Mercurial > hg > openttd
changeset 17874:b3544f85de6c draft
(svn r22670) -Change: Do not spawn explosion effects when bulldozing in paused mode. They block the view.
author | frosch <frosch@openttd.org> |
---|---|
date | Sun, 17 Jul 2011 16:09:38 +0000 |
parents | 9c497cde37af |
children | a99eac34ad6a |
files | src/landscape.cpp |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
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--- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -690,9 +690,10 @@ } DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - /* draw explosion animation... */ + /* draw explosion animation... + * Disable explosions when game is paused. Looks silly and blocks the view. */ TileIndex off = t - ta.tile; - if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U)) { + if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U) && _pause_mode == PM_UNPAUSED) { /* big explosion in each corner, or small explosion for single tiles */ CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2, ta.w == 1 && ta.h == 1 ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE