changeset 5897:bc46ad759678 draft

(svn r8520) -Fix/Feature: requery gameservers that did not respond to their first query.
author rubidium <rubidium@openttd.org>
date Thu, 01 Feb 2007 21:04:40 +0000
parents f4881d5663d1
children c620d115566b
files src/network/network.cpp src/network/network.h src/network/network_gamelist.cpp src/network/network_gamelist.h
diffstat 4 files changed, 41 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -1275,6 +1275,7 @@
 	} else {
 		_udp_client_socket->ReceivePackets();
 		if (_network_udp_broadcast > 0) _network_udp_broadcast--;
+		NetworkGameListRequery();
 	}
 }
 
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -71,6 +71,7 @@
 	uint16 port;
 	bool online;                                    // False if the server did not respond (default status)
 	bool manually;                                  // True if the server was added manually
+	uint8 retries;
 	struct NetworkGameList *next;
 } NetworkGameList;
 
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -7,6 +7,10 @@
 #include "network_data.h"
 #include "../newgrf_config.h"
 #include "../helpers.hpp"
+#include "network_udp.h"
+
+/** Should we stop/contiue requerying of offline servers? */
+static bool _stop_requerying = false;
 
 // This file handles the GameList
 // Also, it handles the request to a server for data about the server
@@ -40,6 +44,7 @@
 	DEBUG(net, 4, "[gamelist] added server to list");
 
 	UpdateNetworkGameWindow(false);
+	_stop_requerying = false;
 
 	return item;
 }
@@ -72,4 +77,37 @@
 	}
 }
 
+enum {
+	MAX_GAME_LIST_REQUERY_COUNT =  5,
+	REQUERY_EVERY_X_GAMELOOPS   = 30,
+};
+
+/** Requeries the (game) servers we have not gotten a reply from */
+void NetworkGameListRequery(void)
+{
+	static uint8 requery_cnt = 0;
+
+	if (_stop_requerying || ++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
+
+	requery_cnt = 0;
+	_stop_requerying = true;
+
+	struct in_addr ip;
+	NetworkGameList *item;
+
+	for (item = _network_game_list; item != NULL; item = item->next) {
+		if (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT) continue;
+
+		ip.s_addr = item->ip;
+
+		/* item gets mostly zeroed by NetworkUDPQueryServer */
+		uint8 retries = item->retries;
+		NetworkUDPQueryServer(inet_ntoa(ip), item->port);
+		item->retries = retries + 1;
+
+		_stop_requerying = false;
+	}
+
+}
+
 #endif /* ENABLE_NETWORK */
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -7,5 +7,6 @@
 NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
 void NetworkGameListRemoveItem(NetworkGameList *remove);
 void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
+void NetworkGameListRequery(void);
 
 #endif /* NETWORK_GAMELIST_H */