changeset 5895:b940c84fa359 draft

(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
author Darkvater <Darkvater@openttd.org>
date Thu, 01 Feb 2007 16:28:11 +0000
parents c4ab8176e02e
children f4881d5663d1
files src/lang/american.txt src/lang/brazilian_portuguese.txt src/lang/bulgarian.txt src/lang/catalan.txt src/lang/czech.txt src/lang/danish.txt src/lang/dutch.txt src/lang/english.txt src/lang/esperanto.txt src/lang/estonian.txt src/lang/finnish.txt src/lang/french.txt src/lang/galician.txt src/lang/german.txt src/lang/hungarian.txt src/lang/icelandic.txt src/lang/italian.txt src/lang/japanese.txt src/lang/korean.txt src/lang/lithuanian.txt src/lang/norwegian_bokmal.txt src/lang/norwegian_nynorsk.txt src/lang/polish.txt src/lang/portuguese.txt src/lang/romanian.txt src/lang/russian.txt src/lang/simplified_chinese.txt src/lang/slovak.txt src/lang/slovenian.txt src/lang/spanish.txt src/lang/swedish.txt src/lang/turkish.txt src/lang/ukrainian.txt
diffstat 33 files changed, 1 insertions(+), 159 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/american.txt
+++ b/src/lang/american.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Create Scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario Editor
 STR_0223_LAND_GENERATION                                        :{WHITE}Land Generation
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Random Land
-STR_0227_RESET_LAND                                             :{BLACK}Reset Land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Increase area of land to lower/raise
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrease area of land to lower/raise
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset landscape
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
 STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
--- a/src/lang/brazilian_portuguese.txt
+++ b/src/lang/brazilian_portuguese.txt
@@ -615,21 +615,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Criar Cenário
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de Cenário
 STR_0223_LAND_GENERATION                                        :{WHITE}Gerar Terreno
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno Aleatório
-STR_0227_RESET_LAND                                             :{BLACK}Limpar Terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumentar área de terreno a baixar/levantar
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuir área de terreno a baixar/levantar
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Gerar terreno aleatório
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Resetar terreno
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Limpar Terreno
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de altitudes
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de altitudes
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Gerar terreno
 STR_022F_TOWN_GENERATION                                        :{BLACK}Gerar cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gerar indústrias
--- a/src/lang/bulgarian.txt
+++ b/src/lang/bulgarian.txt
@@ -611,21 +611,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Създай сценарий
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Редактор на сценарии
 STR_0223_LAND_GENERATION                                        :{WHITE}Генератор на терен
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Случаен терен
-STR_0227_RESET_LAND                                             :{BLACK}Изчисти терена
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Намали площа на терена, за да го понижиш/повишиш
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Генерирай случаен терен
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Изчисти терена
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Изчисти терена
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Ползвай топо-карта
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Ползвай топо-карта
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Създаване на терен
 STR_022F_TOWN_GENERATION                                        :{BLACK}Създаване на град
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Създаване на индустрия
--- a/src/lang/catalan.txt
+++ b/src/lang/catalan.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crea un Escenari
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor d'Escenaris
 STR_0223_LAND_GENERATION                                        :{WHITE}Generador de Terreny
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreny Aleatori
-STR_0227_RESET_LAND                                             :{BLACK}Restableix Terreny
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genera un terreny aleatori
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Restableix paisatge
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Restablir Paisatge
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Utilitza un mapa d'alçades
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utilitza un mapa d'alçades
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generació de Paisatges
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generació de Poblacions
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generació d'indústries
--- a/src/lang/czech.txt
+++ b/src/lang/czech.txt
@@ -727,21 +727,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Vytvořit mapu
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor mapy
 STR_0223_LAND_GENERATION                                        :{WHITE}Generovat zemi
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Náhodná země
-STR_0227_RESET_LAND                                             :{BLACK}Vymaž zemi
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zvětšit oblast země pro snížení/zvýšení
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zmenšit oblast země pro snížení/zvýšení
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generovat náhodnou zemi
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Smazat krajinu
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Smazat krajinu
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Použít výškovou mapu
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Použít výškovou mapu
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generování krajiny
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generování měst
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generování průmyslu
@@ -3190,7 +3185,7 @@
 STR_GENERATION_ABORT                                            :{BLACK}Přerušit
 STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Přerušit generování krajiny
 STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Opravdu chceš přerušit tento proces?
