Mercurial > hg > openttd
changeset 15075:ae3cd597c26f draft
(svn r19701) -Fix [FS#3787]: Check for industry availability more thoroughly and cancel object placement when selecting not available industries.
author | frosch <frosch@openttd.org> |
---|---|
date | Fri, 23 Apr 2010 21:47:03 +0000 |
parents | 0f4ae56a4db2 |
children | 8587c4a3ee44 |
files | src/ai/api/ai_industrytype.cpp src/industry_cmd.cpp src/industry_gui.cpp |
diffstat | 3 files changed, 13 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/ai/api/ai_industrytype.cpp +++ b/src/ai/api/ai_industrytype.cpp @@ -14,6 +14,7 @@ #include "../../command_type.h" #include "../../strings_func.h" #include "../../industry.h" +#include "../../newgrf_industries.h" #include "../../core/random_func.hpp" /* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type) @@ -88,6 +89,8 @@ /* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; + + if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false; if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true; /* raw_industry_construction == 1 means "Build as other industries" */ @@ -97,7 +100,9 @@ /* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; + if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; + if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false; /* raw_industry_construction == 2 means "prospect" */ return _settings_game.construction.raw_industry_construction == 2;
--- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1764,6 +1764,10 @@ return CMD_ERROR; } + if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) { + return CMD_ERROR; + } + Industry *ind = NULL; if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) { if (flags & DC_EXEC) {
--- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -463,8 +463,10 @@ this->SetDirty(); - if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || - this->selected_type == INVALID_INDUSTRYTYPE) { + if (GetCallbackWnd() == this && + ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || + this->selected_type == INVALID_INDUSTRYTYPE || + !this->enabled[this->selected_index])) { /* Reset the button state if going to prospecting or "build many industries" */ this->RaiseButtons(); ResetObjectToPlace();