changeset 5864:c07f3d0a6cc3 draft

(svn r8445) -Cleanup: remove some @params from comments as the parameters did not exist anymore and add comments to several variables/functions.
author rubidium <rubidium@openttd.org>
date Sun, 28 Jan 2007 20:47:25 +0000
parents 7e473060a6f0
children a339ec477b6b
files src/network/core/config.h src/network/core/core.cpp src/network/core/core.h src/network/core/packet.cpp src/network/core/tcp.cpp src/network/core/tcp.h src/network/core/udp.cpp src/network/core/udp.h
diffstat 8 files changed, 43 insertions(+), 23 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -5,6 +5,10 @@
 
 #ifdef ENABLE_NETWORK
 
+/**
+ * @file config.h Configuration options of the network stuff
+ */
+
 /** DNS hostname of the masterserver */
 #define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
 /** Message sent to the masterserver to 'identify' this client as OpenTTD */
--- a/src/network/core/core.cpp
+++ b/src/network/core/core.cpp
@@ -6,6 +6,10 @@
 #include "../../debug.h"
 #include "os_abstraction.h"
 
+/**
+ * @file core.cpp Functions used to initialize/shut down the core network
+ */
+
 #ifdef __MORPHOS__
 /* the library base is required here */
 struct Library *SocketBase = NULL;
@@ -13,6 +17,7 @@
 
 /**
  * Initializes the network core (as that is needed for some platforms
+ * @return true if the core has been initialized, false otherwise
  */
 bool NetworkCoreInitialize(void)
 {
--- a/src/network/core/core.h
+++ b/src/network/core/core.h
@@ -7,9 +7,14 @@
 
 #include "os_abstraction.h"
 
+/**
+ * @file core.h Base for all network types (UDP and TCP)
+ */
+
 bool NetworkCoreInitialize(void);
 void NetworkCoreShutdown(void);
 
+/** Status of a network client; reasons why a client has quit */
 typedef enum {
 	NETWORK_RECV_STATUS_OKAY,             ///< Everything is okay
 	NETWORK_RECV_STATUS_DESYNC,           ///< A desync did occur
@@ -32,7 +37,10 @@
 	bool has_quit; ///< Whether the current client has quit/send a bad packet
 	SOCKET sock;   ///< The socket currently connected to
 public:
+	/** Create a new unbound socket */
 	NetworkSocketHandler() { this->sock = INVALID_SOCKET; this->has_quit = false; }
+
+	/** Close the socket when distructing the socket handler */
 	virtual ~NetworkSocketHandler() { this->Close(); }
 
 	/** Really close the socket */
--- a/src/network/core/packet.cpp
+++ b/src/network/core/packet.cpp
@@ -10,7 +10,7 @@
 #include "packet.h"
 
 /**
- * @file packet.h Basic functions to create, fill and read packets.
+ * @file packet.cpp Basic functions to create, fill and read packets.
  */
 
 
@@ -94,6 +94,8 @@
 /**
  *  Sends a string over the network. It sends out
  *  the string + '\0'. No size-byte or something.
+ * @param packet packet to send the string in
+ * @param data   the string to send
  */
 void NetworkSend_string(Packet *packet, const char* data)
 {
--- a/src/network/core/tcp.cpp
+++ b/src/network/core/tcp.cpp
@@ -15,7 +15,7 @@
 #include "../../helpers.hpp"
 
 /**
- * @file tcp.c Basic functions to receive and send TCP packets.
+ * @file tcp.cpp Basic functions to receive and send TCP packets.
  */
 
 /** Very ugly temporary hack !!! */
@@ -43,7 +43,6 @@
  *  A socket can make errors. When that happens this handles what to do.
  * For clients: close connection and drop back to main-menu
  * For servers: close connection and that is it
- * @param cs the client to close the connection of
  * @return the new status
  * TODO: needs to be splitted when using client and server socket packets
  */
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -55,18 +55,20 @@
 	PACKET_END                   ///< Must ALWAYS be on the end of this list!! (period)
 };
 
