Mercurial > hg > openttd
changeset 18180:bc55ffc1085f draft
(svn r23009) -Change: Improve appearance of antialiased text with shadow.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Fri, 07 Oct 2011 07:48:59 +0000 |
parents | bdfa394ec375 |
children | 34951e23fc30 |
files | src/fontcache.cpp src/fontcache.h src/gfx.cpp |
diffstat | 3 files changed, 21 insertions(+), 2 deletions(-) [+] |
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--- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -1045,7 +1045,7 @@ sprite.y_offs = _ascender[size] - slot->bitmap_top; /* Draw shadow for medium size */ - if (size == FS_NORMAL) { + if (size == FS_NORMAL && !aa) { for (y = 0; y < slot->bitmap.rows; y++) { for (x = 0; x < slot->bitmap.width; x++) { if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { @@ -1074,6 +1074,12 @@ } +bool GetDrawGlyphShadow() +{ + return GetFontFace(FS_NORMAL) != NULL && GetFontAAState(FS_NORMAL); +} + + uint GetGlyphWidth(FontSize size, WChar key) { FT_Face face = GetFontFace(size);
--- a/src/fontcache.h +++ b/src/fontcache.h @@ -45,6 +45,7 @@ void UninitFreeType(); const Sprite *GetGlyph(FontSize size, uint32 key); uint GetGlyphWidth(FontSize size, uint32 key); +bool GetDrawGlyphShadow(); typedef bool (SetFallbackFontCallback)(const char **); /** @@ -82,6 +83,11 @@ return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0; } +static inline bool GetDrawGlyphShadow() +{ + return false; +} + #endif /* WITH_FREETYPE */ #endif /* FONTCACHE_H */
--- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1057,6 +1057,7 @@ static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams ¶ms, bool parse_string_also_when_clipped) { DrawPixelInfo *dpi = _cur_dpi; + bool draw_shadow = GetDrawGlyphShadow(); UChar c; int xo = x; @@ -1087,7 +1088,13 @@ if (IsPrintable(c) && !IsTextDirectionChar(c)) { if (x >= dpi->left + dpi->width) goto skip_char; if (x + _max_char_width >= dpi->left) { - GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP); + const Sprite *glyph = GetGlyph(params.fontsize, c); + if (draw_shadow && params.fontsize == FS_NORMAL && params.cur_colour != TC_BLACK && !(c >= SCC_SPRITE_START && c <= SCC_SPRITE_END)) { + SetColourRemap(TC_BLACK); + GfxMainBlitter(glyph, x + 1, y + 1, BM_COLOUR_REMAP); + SetColourRemap(params.cur_colour); + } + GfxMainBlitter(glyph, x, y, BM_COLOUR_REMAP); } x += GetCharacterWidth(params.fontsize, c); } else if (c == '\n') { // newline = {}