Mercurial > hg > openttd
changeset 4156:bb7de74c82d4 draft
(svn r5580) -Regression: Under certain circumstances it was possible to remove/convert bridges while a vehicle was on it. Fix this by properly calculating the height of a bridge
author | tron <tron@openttd.org> |
---|---|
date | Sat, 22 Jul 2006 07:28:04 +0000 |
parents | 12de6ffed37d |
children | b0e2004122f9 |
files | tunnelbridge_cmd.c |
diffstat | 1 files changed, 6 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -597,13 +597,12 @@ static uint GetBridgeHeightRamp(TileIndex t) { - /* Return the height there (the height of the NORTH CORNER) - * If the end of the bridge is on a tile with all corners except the north corner raised, - * the z coordinate is 1 height level too low. Compensate for that */ - return - TilePixelHeight(t) + - (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0) + - TILE_HEIGHT; + uint h; + uint tileh = GetTileSlope(t, &h); + uint f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(t))); + + // one height level extra if the ramp is on a flat foundation + return h + TILE_HEIGHT + (IS_INT_INSIDE(f, 1, 15) ? TILE_HEIGHT : 0); }