+/** Packet that wraps a command */
 typedef struct CommandPacket {
-	struct CommandPacket *next;
+	struct CommandPacket *next; ///< the next command packet (if in queue)
 	PlayerByte player; ///< player that is executing the command
 	uint32 cmd;        ///< command being executed
 	uint32 p1;         ///< parameter p1
 	uint32 p2;         ///< parameter p2
 	TileIndex tile;    ///< tile command being executed on
-	char text[80];
+	char text[80];     ///< possible text sent for name changes etc
 	uint32 frame;      ///< the frame in which this packet is executed
 	byte callback;     ///< any callback function executed upon successful completion of the command
 } CommandPacket;
 
+/** Status of a client */
 typedef enum {
 	STATUS_INACTIVE,   ///< The client is not connected nor active
 	STATUS_AUTH,       ///< The client is authorized
@@ -81,18 +83,18 @@
 class NetworkTCPSocketHandler : public NetworkSocketHandler {
 /* TODO: rewrite into a proper class */
 public:
-	uint16 index;
-	uint32 last_frame;
-	uint32 last_frame_server;
-	byte lag_test; // This byte is used for lag-testing the client
+	uint16 index;             ///< Client index
+	uint32 last_frame;        ///< Last frame we have executed
+	uint32 last_frame_server; ///< Last frame the server has executed
+	byte lag_test;            ///< Byte used for lag-testing the client
 
-	ClientStatus status;
-	bool writable; // is client ready to write to?
+	ClientStatus status;      ///< Status of this client
+	bool writable;            ///< Can we write to this socket?
 
-	Packet *packet_queue; // Packets that are awaiting delivery
-	Packet *packet_recv; // Partially received packet
+	Packet *packet_queue;     ///< Packets that are awaiting delivery
+	Packet *packet_recv;      ///< Partially received packet
 
-	CommandPacket *command_queue; // The command-queue awaiting delivery
+	CommandPacket *command_queue; ///< The command-queue awaiting delivery
 
 	NetworkRecvStatus CloseConnection();
 	void Initialize();
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -10,12 +10,11 @@
 #include "udp.h"
 
 /**
- * @file udp.c Basic functions to receive and send UDP packets.
+ * @file core/udp.cpp Basic functions to receive and send UDP packets.
  */
 
 /**
  * Start listening on the given host and port.
- * @param udp       the place where the (references to the) UDP are stored
  * @param host      the host (ip) to listen on
  * @param port      the port to listen on
  * @param broadcast whether to allow broadcast sending/receiving
@@ -69,7 +68,6 @@
 
 /**
  * Close the given UDP socket
- * @param udp the socket to close
  */
 void NetworkUDPSocketHandler::Close()
 {
@@ -87,7 +85,6 @@
 
 /**
  * Send a packet over UDP
- * @param udp  the socket to send over
  * @param p    the packet to send
  * @param recv the receiver (target) of the packet
  */
@@ -106,7 +103,6 @@
 
 /**
  * Receive a packet at UDP level
- * @param udp the socket to receive the packet on
  */
 void NetworkUDPSocketHandler::ReceivePackets()
 {
@@ -305,7 +301,10 @@
 	}
 }
 
-/* Defines a simple (switch) case for each network packet */
+/**
+ * Defines a simple (switch) case for each network packet
+ * @param type the packet type to create the case for
+ */
 #define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
 
 /**
@@ -345,12 +344,12 @@
 	}
 }
 
-/*
+/**
  * Create stub implementations for all receive commands that only
  * show a warning that the given command is not available for the
  * socket where the packet came from.
+ * @param type the packet type to create the stub for
  */
-
 #define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
 void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
 		Packet *p, const struct sockaddr_in *client_addr) { \
--- a/src/network/core/udp.h
+++ b/src/network/core/udp.h
@@ -120,8 +120,9 @@
 	 * the grfconfig list of the NetworkGameInfo.
 	 * @param config the GRF to handle
 	 */
-	virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
+	virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) = 0;
 public:
+	/** On destructing of this class, the socket needs to be closed */
 	virtual ~NetworkUDPSocketHandler() { this->Close(); }
 
 	bool Listen(uint32 host, uint16 port, bool broadcast);