changeset 3129:be2d3d4ff276 draft

(svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)
author bjarni <bjarni@openttd.org>
date Thu, 02 Mar 2006 22:21:27 +0000
parents 809ebf739d3c
children bff7e9f1dc64
files video/cocoa_v.m
diffstat 1 files changed, 11 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/video/cocoa_v.m
+++ b/video/cocoa_v.m
@@ -847,6 +847,10 @@
 	_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
 	_cocoa_video_data.pitch      = GetPixRowBytes(GetPortPixMap(thePort));
 
+	if (_cocoa_video_data.realpixels == NULL) {
+		ShowMacErrorDialog("Error: failure to locate screen buffer in the OS");
+	}
+
 	/* _cocoa_video_data.realpixels now points to the window's pixels
 	 * We want it to point to the *view's* pixels
 	 */
@@ -862,7 +866,9 @@
 	/* Allocate new buffer */
 	free(_cocoa_video_data.pixels);
 	_cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
-	assert(_cocoa_video_data.pixels != NULL);
+	if (_cocoa_video_data.pixels == NULL) {
+		ShowMacErrorDialog("Error: failed to allocate frame buffer");
+	}
 
 
 	/* Tell the game that the resolution changed */
@@ -1352,6 +1358,10 @@
 	_cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
 	_cocoa_video_data.pitch  = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
 
+	if (_cocoa_video_data.realpixels == NULL ) {
+		ShowMacErrorDialog("Error: failure to locate screen buffer in the OS for full screen mode");
+	}
+
 	_cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
 	_cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
 	_cocoa_video_data.fullscreen = true;