-STR_PROGRESS                                                    :Z {WHITE}{NUM} % hotovo
+STR_PROGRESS                                                    :{WHITE}Z {NUM} % hotovo
 STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 STR_WORLD_GENERATION                                            :{BLACK}Tvorba krajiny
 STR_TREE_GENERATION                                             :{BLACK}Výsadba stromů
--- a/src/lang/danish.txt
+++ b/src/lang/danish.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Lav et scenarie
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarieeditor
 STR_0223_LAND_GENERATION                                        :{WHITE}Land generering
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Tilfældigt land
-STR_0227_RESET_LAND                                             :{BLACK}Nulstil land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Forstør landområdet der skal sænkes/hæves
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Formindsk landområdet der skal sænkes/hæves
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generer tilfældigt land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nulstil landskab
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulstil landskab
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Brug højdekort
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Brug højdekort
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskabsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/dutch.txt
+++ b/src/lang/dutch.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Maak scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario editor
 STR_0223_LAND_GENERATION                                        :{WHITE}Landontwikkeling
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Willekeurig land
-STR_0227_RESET_LAND                                             :{BLACK}Verwijder land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Vergroot het stuk land om te verhogen/verlagen
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Verklein het stuk land om te verhogen/verlagen
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genereer willekeurig land
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Verwijder landschap
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Verwijder landschap
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Gebruik hoogtekaart
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Gebruik hoogtekaart
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landschapproductie
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadproductie
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrieproductie
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -619,8 +619,6 @@
 STR_0223_LAND_GENERATION                                        :{WHITE}Land Generation
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Random Land
-STR_0227_RESET_LAND                                             :{BLACK}Reset Land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Increase area of land to lower/raise
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrease area of land to lower/raise
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
--- a/src/lang/esperanto.txt
+++ b/src/lang/esperanto.txt
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Kreu Scenaron
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarkreilon
 STR_0223_LAND_GENERATION                                        :{WHITE}Landa Generado
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Hazarda Lando
-STR_0227_RESET_LAND                                             :{BLACK}Reigu Landon
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Grandigu landparton por (mal)altigi
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Malgrandigu landparton por (mal)altigi
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Kreu landon hazarde
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reigu landaspekton
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reigu Landaspekton
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uzu Altecmapon
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uzu Altecmapon
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landaspekta generado
 STR_022F_TOWN_GENERATION                                        :{BLACK}Urba generado
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industria generado
--- a/src/lang/estonian.txt
+++ b/src/lang/estonian.txt
@@ -709,21 +709,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Loo stsenaarium
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Kaardiredaktor
 STR_0223_LAND_GENERATION                                        :{WHITE}Maastiku loomine
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Juhuslik kaart
-STR_0227_RESET_LAND                                             :{BLACK}Nulli kaart
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Juhusliku kaardi loomine
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nulli maastik
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulli maastik
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Kasuta Kõrguskaarti
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Kasuta Kõrguskaarti
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Maastiku loomine
 STR_022F_TOWN_GENERATION                                        :{BLACK}Linnade loomine
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tööstuste loomine
--- a/src/lang/finnish.txt
+++ b/src/lang/finnish.txt
@@ -609,21 +609,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Luo skenaario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Skenaariomuokkain
 STR_0223_LAND_GENERATION                                        :{WHITE}Maanrakennus
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Satunnainen maa
-STR_0227_RESET_LAND                                             :{BLACK}Nollaa maa
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Luo satunnainen maa
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nollaa maasto
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nollaa maasto
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Käytä korkeuskarttaa
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Käytä korkeuskarttaa
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Luo maasto
 STR_022F_TOWN_GENERATION                                        :{BLACK}Luo kaupunkeja
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Luo teollisuutta
--- a/src/lang/french.txt
+++ b/src/lang/french.txt
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Créer Scénario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Éditeur de Scénario
 STR_0223_LAND_GENERATION                                        :{WHITE}Génération de terrain
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Générer un terrain
-STR_0227_RESET_LAND                                             :{BLACK}RAZ du terrain
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Augmenter la quantité de terre à modifier
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuer la quantité de terre à modifier
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Générer une terre aléatoire
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Réinitialiser le terrain
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Réinitialiser le terrain
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Carte d'altitude
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utiliser une carte d'altitude
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Créer le terrain
 STR_022F_TOWN_GENERATION                                        :{BLACK}Créer les villes
