Mercurial > hg > openttd
changeset 18987:c1ab90b0872a draft
(svn r23843) -Fix: minor issue with replaying ;)
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 22 Jan 2012 21:27:15 +0000 |
parents | b028ef8a17ed |
children | e668a907ef98 |
files | src/network/network_command.cpp src/network/network_internal.h |
diffstat | 2 files changed, 2 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -264,7 +264,7 @@ { #ifdef DEBUG_DUMP_COMMANDS /* When replaying we do not want this limitation. */ - int to_go = MAX_UINT16; + int to_go = UINT16_MAX; #else int to_go = _settings_client.network.commands_per_frame; #endif
--- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -44,7 +44,7 @@ * There's basically no need to ever enable this, unless you really know what * you are doing, i.e. debugging a desync. * - * NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not + * NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not * have enough effects. For example CmdCompanyCtrl needs it to be able * to create companies when there are not clients on this server. */