changeset 18987:c1ab90b0872a draft

(svn r23843) -Fix: minor issue with replaying ;)
author rubidium <rubidium@openttd.org>
date Sun, 22 Jan 2012 21:27:15 +0000
parents b028ef8a17ed
children e668a907ef98
files src/network/network_command.cpp src/network/network_internal.h
diffstat 2 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -264,7 +264,7 @@
 {
 #ifdef DEBUG_DUMP_COMMANDS
 	/* When replaying we do not want this limitation. */
-	int to_go = MAX_UINT16;
+	int to_go = UINT16_MAX;
 #else
 	int to_go = _settings_client.network.commands_per_frame;
 #endif
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -44,7 +44,7 @@
  * There's basically no need to ever enable this, unless you really know what
  * you are doing, i.e. debugging a desync.
  *
- * NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not
+ * NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not
  *       have enough effects. For example CmdCompanyCtrl needs it to be able
  *       to create companies when there are not clients on this server.
  */