Mercurial > hg > openttd
changeset 19103:a662e984940f draft
(svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 16 Feb 2012 20:44:03 +0000 |
parents | 4aa95c3d5f06 |
children | 84b69a668651 |
files | src/network/network_server.cpp |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -701,7 +701,7 @@ */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { - if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(PACKET_SERVER_CHAT);