	case WE_TICK: {
-		if (_pause) return;
+		if (_pause_game) return;
 
 		if (WP(w, def_d).data_1 > -1280) { // Scrolling text
 			WP(w, def_d).data_1 -= 2;
--- a/src/misc.cpp
+++ b/src/misc.cpp
@@ -104,7 +104,7 @@
 
 	SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0);
 
-	_pause = 0;
+	_pause_game = 0;
 	_fast_forward = 0;
 	_tick_counter = 0;
 	_date_fract = 0;
@@ -307,7 +307,7 @@
 	    SLEG_VAR(_cur_player_tick_index,  SLE_FILE_U8  | SLE_VAR_U32),
 	    SLEG_VAR(_next_competitor_start,  SLE_FILE_U16 | SLE_VAR_U32),
 	    SLEG_VAR(_trees_tick_ctr,         SLE_UINT8),
-	SLEG_CONDVAR(_pause,                  SLE_UINT8,                   4, SL_MAX_VERSION),
+	SLEG_CONDVAR(_pause_game,             SLE_UINT8,                   4, SL_MAX_VERSION),
 	SLEG_CONDVAR(_cur_town_iter,          SLE_UINT32,                 11, SL_MAX_VERSION),
 	    SLEG_END()
 };
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -257,8 +257,8 @@
 int32 CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
 	if (flags & DC_EXEC) {
-		_pause += (p1 == 1) ? 1 : -1;
-		if (_pause == (byte)-1) _pause = 0;
+		_pause_game += (p1 == 1) ? 1 : -1;
+		if (_pause_game == (byte)-1) _pause_game = 0;
 		InvalidateWindow(WC_STATUS_BAR, 0);
 		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
 	}
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -1611,7 +1611,7 @@
 
 	fclose(ls.file);
 
-	_pause = 2;
+	_pause_game = 2;
 
 	return true;
 }
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -319,7 +319,7 @@
 		WaitTillGeneratedWorld();
 	}
 
-	_pause = 0;
+	_pause_game = 0;
 	SetLocalPlayer(PLAYER_FIRST);
 	/* Make sure you can't scroll in the menu */
 	_scrolling_viewport = 0;
@@ -903,7 +903,7 @@
 void StateGameLoop(void)
 {
 	// dont execute the state loop during pause
-	if (_pause) return;
+	if (_pause_game) return;
 	if (IsGeneratingWorld()) return;
 
 	if (_game_mode == GM_EDITOR) {
@@ -1064,9 +1064,9 @@
 	StateGameLoop();
 #endif /* ENABLE_NETWORK */
 
-	if (!_pause && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations();
+	if (!_pause_game && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations();
 
-	if (!_pause || _cheats.build_in_pause.value) MoveAllTextEffects();
+	if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
 
 	InputLoop();
 
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -452,7 +452,7 @@
 		}
 
 		cur_ticks = SDL_CALL SDL_GetTicks();
-		if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
+		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
 			next_tick = cur_ticks + 30;
 
 			_ctrl_pressed  = !!(mod & KMOD_CTRL);
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -835,7 +835,7 @@
 		}
 
 		cur_ticks = GetTickCount();
-		if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
+		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
 			next_tick = cur_ticks + 30;
 			_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
 			_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1673,7 +1673,7 @@
 						// query button and place sign button work in pause mode
 						_cursor.sprite != SPR_CURSOR_QUERY &&
 						_cursor.sprite != SPR_CURSOR_SIGN &&
-						_pause != 0 &&
+						_pause_game != 0 &&
 						!_cheats.build_in_pause.value) {
 					return;
 				}