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Créer les industries
--- a/src/lang/galician.txt
+++ b/src/lang/galician.txt
@@ -597,14 +597,11 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crear Escenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de Escenario
 STR_0223_LAND_GENERATION                                        :{WHITE}Xeración de Terreo
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreo Aleatorio
-STR_0227_RESET_LAND                                             :{BLACK}Reiniciar Terreo
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Xerar terreo aleatorio
--- a/src/lang/german.txt
+++ b/src/lang/german.txt
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Szenario erstellen
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Szenario bearbeiten
 STR_0223_LAND_GENERATION                                        :{WHITE}Land erstellen
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Zufälliges Land
-STR_0227_RESET_LAND                                             :{BLACK}Land wiederherstellen
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Landfläche zum Anheben / Absenken vergrößern
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Landfläche zum Anheben / Absenken verkleinern
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Erzeuge Land durch Zufall
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Landfläche wiederherstellen
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Reliefkarte nutzen
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Reliefkarte nutzen
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
 STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrie errichten
--- a/src/lang/hungarian.txt
+++ b/src/lang/hungarian.txt
@@ -679,21 +679,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Saját pálya készítése
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}pályaszerkesztő
 STR_0223_LAND_GENERATION                                        :{WHITE}Táj szerkesztése
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Véletlenszerű táj
-STR_0227_RESET_LAND                                             :{BLACK}Táj törlése
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Az emelendő/süllyesztendő földterület növelése
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Véletlenszerű táj készítése
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}A táj törlése
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Táj törlése
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Magasságtérkép használata
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Magasságtérkép használata
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Táj szerkesztése
 STR_022F_TOWN_GENERATION                                        :{BLACK}Városkészítés
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gazdasági épület készítése
--- a/src/lang/icelandic.txt
+++ b/src/lang/icelandic.txt
@@ -592,14 +592,11 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Búa til kort
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Kortagerð
 STR_0223_LAND_GENERATION                                        :{WHITE}Landslagsgerð
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Handahófskennt land
-STR_0227_RESET_LAND                                             :{BLACK}Eyða landi
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Stækka svæði til að lækka/hækka
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Minnka svæði til að lækka/hækka
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Mynda til land af handahófi
--- a/src/lang/italian.txt
+++ b/src/lang/italian.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crea Scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor Scenario
 STR_0223_LAND_GENERATION                                        :{WHITE}Genera Terreno
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno Casuale
-STR_0227_RESET_LAND                                             :{BLACK}Azzerra Terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genera terreno casuale
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Azzerra paesaggio
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Azzerra Paesaggio
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usa Heightmap
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usa Heightmap
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generazione paesaggio
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generazione città
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generazione industrie
--- a/src/lang/japanese.txt
+++ b/src/lang/japanese.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}シナリオを作成
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}シナリオエディタ
 STR_0223_LAND_GENERATION                                        :{WHITE}地形の作成
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}ランダムな地形
-STR_0227_RESET_LAND                                             :{BLACK}地形をリセット
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}上げる/下げる地域のサイズを拡大します
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}上げる/下げる地域のサイズを縮小します
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}ランダムな地形を作成します
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}地形をリセットします
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}地形のリセット
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}ハイトマップを使用
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}ハイトマップを使用
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}地形の作成
 STR_022F_TOWN_GENERATION                                        :{BLACK}市町村の建設
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}産業の建設
--- a/src/lang/korean.txt
+++ b/src/lang/korean.txt
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}시나리오 생성
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}시나리오 에디터
 STR_0223_LAND_GENERATION                                        :{WHITE}지형 생성기
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}무작위 지형
-STR_0227_RESET_LAND                                             :{BLACK}지형 초기화
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}지형 편집툴의 크기를 키움
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}지형 편집툴의 크기를 줄임
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}무작위 지형을 생성
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}풍경 초기화
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}풍경 리셋
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}DEM지형 사용
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}DEM지형 사용
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}지형 생성기
 STR_022F_TOWN_GENERATION                                        :{BLACK}마을 생성
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}산업 시설 생성
--- a/src/lang/lithuanian.txt
+++ b/src/lang/lithuanian.txt
@@ -643,21 +643,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Sukurti scenarijų
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarijaus redaktorius
 STR_0223_LAND_GENERATION                                        :{WHITE}Kraštovaidžio kūrimas
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Atsitiktinis reljefas
-STR_0227_RESET_LAND                                             :{BLACK}Anuliuoti reljefą
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Kurti atsitiktinę sausumą
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Anuliuoti kraštovaizdį
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Anuliuoti kraštovaizdį
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Naudoti Papildoma Zemelapi
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Naudoti Papildoma Zemelapi
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Kraštovaizdžio kūrimas
