changeset 13983:aaf1fd51e6ac draft

(svn r18522) -Feature: add the possibility to not make new tree tiles in-game
author rubidium <rubidium@openttd.org>
date Thu, 17 Dec 2009 16:59:33 +0000
parents f709685cc624
children acf0c4d02a68
files src/lang/english.txt src/saveload/saveload.cpp src/settings_gui.cpp src/settings_type.h src/table/settings.h src/tree_cmd.cpp
diffstat 6 files changed, 28 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1247,6 +1247,11 @@
 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :allowed
 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :allowed, custom town layout
 
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :{LTBLUE}In game placement of trees: {ORANGE}{STRING1}
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE                    :none {RED}(breaks lumber mill)
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST              :only in rain forests
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL                     :everywhere
+
 STR_CONFIG_SETTING_TOOLBAR_POS                                  :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1}
 STR_CONFIG_SETTING_TOOLBAR_POS_LEFT                             :Left
 STR_CONFIG_SETTING_TOOLBAR_POS_CENTER                           :Centre
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -47,7 +47,7 @@
 
 #include "saveload_internal.h"
 
-extern const uint16 SAVEGAME_VERSION = 131;
+extern const uint16 SAVEGAME_VERSION = 132;
 
 SavegameType _savegame_type; ///< type of savegame we are loading
 
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -1268,6 +1268,7 @@
 	SettingEntry("construction.longbridges"),
 	SettingEntry("station.never_expire_airports"),
 	SettingEntry("construction.freeform_edges"),
+	SettingEntry("construction.extra_tree_placement"),
 };
 /** Construction sub-page */
 static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -182,6 +182,7 @@
 	bool   road_stop_on_competitor_road;     ///< allow building of drive-through road stops on roads owned by competitors
 	uint8  raw_industry_construction;        ///< type of (raw) industry construction (none, "normal", prospecting)
 	bool   freeform_edges;                   ///< allow terraforming the tiles at the map edges
+	uint8  extra_tree_placement;             ///< (dis)allow building extra trees in-game
 };
 
 /** Settings related to the AI. */
--- a/src/table/settings.h
+++ b/src/table/settings.h
@@ -523,6 +523,7 @@
 	SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
 	 SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
 	 SDT_CONDVAR(GameSettings, game_creation.custom_town_number,             SLE_UINT16,115, SL_MAX_VERSION, 0, 0,     1,                     1,    5000, 0, STR_NULL,                                 NULL),
+	 SDT_CONDVAR(GameSettings, construction.extra_tree_placement,             SLE_UINT8,132, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT,  NULL),
 
  SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
  SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units,                       STR_NULL, NULL, NULL),
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -45,6 +45,14 @@
 	TP_IMPROVED, ///< A 'improved' algorithm
 };
 
+/** Where to place trees while in-game? */
+enum ExtraTreePlacement {
+	ETP_NONE,       ///< Place trees on no tiles
+	ETP_RAINFOREST, ///< Place trees only on rainforest tiles
+	ETP_ALL,        ///< Place trees on all tiles
+};
+
+
 /**
  * Tests if a tile can be converted to MP_TREES
  * This is true for clear ground without farms or rocks.
@@ -662,6 +670,13 @@
 						/* FALL THROUGH */
 
 					case 2: { // add a neighbouring tree
+						/* Don't plant extra trees if that's not allowed. */
+						if ((_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_RAINFOREST) ?
+								_settings_game.construction.extra_tree_placement == ETP_NONE :
+								_settings_game.construction.extra_tree_placement != ETP_ALL) {
+							break;
+						}
+
 						TreeType treetype = GetTreeType(tile);
 
 						tile += TileOffsByDir((Direction)(Random() & 7));
@@ -711,6 +726,9 @@
 
 void OnTick_Trees()
 {
+	/* Don't place trees if that's not allowed */
+	if (_settings_game.construction.extra_tree_placement == ETP_NONE) return;
+
 	uint32 r;
 	TileIndex tile;
 	TreeType tree;
@@ -724,7 +742,7 @@
 	}
 
 	/* byte underflow */
-	if (--_trees_tick_ctr != 0) return;
+	if (--_trees_tick_ctr != 0 || _settings_game.construction.extra_tree_placement != ETP_ALL) return;
 
 	/* place a tree at a random spot */
 	r = Random();