changeset 6237:c22a231a277a draft

(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares the code to figure out if an aircraft is buildable in the hangar in question This should help ensuring that the build command and the list are consistent in what aircraft are buildable
author bjarni <bjarni@openttd.org>
date Tue, 06 Mar 2007 22:11:58 +0000
parents 6f924ebe51f9
children 8719383cbf0d
files src/aircraft.h src/aircraft_cmd.cpp src/build_vehicle_gui.cpp
diffstat 3 files changed, 22 insertions(+), 25 deletions(-) [+]
line wrap: on
line diff
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -42,6 +42,20 @@
 	return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
 }
 
+/** Checks if an aircraft is buildable at the tile in question
+ * @param engine The engine to test
+ * @param tile The tile where the hangar is
+ * @return true if the aircraft can be build
+ */
+static inline bool IsAircraftBuildableAtStation(EngineID engine, TileIndex tile)
+{
+	const Station *st = GetStationByTile(tile);
+	const AirportFTAClass *apc = st->Airport();
+	const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
+
+	return apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS);
+}
+
 uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*);
 
 void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -227,7 +227,6 @@
 	}
 }
 
-
 /** Build an aircraft.
  * @param tile tile of depot where aircraft is built
  * @param flags for command
@@ -250,11 +249,7 @@
 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
 	/* Prevent building aircraft types at places which can't handle them */
-	const Station* st = GetStationByTile(tile);
-	const AirportFTAClass* apc = st->Airport();
-	if (!(apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS))) {
-		return CMD_ERROR;
-	}
+	if (!IsAircraftBuildableAtStation(p1, tile)) return CMD_ERROR;
 
 	/* Allocate 2 or 3 vehicle structs, depending on type
 	 * vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
@@ -367,6 +362,9 @@
 		 * layout for #th position of depot. Since layout must start with a listing
 		 * of all depots, it is simple */
 		for (uint i = 0;; i++) {
+			const Station *st = GetStationByTile(tile);
+			const AirportFTAClass *apc = st->Airport();
+
 			assert(i != apc->nof_depots);
 			if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
 				assert(apc->layout[i].heading == HANGAR);
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -694,26 +694,11 @@
 	 * when planes become obsolete and are removed */
 	sel_id = INVALID_ENGINE;
 	for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
-		if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
-			const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
-			switch (bv->filter.flags & ~AirportFTAClass::SHORT_STRIP) { // we don't care about the length of the runway here
-				case AirportFTAClass::HELICOPTERS:
-					if (avi->subtype != AIR_HELI) continue;
-					break;
+		if (!IsEngineBuildable(eid, VEH_Aircraft, _local_player)) continue;
+		if (w->window_number != 0 && !IsAircraftBuildableAtStation(eid, w->window_number)) continue;
 
-				case AirportFTAClass::AIRPLANES:
-					if (!(avi->subtype & AIR_CTOL)) continue;
-					break;
-
-				case AirportFTAClass::ALL: break;
-				default:
-					NOT_REACHED();
-			}
-
-			EngList_Add(&bv->eng_list, eid);
-
-			if (eid == bv->sel_engine) sel_id = eid;
-		}
+		EngList_Add(&bv->eng_list, eid);
+		if (eid == bv->sel_engine) sel_id = eid;
 	}
 
 	bv->sel_engine = sel_id;