Mercurial > hg > openttd
changeset 6884:a5528f6005e9 draft
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
author | belugas <belugas@openttd.org> |
---|---|
date | Wed, 13 Jun 2007 02:29:08 +0000 |
parents | bb3eb394463b |
children | a6af26c23318 |
files | projects/openttd.vcproj projects/openttd_vs80.vcproj source.list src/newgrf_industries.cpp src/newgrf_industries.h src/newgrf_industrytiles.cpp src/newgrf_industrytiles.h src/newgrf_spritegroup.h |
diffstat | 8 files changed, 193 insertions(+), 5 deletions(-) [+] |
line wrap: on
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--- a/projects/openttd.vcproj +++ b/projects/openttd.vcproj @@ -546,6 +546,9 @@ RelativePath=".\..\src\newgrf_industries.h"> </File> <File + RelativePath=".\..\src\newgrf_industrytiles.h"> + </File> + <File RelativePath=".\..\src\newgrf_sound.h"> </File> <File @@ -1049,6 +1052,9 @@ RelativePath=".\..\src\newgrf_industries.cpp"> </File> <File + RelativePath=".\..\src\newgrf_industrytiles.cpp"> + </File> + <File RelativePath=".\..\src\newgrf_sound.cpp"> </File> <File
--- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -956,6 +956,10 @@ > </File> <File + RelativePath="..\src\newgrf_industrytiles.h" + > + </File> + <File RelativePath=".\..\src\newgrf_sound.h" > </File> @@ -1616,6 +1620,10 @@ > </File> <File + RelativePath="..\src\newgrf_industrytiles.cpp" + > + </File> + <File RelativePath=".\..\src\newgrf_sound.cpp" > </File>
--- a/source.list +++ b/source.list @@ -149,6 +149,7 @@ newgrf_engine.h newgrf_house.h newgrf_industries.h +newgrf_industrytiles.h newgrf_sound.h newgrf_spritegroup.h newgrf_station.h @@ -322,6 +323,7 @@ newgrf_engine.cpp newgrf_house.cpp newgrf_industries.cpp +newgrf_industrytiles.cpp newgrf_sound.cpp newgrf_spritegroup.cpp newgrf_station.cpp
--- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -227,16 +227,17 @@ return NULL; } -static void NewIndustryResolver(ResolverObject *res, IndustryType ind_id, TileIndex tile, Industry *indus) +static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus) { - res->GetRandomBits = NULL;//IndustryTileGetRandomBits; - res->GetTriggers = NULL;//IndustryTileGetTriggers; - res->SetTriggers = NULL;//IndustryTileSetTriggers; + res->GetRandomBits = IndustryTileGetRandomBits; + res->GetTriggers = IndustryTileGetTriggers; + res->SetTriggers = IndustryTileSetTriggers; res->GetVariable = IndustryGetVariable; res->ResolveReal = IndustryResolveReal; res->u.industry.tile = tile; res->u.industry.ind = indus; + res->u.industry.gfx = INVALID_INDUSTRYTILE; res->callback = 0; res->callback_param1 = 0; @@ -251,7 +252,7 @@ ResolverObject object; const SpriteGroup *group; - NewIndustryResolver(&object, industry->type, tile, industry); + NewIndustryResolver(&object, tile, industry); object.callback = callback; object.callback_param1 = param1; object.callback_param2 = param2;
--- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -8,8 +8,14 @@ #include "industry.h" #include "newgrf_spritegroup.h" +/* in newgrf_industry.cpp */ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available); uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile); uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i); +/* in newgrf_industrytiles.cpp*/ +uint32 IndustryTileGetRandomBits(const ResolverObject *object); +uint32 IndustryTileGetTriggers(const ResolverObject *object); +void IndustryTileSetTriggers(const ResolverObject *object, int triggers); + #endif /* NEWGRF_INDUSTRIES_H */
new file mode 100644 --- /dev/null +++ b/src/newgrf_industrytiles.cpp @@ -0,0 +1,153 @@ +/* $Id$ */ + +/** @file newgrf_industrytiles.cpp */ + +#include "stdafx.h" +#include "openttd.h" +#include "functions.h" +#include "variables.h" +#include "debug.h" +#include "viewport.h" +#include "landscape.h" +#include "newgrf.h" +#include "industry.h" +#include "newgrf_commons.h" +#include "newgrf_spritegroup.h" +#include "newgrf_callbacks.h" +#include "newgrf_industries.h" +#include "industry_map.h" +#include "clear_map.h" +#include "table/sprites.h" +#include "sprite.h" + +/** + * Based on newhouses equivalent, but adapted for newindustries + * @param parameter from callback. It's in fact a pair of coordinates + * @param tile TileIndex from which the callback was initiated + * @param index of the industry been queried for + * @return a construction of bits obeying the newgrf format + */ +static uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index) +{ + byte tile_type; + bool is_same_industry; + + tile = GetNearbyTile(parameter, tile); + is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index); + tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0); + + return GetTileType(tile) << 24 | (TileHeight(tile) * 8) << 16 | tile_type << 8 | GetTileSlope(tile, NULL); +} + +/** This is the position of the tile relative to the northernmost tile of the industry. + * Format: 00yxYYXX + * Variable Content + * x the x offset from the northernmost tile + * XX same, but stored in a byte instead of a nibble + * y the y offset from the northernmost tile + * YY same, but stored in a byte instead of a nibble + * @param tile TileIndex of the tile to evaluate + * @param ind_tile northernmost tile of the industry + */ +static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile) +{ + byte x = TileX(ind_tile) - TileX(tile); + byte y = TileY(ind_tile) - TileY(tile); + + return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x; +} + +static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) +{ + const Industry *inds = object->u.industry.ind; + TileIndex tile = object->u.industry.tile; + IndustryGfx gfx = object->u.industry.gfx; + + if (object->scope == VSG_SCOPE_PARENT) { + return IndustryGetVariable(object, variable, parameter, available); + } + + switch (variable) { + case 0x40 : return GetIndustryConstructionStage(tile); /* Construction state of the tile: a value between 0 and 3 */ + + case 0x41 : return GetTerrainType(tile); + + case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile); /* Current town zone of the tile in the nearest town */ + + case 0x43 : return GetRelativePosition(tile, inds->xy); /* Relative position */ + + case 0x44 : break; /* Animation frame. Like house variable 46 but can contain anything 0..FF. */ + + case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index); /* Land info of nearby tiles */ + + case 0x61 : {/* Animation stage of nearby tiles */ + tile = GetNearbyTile(parameter, tile); + return 0; // TODO define the animation scheme for newgrf. Based on same as old one? + } + + /* Get industry tile ID at offset */ + case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), tile, inds); + } + + return 0; +} + +static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group) +{ + /* IndustryTile do not have 'real' groups. Or do they?? */ + return NULL; +} + +uint32 IndustryTileGetRandomBits(const ResolverObject *object) +{ + const TileIndex tile = object->u.industry.tile; + return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryRandomBits(tile); +} + +uint32 IndustryTileGetTriggers(const ResolverObject *object) +{ + const TileIndex tile = object->u.industry.tile; + return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryTriggers(tile); +} + +void IndustryTileSetTriggers(const ResolverObject *object, int triggers) +{ + const TileIndex tile = object->u.industry.tile; + if (IsTileType(tile, MP_INDUSTRY)) SetIndustryTriggers(tile, triggers); +} + +static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus) +{ + res->GetRandomBits = IndustryTileGetRandomBits; + res->GetTriggers = IndustryTileGetTriggers; + res->SetTriggers = IndustryTileSetTriggers; + res->GetVariable = IndustryTileGetVariable; + res->ResolveReal = IndustryTileResolveReal; + + res->u.industry.tile = tile; + res->u.industry.ind = indus; + res->u.industry.gfx = gfx; + + res->callback = 0; + res->callback_param1 = 0; + res->callback_param2 = 0; + res->last_value = 0; + res->trigger = 0; + res->reseed = 0; +} + +uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile) +{ + ResolverObject object; + const SpriteGroup *group; + + NewIndustryTileResolver(&object, gfx_id, tile, industry); + object.callback = callback; + object.callback_param1 = param1; + object.callback_param2 = param2; + + group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object); + if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; + + return group->g.callback.result; +}
new file mode 100644 --- /dev/null +++ b/src/newgrf_industrytiles.h @@ -0,0 +1,11 @@ +/* $Id$ */ + +/** @file newgrf_industrytiles.h */ + +#ifndef NEWGRF_INDUSTRYTILES_H +#define NEWGRF_INDUSTRYTILES_H + +void DrawNewIndustryTile(TileInfo *ti, IndustryGfx gfx); +uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile); + +#endif /* NEWGRF_INDUSTRYTILES_H */