 STR_022F_TOWN_GENERATION                                        :{BLACK}Miesto įkūrimas
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Pramonės kūrimas
--- a/src/lang/norwegian_bokmal.txt
+++ b/src/lang/norwegian_bokmal.txt
@@ -609,21 +609,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Lag scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarioredigerer
 STR_0223_LAND_GENERATION                                        :{WHITE}Landgenerering
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Tilfeldig landforming
-STR_0227_RESET_LAND                                             :{BLACK}Tilbakestill land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Øk størrelse av landareal å heve/senke
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Mink størrelse av landareal å heve/senke
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generer tilfeldig landskap
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Tilbakestill landskap
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Tilbakestill landskap
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høydekart
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høydekart
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/norwegian_nynorsk.txt
+++ b/src/lang/norwegian_nynorsk.txt
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Lag scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenarioredigering
 STR_0223_LAND_GENERATION                                        :{WHITE}Landgenerering
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Tilfeldig landforming
-STR_0227_RESET_LAND                                             :{BLACK}Nullstill land
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generer tilfeldig landskap
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nullstill landskap
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nullstill landskap
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høgdekart
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høgdekart
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
--- a/src/lang/polish.txt
+++ b/src/lang/polish.txt
@@ -666,21 +666,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Tworzenie Scenariusza
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Edytor Scenariuszy
 STR_0223_LAND_GENERATION                                        :{WHITE}Tworzenie terenu
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Przypadkowy ląd
-STR_0227_RESET_LAND                                             :{BLACK}Kasowanie lądu
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Tworzenie przypadkowego lądu
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Resetuj krajobraz
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetuj krajobraz
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Użyj mapy wysokości
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Użyj mapy wysokości
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Tworzenie krajobrazu
 STR_022F_TOWN_GENERATION                                        :{BLACK}Tworzenie miast
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tworzenie przedsiębiorstw
--- a/src/lang/portuguese.txt
+++ b/src/lang/portuguese.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Criar Cenário
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de Cenário
 STR_0223_LAND_GENERATION                                        :{WHITE}Gerar Terreno
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno Aleatório
-STR_0227_RESET_LAND                                             :{BLACK}Repor Terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumentar área de terreno a baixar/levantar
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Diminuir área de terreno a baixar/levantar
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Gerar terreno aleatório
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Repor terreno
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Repor Terreno
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de alturas
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de alturas
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}A gerar terreno
 STR_022F_TOWN_GENERATION                                        :{BLACK}A gerar cidades
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}A gerar indústrias
--- a/src/lang/romanian.txt
+++ b/src/lang/romanian.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Creeazã scenariu
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor scenarii
 STR_0223_LAND_GENERATION                                        :{WHITE}Generator suprafatã uscat
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Uscat aleatoriu
-STR_0227_RESET_LAND                                             :{BLACK}Reseteazã terenul
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Mãreste aria de editare a terenului
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Micsoreazã aria de editare a terenului
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Genereazã teren aleator
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reseteazã peisajul
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetare peisaj
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Foloseste harta de inaltimi
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Foloseste harta inaltimi
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generare peisaj
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generare oras
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generare industrii
--- a/src/lang/russian.txt
+++ b/src/lang/russian.txt
@@ -609,21 +609,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Создать сценарий
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Редактор сценариев
 STR_0223_LAND_GENERATION                                        :{WHITE}Генератор карты
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Случайная карта
-STR_0227_RESET_LAND                                             :{BLACK}Сбросить карту
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Увеличить площадь изменения рельефа
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Уменьшить площадь изменения рельефа
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Создать случайную карту
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Сбросить карту
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Сбросить карту
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Исп. РЕЛЬЕФ
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Исп. РЕЛЬЕФ
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Создание ландшафта
 STR_022F_TOWN_GENERATION                                        :{BLACK}Создание города
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Создание промышленности
--- a/src/lang/simplified_chinese.txt
+++ b/src/lang/simplified_chinese.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}创建场景
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}场景编辑器
 STR_0223_LAND_GENERATION                                        :{WHITE}生成土地
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}随机土地
-STR_0227_RESET_LAND                                             :{BLACK}重置土地
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}增加要升高/降低的土地面积
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}减少要升高/降低的土地面积
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}随机生成土地
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}重置景观
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}重置景观
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}使用高度图
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}使用高度图
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}生成景观
 STR_022F_TOWN_GENERATION                                        :{BLACK}生成城镇
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}生成工业
--- a/src/lang/slovak.txt
+++ b/src/lang/slovak.txt
@@ -677,21 +677,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Vytvorit scenar
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor scenarov
 STR_0223_LAND_GENERATION                                        :{WHITE}Generovanie uzemia
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Nahodne uzemie
-STR_0227_RESET_LAND                                             :{BLACK}Zresetovat uzemie
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Vygenerovat nahodne uzemie
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Zresetovat uzemie
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zresetovat Uzemie
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Pouzit vyskovu mapu
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Pouzit vyskovu mapu
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Vytvorenie uzemia
 STR_022F_TOWN_GENERATION                                        :{BLACK}Vytvorenie mesta
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Vytvorenie priemyslu
--- a/src/lang/slovenian.txt
+++ b/src/lang/slovenian.txt
@@ -655,21 +655,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Ustvari Scenarij
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Urejevalnik scenarijev
 STR_0223_LAND_GENERATION                                        :{WHITE}Generator terena
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Naključni teren
-STR_0227_RESET_LAND                                             :{BLACK}Ponastavi teren
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Povečaj območje za nižanje/višanje terena
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Zmanjšaj območje za nižanje/višanje terena
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Ustvari naključni teren
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Zbriši pokrajino
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zbriši pokrajino
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uporabi višinsko karto
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uporabi višinsko karto
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generator pokrajine
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generator mest
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generator industrije
--- a/src/lang/spanish.txt
+++ b/src/lang/spanish.txt
@@ -614,21 +614,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Crear Escenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Editor de escenarios
 STR_0223_LAND_GENERATION                                        :{WHITE}Generación de terrenos
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Terreno al azar
-STR_0227_RESET_LAND                                             :{BLACK}Reponer terreno
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generar terreno al azar
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Hacer reset del paisaje
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Hacer reset del paisaje
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar Mapa de alturas
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar Mapa de alturas
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generación de paisaje
 STR_022F_TOWN_GENERATION                                        :{BLACK}Generación de poblaciones
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generación de industria
--- a/src/lang/swedish.txt
+++ b/src/lang/swedish.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Nytt scenario
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario-editor
 STR_0223_LAND_GENERATION                                        :{WHITE}Skapa mark
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Slumpmässig mark
-STR_0227_RESET_LAND                                             :{BLACK}Återställ mark
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Öka storlek av yta att höja/sänka
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Minska storlek av yta att höja/sänka
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generera slumpmässig mark
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Återställ landskapet
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Återställ landskapet
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Använd höjdkarta
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Använd höjdkarta
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Skapa landskap
 STR_022F_TOWN_GENERATION                                        :{BLACK}Bygg städer
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Bygg industrier
--- a/src/lang/turkish.txt
+++ b/src/lang/turkish.txt
@@ -613,21 +613,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Senaryo Yap
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Senaryo Editörü
 STR_0223_LAND_GENERATION                                        :{WHITE}Yer Yapımı
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Rastgele Yerler
-STR_0227_RESET_LAND                                             :{BLACK}Yerleri Sıfırla
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}yükseltme/alçaltma alanını arttır
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}yükseltme/alçaltma alanını arttır
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Rastgele harita yap
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Haritayı sıfırla
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Haritayı Sıfırla
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Yükseklik Haritasi Kullan
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Yükseklik Haritasi Kullan
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Harita yapımı
 STR_022F_TOWN_GENERATION                                        :{BLACK}Şehir yapımı
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Fabrika yapımı
--- a/src/lang/ukrainian.txt
+++ b/src/lang/ukrainian.txt
@@ -722,21 +722,16 @@
 STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
 STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
 STR_021F                                                        :{BLUE}{COMMA}
-STR_0220_CREATE_SCENARIO                                        :{BLACK}Створити сценарій
 STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Редактор сценарію
 STR_0223_LAND_GENERATION                                        :{WHITE}Створити ландшафт
 STR_0224                                                        :{BLACK}{UPARROW}
 STR_0225                                                        :{BLACK}{DOWNARROW}
-STR_0226_RANDOM_LAND                                            :{BLACK}Випадковий ландшафт
-STR_0227_RESET_LAND                                             :{BLACK}Очистити ділянку
 STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Збільшити область ділянки для підняття/опускання
 STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Зменшити область ділянки для підняття/опускання
 STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Створити випадкову ділянку
 STR_022B_RESET_LANDSCAPE                                        :{BLACK}Очистити ландшафт
 STR_022C_RESET_LANDSCAPE                                        :{WHITE}Очистити ландшафт
-STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Використовувати рельєф
-STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Взяти з карти висот
 STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Створення ландшафту
 STR_022F_TOWN_GENERATION                                        :{BLACK}Створення міст
 STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Створення виробництва